Difference between revisions of "Computer Chip"
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==Overview== | ==Overview== | ||
− | From the [[Task Force]] "[[Citadel's Children]]" given by [[Citadel]]. | + | From the [[Task Force]] "[[Citadel Task Force|Citadel's Children]]" given by [[Citadel]]. |
− | ==Souvenir's Text== | + | == Souvenir's Text == |
− | You recovered this computer chip from a defeated [[Council]] [[Council Robots#Mek Man|Mekman]]. | + | You recovered this computer chip from a defeated [[Council]] [[Council Robots#Mek Man|Mekman]]. It's a reminder of the time you had to go toe to toe with: |
'''Citadel's Children''' | '''Citadel's Children''' | ||
− | It started so simply. | + | It started so simply. [[Citadel]] sent you to seek information on the Council's activities in [[Independence Port]]. Some of the agents you fought were carrying blueprints outlining a new facility. |
− | You traveled to this facility and battled an agent called Reinhard. | + | You traveled to this facility and battled an agent called Reinhard. He boasted that the Council's new Mekmen were more powerful than you could dream. You journeyed to another Council base, where you recovered physical evidence of these new Mekmen for Citadel to analyze. |
− | When the technology foiled Citadel's scans, he sent you to [[Fareed Abdullah]] for an expert opinion. | + | When the technology foiled Citadel's scans, he sent you to [[Fareed Abdullah]] for an expert opinion. The Council and Fareed revealed the terrible truth at virtually the same time. The Mekmen were being created from the same technology that built Citadel! |
After consulting with [[Manticore]], Citadel sent you to a mekman manufacturing facility, which you shut down. | After consulting with [[Manticore]], Citadel sent you to a mekman manufacturing facility, which you shut down. | ||
− | Showing as much emotion as anyone has ever seen from him, Citadel sent you to interrogate the Council soldiers in Independence Port. | + | Showing as much emotion as anyone has ever seen from him, Citadel sent you to interrogate the Council soldiers in Independence Port. You took to the streets, and returned with a data disc bearing the locations of three Mekman production plants. |
− | You shut them down one by one. | + | You shut them down one by one. At the last facility, you discovered the identity of the mastermind behind these advanced Mekmen. It was none other than [[Vandal]], the Council's own twisted genius. |
You traveled to Vandal's lair and defeated him, likely freeing Citadel from a terrible legacy. | You traveled to Vandal's lair and defeated him, likely freeing Citadel from a terrible legacy. | ||
− | ==See Also== | + | == See Also == |
*[[Souvenirs]] | *[[Souvenirs]] | ||
− | |||
[[Category:Souvenirs]] | [[Category:Souvenirs]] |
Latest revision as of 18:16, 8 August 2009
Overview
From the Task Force "Citadel's Children" given by Citadel.
Souvenir's Text
You recovered this computer chip from a defeated Council Mekman. It's a reminder of the time you had to go toe to toe with:
Citadel's Children
It started so simply. Citadel sent you to seek information on the Council's activities in Independence Port. Some of the agents you fought were carrying blueprints outlining a new facility.
You traveled to this facility and battled an agent called Reinhard. He boasted that the Council's new Mekmen were more powerful than you could dream. You journeyed to another Council base, where you recovered physical evidence of these new Mekmen for Citadel to analyze.
When the technology foiled Citadel's scans, he sent you to Fareed Abdullah for an expert opinion. The Council and Fareed revealed the terrible truth at virtually the same time. The Mekmen were being created from the same technology that built Citadel!
After consulting with Manticore, Citadel sent you to a mekman manufacturing facility, which you shut down.
Showing as much emotion as anyone has ever seen from him, Citadel sent you to interrogate the Council soldiers in Independence Port. You took to the streets, and returned with a data disc bearing the locations of three Mekman production plants.
You shut them down one by one. At the last facility, you discovered the identity of the mastermind behind these advanced Mekmen. It was none other than Vandal, the Council's own twisted genius.
You traveled to Vandal's lair and defeated him, likely freeing Citadel from a terrible legacy.