Difference between revisions of "Falling Damage"
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(Created page with 'Falling damage is taken whenever you fall from a substantial height. Falling damage will never defeat you; the lowest you can go is one HP. However, if you are attacked, you can …') |
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− | Falling | + | ==Definition== |
+ | ;Falling Damage | ||
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+ | #[[Damage]] taken whenever a character falls from any height higher than their maximum jump height. | ||
+ | #*Falling Damage cannot be [[Resistance (Mechanics)|resisted]] as it is "untyped" (has no damage type). | ||
+ | #*The further a character falls, the more falling damage is taken. | ||
+ | #*Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated. | ||
+ | [[Category:Definition]] |
Latest revision as of 03:27, 12 June 2010
Definition
- Falling Damage
- Damage taken whenever a character falls from any height higher than their maximum jump height.
- Falling Damage cannot be resisted as it is "untyped" (has no damage type).
- The further a character falls, the more falling damage is taken.
- Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated.