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Difference between revisions of "User:Aggelakis/NPC Text"

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{{Hidden|header={{{title|NPC Text}}}
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<includeonly>{{Hidden|header={{{title|NPC Text}}}
 
|content={{{text|'''Please supply text. See [[Template:NPC Text]] for usage.'''}}}
 
|content={{{text|'''Please supply text. See [[Template:NPC Text]] for usage.'''}}}
|headercss = padding:1em; border-radius:1em; -moz-border-radius:1em; background:  
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|headercss = padding:1em; border-radius:1em; -moz-border-radius:1em; margin:0px auto; width:78%; background:  
{{#switch: {{{type|}}} | hero=#CCFFFF | villain=#FFCCCC | #default=#8DB2D9}};
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{{#switch: {{{type|}}} | hero=#C1D9FF | villain=#D0A0A1 | #default=#C6C6E0}};
 
border: solid 1px
 
border: solid 1px
{{#switch: {{{type|}}} | hero=#0000CC | villain=#CC0000 | #default=#222299}};
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{{#switch: {{{type|}}} | hero=#424A9A | villain=#990000 | #default=#6868A3}};
|contentcss = padding:1em; border-radius:1em; -moz-border-radius:1em; border: solid 1px
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|contentcss = padding:1em; border-radius:1em; -moz-border-radius:1em; margin:0px auto; width:78%; border: solid 1px
{{#switch: {{{type|}}} | hero=#0000CC | villain=#CC0000 | #default=#8DB2D9}};}}
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{{#switch: {{{type|}}} | hero=#424A9A | villain=#990000 | #default=#6868A3}};}}</includeonly><noinclude>
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NPC dialogue. Two required parameters, one technically optional:
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* '''title''' = description of who is talking. '''Required.'''
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* '''text''' = dialogue. '''Required.'''
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* '''type''' = takes values ''hero'' or ''villain''; use 'villain' if it is all enemy text, use 'hero' if it is all ally text. Leave out if mixed (e.g. rescue/kidnap dialogue includes both enemy and ally text).
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'''type=hero'''
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{{User:Aggelakis/NPC Text|type=hero}}
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'''type=villain'''
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{{User:Aggelakis/NPC Text|type=villain}}
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'''default'''
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{{User:Aggelakis/NPC Text}}
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</noinclude>

Latest revision as of 01:54, 7 October 2010


NPC dialogue. Two required parameters, one technically optional:

  • title = description of who is talking. Required.
  • text = dialogue. Required.
  • type = takes values hero or villain; use 'villain' if it is all enemy text, use 'hero' if it is all ally text. Leave out if mixed (e.g. rescue/kidnap dialogue includes both enemy and ally text).

type=hero


type=villain


default