Difference between revisions of "Rogue Clockwork"
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− | {{ | + | {{TOCright}} |
== Overview == | == Overview == | ||
− | Rogue Clockwork are a Praetorian faction. They consist of [[Praetorian Clockwork]] that are | + | Rogue Clockwork are a Praetorian faction. They consist of [[Praetorian Clockwork]] that are considered glitched or malfunctioning; and might be under the control of [[Metronome]]. |
− | Praetorians encounter them in [[Alec Parson]] | + | Praetorians encounter them in the story arcs of [[Alec Parson]] and [[Penelope Yin (Praetorian)|Penelope Yin]], among other places. |
== Background == | == Background == | ||
+ | {{clr}} | ||
== Enemy Types == | == Enemy Types == | ||
Line 15: | Line 16: | ||
==== Glitched Cleaner ==== | ==== Glitched Cleaner ==== | ||
− | + | [[Image:GCleaner1.jpg|right|thumb|100px|{{center|Glitched Cleaner}}]] | |
Cleaners are designed for simple labor intensive tasks like cleaning, welding, and repairing other Clockwork. They have an innocuous appearance, however if threatened they are more than capable of defending themselves. These Clockwork appear to be malfunctioning. | Cleaners are designed for simple labor intensive tasks like cleaning, welding, and repairing other Clockwork. They have an innocuous appearance, however if threatened they are more than capable of defending themselves. These Clockwork appear to be malfunctioning. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Charged Blast|Ranged, Moderate DMG(Energy), Foe -Regen, Knockdown|Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased and may be knocked down. Damage: High, Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate DMG(Energy), Foe -Regen|Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased. Damage: Moderate, Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Welding Ray|Ranged, Moderate DMG(Energy), Foe -Defense|Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their defense decreased. Damage: Moderate, Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Repair|Auto: +Regeneration|Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.}} | ||
+ | |||
+ | {{clr}} | ||
==== Glitched Sweeper ==== | ==== Glitched Sweeper ==== | ||
+ | [[Image:GSweeper1.jpg|right|thumb|100px|{{center|Glitched Sweeper}}]] | ||
+ | Sweepers are often seen patrolling the street cleaning up litter and debris to make [[Praetoria]] a more beautiful place to live. They have an innocuous appearance, however if threatened they are more than capable of defending themselves. These Clockwork appear to be malfunctioning. | ||
− | + | ''Powers'' | |
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Plasma Spray|Ranged (Cone), Minor DMG(Energy), Foe -Regen|The clockwork android fires a barrage of plasma beams from its wrist at its targets dealing minor energy damage and reducing targets' regeneration rate. Damage: Minor, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Plasma Ray|Ranged (Narrow Cone), Moderate DMG(Energy), Foe -Regen|The clockwork android fires a ray from its wrist that can pierce through multiple foes from its wrist at its targets dealing moderate energy damage and reducing targets' regeneration rate. Damage: Moderate, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Repair|Auto: +Regeneration|Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.}} | ||
+ | |||
+ | {{clr}} | ||
=== Lieutenants === | === Lieutenants === | ||
− | ==== | + | ==== Glitched Builder ==== |
+ | [[Image:GlitchedBuilder1.jpg|right|thumb|100px|{{center|Glitched Builder}}]] | ||
+ | Should another Clockwork Android fall due to unforeseen circumstances or job hazards the Builders are there to rebuild the fallen Android on the job. These Clockwork appear to be malfunctioning. | ||
− | + | ''Powers'' | |
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Particle Spray|Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)|Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.}} | ||
+ | |||
+ | {{Power|[[Image:ElectricalBolt_TelsaCage.png|22px]]|Particle Stunner|Ranged, Minor DoT(Energy), Foe Disorient|Particle Stunners are capable of dazing even the most resilient of targets, the target will also suffer minor Energy damage over time. Damage: Minor, Recharge: Long}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Particle Blast|Ranged, Moderate DMG(Energy) Foe -Regen|Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.}} | ||
+ | |||
+ | {{Power|[[Image:Empathy_Resurrect.png|22px]]|Quick Repair|Resurrect Clockwork|The Builder can repair a fallen Clockwork}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Repair|Auto: +Regeneration|Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.}} | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | ==== Glitched Mender ==== | ||
+ | [[Image:GlitchedMender1.jpg|right|thumb|100px|{{center|Glitched Mender}}]] | ||
+ | Menders are often seen repairing broken structures and machines, including other Androids. Their top priority is to keep the other Androids in tip-top working condition. These Clockwork appear to be malfunctioning. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Particle Blast|Ranged, Moderate DMG(Energy) Foe -Regen|Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.}} | ||
+ | |||
+ | {{Power|[[Image:BaneSpider_MaceBeamBlast.png|22px]]|Particle Burst|Ranged (Targeted AoE), Moderate DMG(Energy), Foe Minor DoT(Energy)|Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Particle Blast Barrage|Ranged, High DMG(Energy) Foe Minor DoT(Energy)|Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.}} | ||
+ | |||
+ | {{Power|[[Image:ForceField_DeflectionShield.png|22px]]|Field Projector|Ally +DEF(Smash, Lethal, Fire, Cold, Energy, Negative)|The Field Projector protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.}} | ||
+ | |||
+ | {{Power|[[Image:Empathy_HealOther.png|22px]]|Nano Repair|Ally Heal, Heal over Time|Heals a single targeted ally and heals them for additional health over time. You cannot use this power to heal yourself. Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Repair|Auto: +Regeneration|Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.}} | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | ==== Mobile Sentry Turret ==== | ||
+ | Sentry Turret are mobile turrets that ensure the security of sensitive areas. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Rapid Fire|Ranged, Moderate DMG(Energy), Foe -Regen|Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased. Damage: Moderate, Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Repair|Auto: +Regeneration|Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.}} | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | ==== Sentry Turret ==== | ||
+ | Sentry Turret are immobile turrets that ensure the security of sensitive areas. They never leave their post and their plasma gun can reach out and touch anyone even remotely threatening their position. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Repair|Auto: +Regeneration|Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Repair|Auto: +Regeneration|Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Repair|Auto: +Regeneration|Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Rapid Fire|Ranged, Moderate DMG(Energy), Foe -Regen|Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased. Damage: Moderate, Recharge: Fast}} | ||
+ | |||
+ | {{clr}} | ||
=== Bosses === | === Bosses === | ||
+ | |||
+ | ==== Glitched Dismantler ==== | ||
+ | [[Image:GDismantler1.jpg|right|thumb|125px|{{center|Glitched Dismantler}}]] | ||
+ | Dismantlers are occasionally called in when their plasma torches can be put to use to tear apart crumbling or collapsed buildings. These behemoth Androids are the heavy lifters, movers and builders of the Android labor units. These Clockwork appear to be malfunctioning. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Particle Spray|Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)|Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Particle Blast|Ranged, Moderate DMG(Energy) Foe -Regen|Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.}} | ||
+ | |||
+ | {{Power|[[Image:BaneSpider_MaceBeamBlast.png|22px]]|Particle Burst|Ranged (Targeted AoE), Moderate DMG(Energy), Foe Minor DoT(Energy)|Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Anti-Matter Beam|Ranged (Cone), Superior DMG(Energy), Foe -Def, Knockback|Dismantlers and Lifter model Clockwork androids are capable of releasing a blast of Anti-Matter from their core in a devastating arc. This attack will deal superior Energy damage and reduce the targets' defense, target stuck may also be knocked off of their feet. Damage: Superior, Recharge: Very Long}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Anti-Matter Ray|Superior DoT(Energy), Foe -Def|All foes that pass through these Anti-Matter particles will suffer intense Energy Damage and have their defense reduced substantially.}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Repair|Auto: +Regeneration|Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.}} | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | ==== Guardian Turret ==== | ||
+ | Guardian Turrets are immobile turrets that ensure the security of sensitive areas. They never leave their post and their plasma cannon can reach out and touch anyone even remotely threatening their position. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Charged Shot|Ranged, Moderate DMG(Energy), Foe -Regen, Knockdown|Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased and may be knocked down. Damage: High, Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[Image:BaneSpider_MaceBeamBlast.png|22px]]|Plasma Detonation|Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen|Guardian are capable of firing a blast from plasma cannon dealing moderate energy damage to those affected. Enemies struck by this attack will suffer from decreased regeneration from their plasma burns. Damage: Moderate, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Repair|Auto: +Regeneration|Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.}} | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | ==== Glitched Lifter ==== | ||
+ | [[Image:GLifter1.jpg|right|thumb|125px|{{center|Glitched Lifter}}]] | ||
+ | Lifters, as their name indicates, do a lot of the heavy lifting and construction. They are able to easily lift machinery and building materials that previously could only be lifted by powerful cranes. These behemoth Androids are the heavy lifters, movers and builders of the Android labor units. These Clockwork appear to be malfunctioning. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch|Melee Smash, Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}} | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Particle Spray|Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)|Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Particle Blast|Ranged, Moderate DMG(Energy) Foe -Regen|Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Anti-Matter Beam|Ranged (Cone), Superior DMG(Energy), Foe -Def, Knockback|Dismantlers and Lifter model Clockwork androids are capable of releasing a blast of Anti-Matter from their core in a devastating arc. This attack will deal superior Energy damage and reduce the targets' defense, target stuck may also be knocked off of their feet. Damage: Superior, Recharge: Very Long}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Repair|Auto: +Regeneration|Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.}} | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | ==== Mobile Guardian Turret ==== | ||
+ | Guardian Turrets are mobile turrets that ensure the security of sensitive areas. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBolts.png|22px]]|Charged Shot|Ranged, Moderate DMG(Energy), Foe -Regen, Knockdown|Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased and may be knocked down. Damage: High, Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[Image:BaneSpider_MaceBeamBlast.png|22px]]|Plasma Detonation|Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen|Guardian are capable of firing a blast from plasma cannon dealing moderate energy damage to those affected. Enemies struck by this attack will suffer from decreased regeneration from their plasma burns. Damage: Moderate, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Repair|Auto: +Regeneration|Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.}} | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | === Elite Bosses === | ||
+ | |||
+ | ==== Metronome MK I ==== | ||
+ | This monstrous construct is being pieced together from numerous stock and customized Clockwork parts. It appears to be quite a different machine than any Clockwork you've ever seen. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:Robotics BuildRobotArmy.png|22px]]|Summon Clockwork|Summon Clockwork|Metronome can call other clockwork to his aid.}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Repair|Auto: +Regeneration|Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.}} | ||
+ | |||
+ | {{Power|[[Image:Invulnerability_ToughHide.png|22px]]|Resistance|Inherent|Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics.}} | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | ==== Metronome MK II ==== | ||
+ | This monstrosity is a physical manifestation of the malignant Clockwork virus known as Metronome. It incorporates various parts from existing Clockwork, but hints of a brilliant design greater than the parts are clearly evident. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}} | ||
+ | |||
+ | {{Power|[[Image:PsychicBlast_Subdue.png|22px]]|Subdue|Immobilize|You have been Subdued and are being held immobile.}} | ||
+ | |||
+ | {{Power|[[Image:PsychicBlast_PsychicScream.png|22px]]|Psychic Scream|-Recharge|The Psychic Scream has reduced your Attack rate.}} | ||
+ | |||
+ | {{Power|[[Image:PsychicBlast_TelekineticBlast.png|22px]]|Telekinetic Blast|Ranged, Moderate DMG(Smash/Psionic), Foe Knockback|You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:PowerBlast_PowerBurst.png|22px]]|Anti-Matter Beam|Ranged (Cone), Superior DMG(Energy), Foe -Def, Knockback|Dismantlers and Lifter model Clockwork androids are capable of releasing a blast of Anti-Matter from their core in a devastating arc. This attack will deal superior Energy damage and reduce the targets' defense, target stuck may also be knocked off of their feet. Damage: Superior, Recharge: Very Long}} | ||
+ | |||
+ | {{Power|[[Image:Robotics BuildRobotArmy.png|22px]]|Summon Clockwork|Summon Clockwork|Metronome can call other clockwork to his aid.}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Repair|Auto: +Regeneration|Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.}} | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | ==== Metronome MK III ==== | ||
+ | This monstrosity is a physical manifestation of the malignant Clockwork virus known as Metronome. It incorporates various parts from existing Clockwork, including powerful integral weaponry, but hints of a brilliant design greater than the parts are clearly evident. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:SuperStrength_Haymaker.png|22px]]|Pummel|Melee, High DMG(Smash), Knockback|A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.}} | ||
+ | |||
+ | {{Power|[[Image:PsychicBlast_Subdue.png|22px]]|Subdue|Immobilize|You have been Subdued and are being held immobile.}} | ||
+ | |||
+ | {{Power|[[Image:PsychicBlast_PsychicScream.png|22px]]|Psychic Scream|-Recharge|The Psychic Scream has reduced your Attack rate.}} | ||
+ | |||
+ | {{Power|[[Image:Robotics_LaserRifleBurst.png|22px]]|Charged Shot|-Regen, -Res(All)|Plasma burns are hard to heal. The burns have slowed your regeneration rate and made you more vulnerable to damage.}} | ||
+ | |||
+ | {{Power|[[Image:PsychicBlast_TelekineticBlast.png|22px]]|Telekinetic Blast|Ranged, Moderate DMG(Smash/Psionic), Foe Knockback|You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate, Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:Robotics BuildRobotArmy.png|22px]]|Summon Clockwork|Summon Clockwork|Metronome can call other clockwork to his aid.}} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Repair|Auto: +Regeneration|Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.}} | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | === Named Bosses === | ||
+ | |||
+ | * Metronome Prototype (Glitched Lifter) | ||
+ | |||
+ | |||
+ | * Signal Carrier (Glitched Dismantler) | ||
+ | :''This appears to be the signal carrier that [[Alec Parson]] told you about.'' | ||
== External Links == | == External Links == | ||
+ | |||
+ | |||
+ | [[Category: Enemies]] | ||
+ | [[Category:Praetorians]] | ||
+ | [[Category:Going Rogue]] |
Latest revision as of 23:47, 1 November 2010
Overview
Rogue Clockwork are a Praetorian faction. They consist of Praetorian Clockwork that are considered glitched or malfunctioning; and might be under the control of Metronome.
Praetorians encounter them in the story arcs of Alec Parson and Penelope Yin, among other places.
Background
Enemy Types
Minions
Glitched Cleaner
Cleaners are designed for simple labor intensive tasks like cleaning, welding, and repairing other Clockwork. They have an innocuous appearance, however if threatened they are more than capable of defending themselves. These Clockwork appear to be malfunctioning.
Powers
Charged Blast Ranged, Moderate DMG(Energy), Foe -Regen, Knockdown
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased and may be knocked down. Damage: High, Recharge: Fast
Plasma Blast Ranged, Moderate DMG(Energy), Foe -Regen
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased. Damage: Moderate, Recharge: Fast
Welding Ray Ranged, Moderate DMG(Energy), Foe -Defense
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their defense decreased. Damage: Moderate, Recharge: Fast
Fast Repair Auto: +Regeneration
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Glitched Sweeper
Sweepers are often seen patrolling the street cleaning up litter and debris to make Praetoria a more beautiful place to live. They have an innocuous appearance, however if threatened they are more than capable of defending themselves. These Clockwork appear to be malfunctioning.
Powers
Plasma Spray Ranged (Cone), Minor DMG(Energy), Foe -Regen
The clockwork android fires a barrage of plasma beams from its wrist at its targets dealing minor energy damage and reducing targets' regeneration rate. Damage: Minor, Recharge: Moderate
Plasma Ray Ranged (Narrow Cone), Moderate DMG(Energy), Foe -Regen
The clockwork android fires a ray from its wrist that can pierce through multiple foes from its wrist at its targets dealing moderate energy damage and reducing targets' regeneration rate. Damage: Moderate, Recharge: Moderate
Fast Repair Auto: +Regeneration
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Lieutenants
Glitched Builder
Should another Clockwork Android fall due to unforeseen circumstances or job hazards the Builders are there to rebuild the fallen Android on the job. These Clockwork appear to be malfunctioning.
Powers
Particle Spray Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Stunner Ranged, Minor DoT(Energy), Foe Disorient
Particle Stunners are capable of dazing even the most resilient of targets, the target will also suffer minor Energy damage over time. Damage: Minor, Recharge: Long
Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Quick Repair Resurrect Clockwork
The Builder can repair a fallen Clockwork
Fast Repair Auto: +Regeneration
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Glitched Mender
Menders are often seen repairing broken structures and machines, including other Androids. Their top priority is to keep the other Androids in tip-top working condition. These Clockwork appear to be malfunctioning.
Powers
Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Burst Ranged (Targeted AoE), Moderate DMG(Energy), Foe Minor DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Blast Barrage Ranged, High DMG(Energy) Foe Minor DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Field Projector Ally +DEF(Smash, Lethal, Fire, Cold, Energy, Negative)
The Field Projector protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Nano Repair Ally Heal, Heal over Time
Heals a single targeted ally and heals them for additional health over time. You cannot use this power to heal yourself. Recharge: Fast
Fast Repair Auto: +Regeneration
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Mobile Sentry Turret
Sentry Turret are mobile turrets that ensure the security of sensitive areas.
Powers
Rapid Fire Ranged, Moderate DMG(Energy), Foe -Regen
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased. Damage: Moderate, Recharge: Fast
Fast Repair Auto: +Regeneration
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Sentry Turret
Sentry Turret are immobile turrets that ensure the security of sensitive areas. They never leave their post and their plasma gun can reach out and touch anyone even remotely threatening their position.
Powers
Fast Repair Auto: +Regeneration
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Fast Repair Auto: +Regeneration
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Fast Repair Auto: +Regeneration
Praetorian Clockwork Cleaners have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Rapid Fire Ranged, Moderate DMG(Energy), Foe -Regen
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased. Damage: Moderate, Recharge: Fast
Bosses
Glitched Dismantler
Dismantlers are occasionally called in when their plasma torches can be put to use to tear apart crumbling or collapsed buildings. These behemoth Androids are the heavy lifters, movers and builders of the Android labor units. These Clockwork appear to be malfunctioning.
Powers
Particle Spray Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Burst Ranged (Targeted AoE), Moderate DMG(Energy), Foe Minor DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Anti-Matter Beam Ranged (Cone), Superior DMG(Energy), Foe -Def, Knockback
Dismantlers and Lifter model Clockwork androids are capable of releasing a blast of Anti-Matter from their core in a devastating arc. This attack will deal superior Energy damage and reduce the targets' defense, target stuck may also be knocked off of their feet. Damage: Superior, Recharge: Very Long
Anti-Matter Ray Superior DoT(Energy), Foe -Def
All foes that pass through these Anti-Matter particles will suffer intense Energy Damage and have their defense reduced substantially.
Fast Repair Auto: +Regeneration
Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Guardian Turret
Guardian Turrets are immobile turrets that ensure the security of sensitive areas. They never leave their post and their plasma cannon can reach out and touch anyone even remotely threatening their position.
Powers
Charged Shot Ranged, Moderate DMG(Energy), Foe -Regen, Knockdown
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased and may be knocked down. Damage: High, Recharge: Fast
Plasma Detonation Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen
Guardian are capable of firing a blast from plasma cannon dealing moderate energy damage to those affected. Enemies struck by this attack will suffer from decreased regeneration from their plasma burns. Damage: Moderate, Recharge: Moderate
Fast Repair Auto: +Regeneration
Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Glitched Lifter
Lifters, as their name indicates, do a lot of the heavy lifting and construction. They are able to easily lift machinery and building materials that previously could only be lifted by powerful cranes. These behemoth Androids are the heavy lifters, movers and builders of the Android labor units. These Clockwork appear to be malfunctioning.
Powers
Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Particle Spray Ranged (Cone), Minor DMG(Energy), Foe Minor DoT(Energy)
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Particle Blast Ranged, Moderate DMG(Energy) Foe -Regen
Android Menders are capable of firing a blast from their shoulder mounted particle weapon. Enemies struck by this attack will suffer energy damage and additional energy damage over time.
Anti-Matter Beam Ranged (Cone), Superior DMG(Energy), Foe -Def, Knockback
Dismantlers and Lifter model Clockwork androids are capable of releasing a blast of Anti-Matter from their core in a devastating arc. This attack will deal superior Energy damage and reduce the targets' defense, target stuck may also be knocked off of their feet. Damage: Superior, Recharge: Very Long
Fast Repair Auto: +Regeneration
Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Mobile Guardian Turret
Guardian Turrets are mobile turrets that ensure the security of sensitive areas.
Powers
Charged Shot Ranged, Moderate DMG(Energy), Foe -Regen, Knockdown
Plasma blasts are capable of tearing through the toughest of materials, foes struck by this attack will also have their regeneration rate decreased and may be knocked down. Damage: High, Recharge: Fast
Plasma Detonation Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen
Guardian are capable of firing a blast from plasma cannon dealing moderate energy damage to those affected. Enemies struck by this attack will suffer from decreased regeneration from their plasma burns. Damage: Moderate, Recharge: Moderate
Fast Repair Auto: +Regeneration
Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Elite Bosses
Metronome MK I
This monstrous construct is being pieced together from numerous stock and customized Clockwork parts. It appears to be quite a different machine than any Clockwork you've ever seen.
Powers
Summon Clockwork Summon Clockwork
Metronome can call other clockwork to his aid.
Fast Repair Auto: +Regeneration
Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Resistance Inherent
Inherent resistance of all inanimate objects. Inanimate objects cannot be moved, knocked back, Healed with normal Heal powers, Disoriented, Held, Slept, Confused, Feared, Taunted or debuffed. They are always Immobilized. Since they have no mind, they inherently take less damage from Psionics.
Metronome MK II
This monstrosity is a physical manifestation of the malignant Clockwork virus known as Metronome. It incorporates various parts from existing Clockwork, but hints of a brilliant design greater than the parts are clearly evident.
Powers
Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Subdue Immobilize
You have been Subdued and are being held immobile.
Psychic Scream -Recharge
The Psychic Scream has reduced your Attack rate.
Telekinetic Blast Ranged, Moderate DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate, Recharge: Moderate
Anti-Matter Beam Ranged (Cone), Superior DMG(Energy), Foe -Def, Knockback
Dismantlers and Lifter model Clockwork androids are capable of releasing a blast of Anti-Matter from their core in a devastating arc. This attack will deal superior Energy damage and reduce the targets' defense, target stuck may also be knocked off of their feet. Damage: Superior, Recharge: Very Long
Summon Clockwork Summon Clockwork
Metronome can call other clockwork to his aid.
Fast Repair Auto: +Regeneration
Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Metronome MK III
This monstrosity is a physical manifestation of the malignant Clockwork virus known as Metronome. It incorporates various parts from existing Clockwork, including powerful integral weaponry, but hints of a brilliant design greater than the parts are clearly evident.
Powers
Pummel Melee, High DMG(Smash), Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.
Subdue Immobilize
You have been Subdued and are being held immobile.
Psychic Scream -Recharge
The Psychic Scream has reduced your Attack rate.
Charged Shot -Regen, -Res(All)
Plasma burns are hard to heal. The burns have slowed your regeneration rate and made you more vulnerable to damage.
Telekinetic Blast Ranged, Moderate DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate, Recharge: Moderate
Summon Clockwork Summon Clockwork
Metronome can call other clockwork to his aid.
Fast Repair Auto: +Regeneration
Praetorian Clockwork Heavy have no special resistances or defenses, however they are able to regenerate from minor damage fairly quickly.
Named Bosses
- Metronome Prototype (Glitched Lifter)
- Signal Carrier (Glitched Dismantler)
- This appears to be the signal carrier that Alec Parson told you about.