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Difference between revisions of "Damage Scale"

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(Moved Damage#Damage Scale to consolidate information regarding the mechanics of damage dealing in the City.)
 
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#REDIRECT [[Damage#Damage Scale]]
==Overview==
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The '''Damage Scale''' (also referred to as ''damage scalar'') is a form of comparing attacks across [[archetype]]s (usually at level 50). The base damage modifier of an attack is compared with the [[Blaster]] archetype's original damage modifiers of 1.0 for both Ranged and Melee, though Blasters have since been buffed to 1.125 for ranged.
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This is a player and developer created concept, not an actual game mechanic. What the game actually does is each power has a scale for the effect, and an attributes table that it pulls the value from; the damage scale of the attack is multiplied by the value pulled from the attribute modifiers table (determined by archetype and level) to get the actual effect of the power.
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What the Damage Scale comparison does is if a level 50 Blaster did 50 points of damage from a melee attack, it would then be multiplied by the modifier for another archetype to find out how much it would do for that archetype. For instance, a [[Brute]]'s Melee scale is .75; a level 50 Brute using the same attack as the level 50 Blaster (who did 50 points of damage) would do
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50 * .75 = 37.5
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37.5 damage at base, though keep in mind a Brute's [[Inherent Powers#Fury|Fury]] and a Blaster's [[Inherent Powers#Defiance|Defiance]] allow greater damage.
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{{orange|Needs fleshed out further!}}
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*Needs further explanations, including Melee_Damage, Ranged_Damage, and Melee_SSDamage and Ranged_SSDamage
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:--possibly explain all that in another article and link it?
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*in addition to majorly rewording the above paragraphs
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:--second paragraph was basically copy/pasted from Fleeting_Whisper's post[http://boards.cityofheroes.com/showflat.php?Number=13454262#Post13454262]
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==Damage Scale by Archetype==
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{{ATTable|Heading=! Archetype !! Melee !! Range|Cols=3
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|Blaster=1.000 {{!!}} 1.125
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|Controller=0.550 {{!!}} 0.550
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|Defender=0.550 {{!!}} 0.550
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|Scrapper=1.125 {{!!}} 0.500
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|Tanker=0.800 {{!!}} 0.500
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|Peacebringer=0.850 {{!!}} 0.800
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|PBNova=N/A {{!!}} 1.200
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|PBDwarf=1.000 {{!!}} N/A
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|Warshade=0.850 {{!!}} 0.800
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|WSNova=N/A {{!!}} 1.200
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|WSDwarf=1.000 {{!!}} N/A
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|Brute=0.750 {{!!}} 0.500
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|Corruptor=0.750 {{!!}} 0.750
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|Dominator=0.750 {{!!}} 0.650
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|Mastermind=0.550 {{!!}} 0.550
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|MMHench1=0.450 {{!!}} 0.350
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|MMHench2=0.550 {{!!}} 0.450
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|MMHench3=0.650 {{!!}} 0.550
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|Stalker=1.000 {{!!}} 0.600
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|Arachnos Soldier=1.000 {{!!}} 1.000
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|Arachnos Widow=1.000 {{!!}} 1.000
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|Pet=1.000 {{!!}} 0.800}}
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==External Links==
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[http://boards.cityofheroes.com/showflat.php?Number=6009591 Power Data Standardization v2.0 (Issue 7)] by [[User:iakona|iakona]].
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[[Category: Gameplay]]
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Latest revision as of 01:14, 22 March 2012