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Difference between revisions of "Time"

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(creating table of times -- thanks to GuyPerfect for the info!)
(Events: noting equivalent real times that correspond to in-game times, for convenience (with rounding to nearest minute))
 
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The passage of time in game is vastly accelerated with respect to real time: one real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour.
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{{TOCright}}
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= Overview =
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The passage of time in-game is vastly accelerated with respect to real time. Heroes and Villains may encounter different aspects of the game depending on in-game time in addition to the graphical representation to day and night.
  
The following table shows how real time maps to in game time.
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== Algorithm ==
  
{| class="wikitable"
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One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with [http://en.wikipedia.org/wiki/UTC UTC].
|-
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! colspan="2" | Real time minutes !! In game time
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[[File:InGame_Timeline.gif|center|512px]]
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| :00 || :30 || 00:00
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== Events ==
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| :01 || :31 || 00:48
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A number of events happen in the game between certain in-game times, including the following:
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| :02 || :32 || 01:36
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=== 06:00 to 20:00 ===
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''Real time: :08 to :25 and :38 to :55''
| :03 || :33 || 02:24
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* Villains can defeat Nerva Spectral Daemons in [[Nerva Archipelago]] to spawn [[Caleb]].
|-
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| :04 || :34 || 03:12
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=== 21:00 to 06:00 ===
|-
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''Real time: :26 to :38 and :56 to :08''
| :05 || :35 || 04:00
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* [[Ghosts]] will spawn in [[Croatoa]]
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* [[Jack in Irons]] may spawn in [[Croatoa]]
| :06 || :36 || 04:48
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* [[Banished Pantheon]] spirit masks will spawn in [[Talos Island]] and [[Bloody Bay]]
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* [[Council]] Vampyri will spawn in [[Striga Isle]]
| :07 || :37 || 05:36
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* [[Caleb]] may spawn in [[Nerva Archipelago]]
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| :08 || :38 || 06:24
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[[Category:Gameplay]]
|-
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| :09 || :39 || 07:12
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|-
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| :10 || :40 || 08:00
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|-
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| :11 || :41 || 08:48
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|-
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| :12 || :42 || 09:36
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|-
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| :13 || :43 || 10:24
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|-
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| :14 || :44 || 11:12
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|-
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| :15 || :45 || 12:00
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|-
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| :16 || :46 || 12:48
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|-
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| :17 || :47 || 13:36
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|-
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| :18 || :48 || 14:24
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|-
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| :19 || :49 || 15:12
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|-
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| :20 || :50 || 16:00
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|-
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| :21 || :51 || 16:48
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|-
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| :22 || :52 || 17:36
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|-
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| :23 || :53 || 18:24
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|-
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| :24 || :54 || 19:12
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|-
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| :25 || :55 || 20:00
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|-
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| :26 || :56 || 20:48
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|-
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| :27 || :57 || 21:36
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|-
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| :28 || :58 || 22:24
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|-
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| :29 || :59 || 23:12
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|}
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Latest revision as of 02:11, 8 February 2011

Overview

The passage of time in-game is vastly accelerated with respect to real time. Heroes and Villains may encounter different aspects of the game depending on in-game time in addition to the graphical representation to day and night.

Algorithm

One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with UTC.

InGame Timeline.gif

Events

A number of events happen in the game between certain in-game times, including the following:

06:00 to 20:00

Real time: :08 to :25 and :38 to :55

21:00 to 06:00

Real time: :26 to :38 and :56 to :08