Difference between revisions of "Council/Vampyri"
m |
Blondeshell (Talk | contribs) m (fix pic link) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 9: | Line 9: | ||
===== Equinox Parasite ===== | ===== Equinox Parasite ===== | ||
− | [[ | + | [[File:Equinox Parasite.jpg|100px|thumb|{{center|Equinox Parasite}}]] |
− | [[ | + | [[File:Council Vampyrii many.jpg|100px|thumb|Several Council Vampyri]] |
After the [[Council]] took over [[5th Column|another villainous organization]], they applied their vast technological skills to expanding that group's super soldier program. These vampyri are the result. They are not true vampires at all, but the result of a full year of conditioning and surgical enhancements. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself. | After the [[Council]] took over [[5th Column|another villainous organization]], they applied their vast technological skills to expanding that group's super soldier program. These vampyri are the result. They are not true vampires at all, but the result of a full year of conditioning and surgical enhancements. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself. | ||
Line 16: | Line 16: | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }} |
− | {{Power|[[ | + | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }} |
− | {{Power|[[ | + | {{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Vampyri taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A successful hit can reduce the targets accuracy. }} |
− | {{Power|[[ | + | {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. }} |
− | {{Power|[[ | + | {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Vampyri brawling attacks. }} |
− | {{Power|[[ | + | {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }} |
− | {{Power|[[ | + | {{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal| The Vampyri can concentrate for a few moments to heal himself.}} |
Line 40: | Line 40: | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy|The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }} |
− | {{Power|[[ | + | {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }} |
− | {{Power|[[ | + | {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }} |
− | {{Power|[[ | + | {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy. }} |
− | {{Power|[[ | + | {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }} |
− | {{Power|[[ | + | {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Vampyri brawling attacks. }} |
− | {{Power|[[ | + | {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }} |
− | {{Power|[[ | + | {{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal| The Vampyri can concentrate for a few moments to heal himself.}} |
Line 66: | Line 66: | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }} |
− | {{Power|[[ | + | {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }} |
− | {{Power|[[ | + | {{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }} |
− | {{Power|[[ | + | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }} |
− | {{Power|[[ | + | {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy. }} |
− | {{Power|[[ | + | {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }} |
− | {{Power|[[ | + | {{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Vampyri brawling attacks. }} |
− | {{Power|[[ | + | {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }} |
− | {{Power|[[ | + | {{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal| The Vampyri can concentrate for a few moments to heal himself.}} |
Line 91: | Line 91: | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:UmbralBlast ShadowBlast.png|22px]]| Shadow Blast| (Ranged, Negative) Foe -Recharge, -Speed| The Shadow Blast has reduced your movement and attack speed. }} |
− | {{Power|[[ | + | {{Power|[[File:UmbralBlast DarkMatterDetonation.png|22px]]| Dark Matter Detonation| (Ranged, Targeted Area of Effect, Negative) Foe -Recharge, -Speed| The Dark Matter Detonation has reduced your movement and attack speed. }} |
− | {{Power|[[ | + | {{Power|[[File:UmbralBlast EssenceDrain.png|22px]]| Essence Drain| (Negative, Self +Hit Points) Foe -Recharge, -Speed| Your life has been tapped, healing the Dark Vampyr. Your movement rate and attack speed have been reduced. }} |
− | {{Power|[[ | + | {{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Gravity Well| (Ranged) Foe -Recharge, -Speed, Hold| You have been Held and your attack and movement rate have been Slowed by a Gravitic Well. }} |
− | {{Power|[[ | + | {{Power|[[File:Fighting Boxing.png|22px]]| Star Punch| (Melee) Foe Disorient, -Recharge, -Speed| You have been Disoriented, and your attack and movement rate have been Slowed by a Star Punch. }} |
− | {{Power|[[ | + | {{Power|[[File:Paramilitary SuperSoldier.png|22px]]| Lycanthropy| Lycanthropy | Dark Equinox Archons transform into Warwolves. }} |
− | + | [[Category:Council Enemies]] | |
− | [[Category: Council Enemies]] | + |
Latest revision as of 07:46, 30 August 2012
Overview
The Vampyri are not true vampires at all. They are instead the ultimate result of the Council's super soldier program. All Vampyri have incredible strength, speed and resilience.
Enemy Types
Minions
Equinox Parasite
After the Council took over another villainous organization, they applied their vast technological skills to expanding that group's super soldier program. These vampyri are the result. They are not true vampires at all, but the result of a full year of conditioning and surgical enhancements. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself.
Powers
Gloom Ranged, Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.
Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
The Vampyri taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A successful hit can reduce the targets accuracy.
Shadow Punch Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy.
Pummel Melee, Smash, Foe Knockdown
Vampyri brawling attacks.
Fast Healing Auto, Self, +Regeneration
The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Reconstruction Self Heal
The Vampyri can concentrate for a few moments to heal himself.
Lieutenants
Equinox Adjutant
The Vampyri Adjutants are soldiers who have been promoted from the Cor Leonis ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the Council are loathe to give, since it means a year of inactive duty for the Cor Leonis. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.
Powers
Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.
Mesmerize Ranged, Psionic, Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.
Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy.
Shadow Punch Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.
Pummel Melee, Smash, Foe Knockdown
Vampyri brawling attacks.
Fast Healing Auto, Self, +Regeneration
The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Reconstruction Self Heal
The Vampyri can concentrate for a few moments to heal himself.
Bosses
Equinox Archon
The Vampyri Archons are the assistants to Nosferatu, the man responsible for the Council's super soldier program. Vampyri Archons are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Powers
Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Mesmerize Ranged, Psionic, Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.
Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.
Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy.
Shadow Punch Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.
Pummel Melee, Smash, Foe Knockdown
Vampyri brawling attacks.
Fast Healing Auto, Self, +Regeneration
The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Reconstruction Self Heal
The Vampyri can concentrate for a few moments to heal himself.
Dark Equinox Archon
The Dark Vampyri are the assistants to Nosferatu, the man responsible for the Council's super soldier program. They are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Powers
Shadow Blast (Ranged, Negative) Foe -Recharge, -Speed
The Shadow Blast has reduced your movement and attack speed.
Dark Matter Detonation (Ranged, Targeted Area of Effect, Negative) Foe -Recharge, -Speed
The Dark Matter Detonation has reduced your movement and attack speed.
Essence Drain (Negative, Self +Hit Points) Foe -Recharge, -Speed
Your life has been tapped, healing the Dark Vampyr. Your movement rate and attack speed have been reduced.
Gravity Well (Ranged) Foe -Recharge, -Speed, Hold
You have been Held and your attack and movement rate have been Slowed by a Gravitic Well.
Star Punch (Melee) Foe Disorient, -Recharge, -Speed
You have been Disoriented, and your attack and movement rate have been Slowed by a Star Punch.
Lycanthropy Lycanthropy
Dark Equinox Archons transform into Warwolves.