Difference between revisions of "User:Aggelakis/Ambush"
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| style="color:#cc0000; font-size:120%; font-weight:bold;" width="10%" | {{nobr|[[File:V_archetypeicon_stalker.png|24px]] Ambush!}} | | style="color:#cc0000; font-size:120%; font-weight:bold;" width="10%" | {{nobr|[[File:V_archetypeicon_stalker.png|24px]] Ambush!}} |
Latest revision as of 01:53, 7 October 2010
Ambush! | After {{{after}}}, there will be {{{waves}}} waves of [[{{{enemy}}}]] – |
{{{dialogue}}} |
Ambush template. Four required parameters:
- after = after XYZ event
- waves = number of waves, as a number.
- 1 = a wave
- any number other than one = # waves
- enemy = enemy group, will automatically be linked.
- dialogue
- no = with no dialogue.
- any text other than no = what the dialogue is, automatically italicized.
{{User:Aggelakis/Ambush|after=rescuing the princess|waves=3|enemy=Goombas|dialogue=no}}
Ambush! | After rescuing the princess, there will be 3 waves of Goombas with no dialogue. |
{{User:Aggelakis/Ambush|after=kidnapping the princess|waves=1|enemy=Marios|dialogue=Not the princess!}}
Ambush! | After kidnapping the princess, there will be a wave of Marios – |
Not the princess! |