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(Deities: Tomdala)
(Dry Chamber: resists)
 
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{{wip|date=2012-11-30|note=Sentinel of Mot is missing info. Additionally, the patch notes for I 22 indicate that there may be different versions of BP somewhere? ([http://web.archive.org/web/20121003083213/http://na.cityofheroes.com/en/news/patch_notes/issue_22_death_incarnate_-_march_6_2012_live.php The patch notes] say: "High level Portal Corp Banished Pantheon missions in the 40-54 range have been altered to use variants of the new Banished Pantheon critters (though not at the same strength as those found in Dark Astoria). This change also affects the list of level 40-54 Banished Pantheon critters accessible through Mission Architect."}}
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{{TOCright}}
 
{{TOCright}}
 
== Overview ==
 
== Overview ==
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Their zombie hordes are formidable. Using the weaponry of past wars, these walking husks of fallen soldiers boast considerable fire power. The glowing symbol on their chests seem to be the source of their resurrection, or at least what allows them to be controlled. The living members of the Pantheon also bear these strange glowing markings.
 
Their zombie hordes are formidable. Using the weaponry of past wars, these walking husks of fallen soldiers boast considerable fire power. The glowing symbol on their chests seem to be the source of their resurrection, or at least what allows them to be controlled. The living members of the Pantheon also bear these strange glowing markings.
  
=== Deities ===
+
This group controls almost completely the zone of [[Dark Astoria]] in [[Paragon City]] and has a strong presence in the graveyards of [[Striga Isle]] and [[Sharkhead Isle]]. They are also seen spilling out of Dark Astoria into [[Talos Island]] under the cover of darkness.
 +
 
 
Deities named as belonging to the Banished Pantheon include:
 
Deities named as belonging to the Banished Pantheon include:
 +
 
*[[Lughebu]]
 
*[[Lughebu]]
 
*[[Rambetu]]
 
*[[Rambetu]]
*[[M'teru]]
+
*M'teru
*[[Tomdala]]
+
*[[Mot]]
 +
*Tomdala
 +
*Ullutay
 +
 
  
 
=== Minions ===
 
=== Minions ===
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The Desiccated Chamber's powers seem to vary.
 
The Desiccated Chamber's powers seem to vary.
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}}
  
{{Power|[[Image:Claws Slash.png|22px]]| Tomahawk| Melee, Lethal Damage, Foe -Defense| The Banished Pantheon zombie reduced your Defense with its Tomahawk.}}
+
{{Power|[[File:Claws Slash.png|22px]]| Tomahawk| Melee, Lethal Damage, Foe -Defense| The Banished Pantheon zombie reduced your Defense with its Tomahawk.}}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|5|l=-|5|f=-|50|5|e=-|50|50|50|50}}, Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|5|l=-|5|f=-|50|5|e=-|50|50|50|50}} +{{StatusProtVal|0|0|1|2|0|0|2}} +{{StatusResVal|0|0|0|33%|0|33%}}, Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
  
 
or
 
or
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal, Med Damage, Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly.  Fires a single slug at a targeted foe at good range.  Has a small chance to knock down foes.}}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal, Med Damage, Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly.  Fires a single slug at a targeted foe at good range.  Has a small chance to knock down foes.}}
  
{{Power|[[Image:Power Missing.png|22px]]| Zombie Brawl| Melee, 53% Smashing/47% Negative Energy Damage| Relentless but slow.}}
+
{{Power|[[File:Power Missing.png|22px]]| Zombie Brawl| Melee, 53% Smashing/47% Negative Energy Damage| Relentless but slow.}}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|5|l=-|5|f=-|50|5|e=-|50|50|50|50}}, Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|5|l=-|5|f=-|50|5|e=-|50|50|50|50}}  +{{StatusProtVal|0|0|1|2|0|0|2}} +{{StatusResVal|0|0|0|33%|0|33%}}, Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
  
 
===== Dry Chamber =====
 
===== Dry Chamber =====
[[Image:Dry Chamber01.Jpg|100px|thumb|Dry Chamber]]
+
[[File:Dry Chamber.jpg|100px|thumb|{{center|Dry Chamber}}]]
 
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies.  Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.
 
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies.  Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal, Medium Damage, Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly.  Fires a single slug at a targeted foe at good range.  Has a small chance to knock down foes.}}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal, Medium Damage, Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly.  Fires a single slug at a targeted foe at good range.  Has a small chance to knock down foes.}}
  
{{Power|[[Image:Power Missing.png|22px]]| Zombie Brawl| Melee 53% Smashing/47% Negative Energy Damage| Relentless but slow.}}
+
{{Power|[[File:Power Missing.png|22px]]| Zombie Brawl| Melee 53% Smashing/47% Negative Energy Damage| Relentless but slow.}}
 
+
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
+
  
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|5|l=-|5|f=-|50|5|e=-|50|50|50|50}} +{{StatusProtVal|0|0|1|2|0|0|2}} +{{StatusResVal|0|0|0|33%|0|33%}}, Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
 +
{{clr}}
  
 
===== Rotting Chamber =====
 
===== Rotting Chamber =====
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''Powers''
 
''Powers''
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
  
  
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The Desiccated Husks powers seem to vary.
 
The Desiccated Husks powers seem to vary.
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}}
  
{{Power|[[Image:Claws Slash.png|22px]]| Tomahawk| Melee, Lethal Damage, Foe -Defense| The Banished Pantheon zombie reduced your Defense with its Tomahawk.}}
+
{{Power|[[File:Claws Slash.png|22px]]| Tomahawk| Melee, Lethal Damage, Foe -Defense| The Banished Pantheon zombie reduced your Defense with its Tomahawk.}}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
  
 
or
 
or
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal, Medium Damage, Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly.  Fires a single slug at a targeted foe at good range.  Has a small chance to knock down foes.}}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal, Medium Damage, Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly.  Fires a single slug at a targeted foe at good range.  Has a small chance to knock down foes.}}
  
{{Power|[[Image:Power Missing.png|22px]]| Zombie Brawl| Melee, 53% Smashing/47% Negative Energy Damage| Relentless but slow.}}
+
{{Power|[[File:Power Missing.png|22px]]| Zombie Brawl| Melee, 53% Smashing/47% Negative Energy Damage| Relentless but slow.}}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
  
  
 
===== Dry Husk =====
 
===== Dry Husk =====
[[Image:Dry Husk.Jpg|thumb|100px|Dry Husk]]
+
[[File:Dry Husk.jpg|thumb|100px|{{center|Dry Husk}}]]
 
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers.  These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.
 
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers.  These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}}
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Wooden Club| Melee, Smash, Medium Damage|
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Wooden Club| Melee, Smash, Medium Damage|
 
Smash 'em in the head with this Wooden Club.}}
 
Smash 'em in the head with this Wooden Club.}}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|5|l=-|5|f=-|50|5|e=-|50|50|50|50}} +{{StatusProtVal|0|0|1|2|0|0|2}} +{{StatusResVal|0|0|0|33%|0|33%}}, Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
  
 
{{Clr}}
 
{{Clr}}
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''Powers''
 
''Powers''
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}
  
 
=== Lieutenants ===
 
=== Lieutenants ===
  
 
==== Avalanche Shaman ====
 
==== Avalanche Shaman ====
[[Image:Shaman1.jpg|100px|thumb| |<div style="text-align: center;border:none">Shaman (Any class)</div>]]
+
[[File:Avalanche Shaman.jpg|100px|thumb|{{center|Avalanche Shaman}}]]
  
 
To become an Avalanche Shaman, one must climb the highest mountains in the world to commune with the Pantheon's dread gods.  Once these labors are completed, Avalanche Shamans can command the Earth itself.  Their favorite trick is to trap their foes in deadly prisons of stone.  They delight in hearing the cries of their victims as the stones grind together mercilessly.
 
To become an Avalanche Shaman, one must climb the highest mountains in the world to commune with the Pantheon's dread gods.  Once these labors are completed, Avalanche Shamans can command the Earth itself.  Their favorite trick is to trap their foes in deadly prisons of stone.  They delight in hearing the cries of their victims as the stones grind together mercilessly.
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''Powers''
 
''Powers''
  
{{Power|[[Image:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Area of Effect, Foe -Speed, -Recharge| While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all foes near the target.}}
+
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Area of Effect, Foe -Speed, -Recharge| While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all foes near the target.}}
  
{{Power|[[Image:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.}}
+
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.}}
  
{{Power|[[Image:EarthGrasp Earthquake.png|22px]]| Earthquake| Location Area of Effect, Foe -Accuracy. -Defense, Knockdown| The Witch Doctor can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their Accuracy and Defense.}}
+
{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Earthquake| Location Area of Effect, Foe -Accuracy. -Defense, Knockdown| The Witch Doctor can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their Accuracy and Defense.}}
  
{{Power|[[Image:StoneMelee Tremor.png|22px]]| Tremor| Area of Effect, Smash, Foe Knockback| A tremendous attack.  Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.}}
+
{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| Area of Effect, Smash, Foe Knockback| A tremendous attack.  Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.}}
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}
  
 
==== Death Shaman ====
 
==== Death Shaman ====
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''Powers''
 
''Powers''
  
{{Power|[[Image:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time (Negative), Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
+
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time (Negative), Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
  
{{Power|[[Image:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + HP| The Witch Doctor taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Witch Doctor. }}  
+
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + HP| The Witch Doctor taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Witch Doctor. }}  
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}
  
{{Power|[[Image:Necromancy SummonSkeletonWarrior.png|22px]]| Summon Husk| |The Witch Doctor can summon a Husk to fight at his side.}}
+
{{Power|[[File:Necromancy SummonSkeletonWarrior.png|22px]]| Summon Husk| |The Witch Doctor can summon a Husk to fight at his side.}}
  
 
==== Storm Shaman ====
 
==== Storm Shaman ====
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''Powers''
 
''Powers''
  
{{Power|[[Image:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Shaman can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some Endurance.}}
+
{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Shaman can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some Endurance.}}
  
{{Power|[[Image:StormSummoning Hurricane.png|22px]]| Hurricane| Toggle, Area of Effect, Foe -Range, -Accuracy, Knockback| The Witch Doctor summons a Hurricane. The wind and rain from this massive storm reduces the range and accuracy of nearby foes. Also, the massive winds of this storm can periodically send foes tumbling.}}
+
{{Power|[[File:StormSummoning Hurricane.png|22px]]| Hurricane| Toggle, Area of Effect, Foe -Range, -Accuracy, Knockback| The Witch Doctor summons a Hurricane. The wind and rain from this massive storm reduces the range and accuracy of nearby foes. Also, the massive winds of this storm can periodically send foes tumbling.}}
  
{{Power|[[Image:StormSummoning ThunderClap.png|22px]]| Thunder Clap| Area of Effect, Foe Stun| The Witch Doctor can call a tremendous Thunder Clap that will Disorient most foes in a large area around the Witch Doctor for quite a while.}}
+
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| Area of Effect, Foe Stun| The Witch Doctor can call a tremendous Thunder Clap that will Disorient most foes in a large area around the Witch Doctor for quite a while.}}
  
{{Power|[[Image:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon| The Witch Doctor can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}  
+
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon| The Witch Doctor can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}  
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}
  
 
=== Bosses ===
 
=== Bosses ===
  
====Spirit of Death====
+
==== Spirit of Death ====
[[Image:Spirit of Death.jpg|thumb|125px|Spirit of Death]]
+
[[File:Spirit of Death.jpg|thumb|125px|{{center|Spirit of Death}}]]
One of the four types of Corrupt Spirits, the Spirits of Death take joy in anyone's demise, be they friend of foe. Once they've become focused on a victim, they become single-minded in their attacks and cannot be distracted. They will even destroy themselves if it means defeating their opponent of choice.
+
One of the four types of Corrupt Spirits, the Spirits of Death take joy in anyone's demise, be they friend or foe. Once they've become focused on a victim, they become single-minded in their attacks and cannot be distracted. They will even destroy themselves if it means defeating their opponent of choice.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}
  
{{Power|[[Image:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
+
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
  
{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}
+
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, Resist: Taunt| Banished Pantheon Pain and Death Masks cannot be Taunted. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, Resist: Taunt| Banished Pantheon Pain and Death Masks cannot be Taunted. }}
  
====Spirit of Desire====
+
==== Spirit of Desire ====
[[Image:SpiritofDesire1.jpg|125px|thumb| |<div style="text-align: center;border:none">Spirit of Desire</div>]]
+
[[File:Spirit of Desire.jpg|125px|thumb|{{center|Spirit of Desire}}]]
  
 
One of the four types of Corrupt Spirits, the Spirits of Desire feed upon greed, avarice and the loss of control that comes with overwhelming need. They like to flood an area with telepathic imagery, confusing and even damaging opponents with visions of their greatest desires.
 
One of the four types of Corrupt Spirits, the Spirits of Desire feed upon greed, avarice and the loss of control that comes with overwhelming need. They like to flood an area with telepathic imagery, confusing and even damaging opponents with visions of their greatest desires.
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''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}
  
{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can greatly reduce a target´s attack speed.}}
+
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can greatly reduce a target´s attack speed.}}
  
{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}
+
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}
  
====Spirit of Pain====
+
==== Spirit of Pain ====
[[Image:Spirit of Pain.jpg|thumb|125px|Spirit of Pain]]
+
[[File:Spirit of Pain.jpg|thumb|125px|{{center|Spirit of Pain}}]]
 
One of the four types of Corrupt Spirits, the Spirits of Pain delight in agony and misery. They particularly delight in the pain that they dish out by projecting blasts of pure destruction at their enemies.
 
One of the four types of Corrupt Spirits, the Spirits of Pain delight in agony and misery. They particularly delight in the pain that they dish out by projecting blasts of pure destruction at their enemies.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}
  
{{Power|[[Image:EnergyMastery LaserBeamEyes.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| Power Blast sends a focused beam of energy at a foe that knock him back.}}
+
{{Power|[[File:EnergyMastery LaserBeamEyes.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| Power Blast sends a focused beam of energy at a foe that knock him back.}}
  
{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}
+
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, Resist: Taunt| Banished Pantheon Pain and Death Masks cannot be Taunted. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, Resist: Taunt| Banished Pantheon Pain and Death Masks cannot be Taunted. }}
  
====Spirit of Sorrow====
+
==== Spirit of Sorrow ====
[[Image:SpiritofSorrow1.jpg|125px|thumb| |<div style="text-align: center;border:none">Spirit of Sorrow</div>]]
+
[[File:Spirit of Sorrow.jpg|125px|thumb|{{center|Spirit of Sorrow}}]]
  
 
One of the four types of Corrupt Spirits, the Spirits of Sorrow thrive on sadness and depression. Those spirits project blasts of pure sorrow that explode in life-sapping bursts, seeping the will and life force from anyone caught in the explosion.
 
One of the four types of Corrupt Spirits, the Spirits of Sorrow thrive on sadness and depression. Those spirits project blasts of pure sorrow that explode in life-sapping bursts, seeping the will and life force from anyone caught in the explosion.
Line 216: Line 223:
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}
  
{{Power|[[Image:RadiationBurst RadiationBlast.png|22px]]| Neutron bomb| (Ranged) Targeted Area of Effect, Energy, Foe -Defense| This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.}}
+
{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron bomb| (Ranged) Targeted Area of Effect, Energy, Foe -Defense| This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.}}
  
{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}
+
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}
  
====Totem====
+
==== Totem ====
[[Image:Banished Pantheon Totum 01.Jpg|125px|Totem|thumb]]
+
[[File:Totem.jpg|125px|thumb|{{center|Totem}}]]
  
 
The Totems are avatars of the ancient gods of the Banished Pantheon. They are powerful, deadly foes who relish tearing heroes apart with their bare hands. They enjoy it so much that they ignore any attempts to disorient, dissuade or divert their focus.
 
The Totems are avatars of the ancient gods of the Banished Pantheon. They are powerful, deadly foes who relish tearing heroes apart with their bare hands. They enjoy it so much that they ignore any attempts to disorient, dissuade or divert their focus.
Line 231: Line 238:
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Quills QuillThrowing.png|22px]]| Poison Spears| Ranged, Lethal Damage, Damage over Time (Toxic)| Toxins from the Totems spears continue to poison you.}}
+
{{Power|[[File:Quills QuillThrowing.png|22px]]| Poison Spears| Ranged, Lethal Damage, Damage over Time (Toxic)| Toxins from the Totems spears continue to poison you.}}
  
{{Power|[[Image:Inherent Brawl.png|22px]]| Pummel| Melee, Smashing Damage, Foe Disorient| The Totem has disoriented you.}}
+
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Smashing Damage, Foe Disorient| The Totem has disoriented you.}}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances:  Smash. Resist: Sleep, Fear, Disorient, Knockback, Slow, Immobilize| Totems are resistant to Knockback, Immobilization, Sleep, Fear, Slow, Disorient and Smashing damage. They are vulnerable to Psionic damage. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances:  Smash. Resist: Sleep, Fear, Disorient, Knockback, Slow, Immobilize| Totems are resistant to Knockback, Immobilization, Sleep, Fear, Slow, Disorient and Smashing damage. They are vulnerable to Psionic damage. }}
 +
 
 +
=== Archvillains ===
 +
 
 +
==== The Sentinel of Mot {{anchor|Sentinel of Mot}} ====
 +
[[File:Sentinel of Mot.jpg|thumb|125px|{{center|Sentinel of Mot}}]]
 +
 
 +
The Sentinel of Mot is an extremely powerful creature dedicated to serving as guardian to the fallen god and executor of his master's plan within [[Dark Astoria]]. Like all creatures to emerge from [[Mot]] as it breaks through the surface, it is a fearsome combatant, combining a terrifying presence and strength with an unexpected intelligence.
 +
 
 +
''Powers''
 +
 
 +
{{missing}}
 +
{{clr}}
  
 
=== Giant Monsters ===
 
=== Giant Monsters ===
  
====Adamastor====
+
==== Adamastor ====
[[Image:Adamastor.jpg|thumb|100px|Adamastor]]
+
[[File:Adamastor.jpg|thumb|125px|{{center|Adamastor}}]]
 
For centuries, [[Adamastor]] caused havoc and destruction to sailors off the coast of Africa. According to legend, he attacked the sea godess Thetis and was banished from the ocean forever. Miserable and bereft, Adamastor wandered the Dark Continent seeking mortal prey - until the Banished Pantheon found a use for him in Paragon City.
 
For centuries, [[Adamastor]] caused havoc and destruction to sailors off the coast of Africa. According to legend, he attacked the sea godess Thetis and was banished from the ocean forever. Miserable and bereft, Adamastor wandered the Dark Continent seeking mortal prey - until the Banished Pantheon found a use for him in Paragon City.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:DarkMiasma DarkestNight.png|22px]]|Dry Heave| -Damage|Adamastor´s Dry Heave has weakened you and reduced your damage.}}
+
{{Power|[[File:DarkMiasma DarkestNight.png|22px]]|Dry Heave| -Damage|Adamastor´s Dry Heave has weakened you and reduced your damage.}}
  
{{Power|[[Image:SuperStrength FootStomp.png|22px]]|Foot Stomp|Disorient|Adamastor has Disoriented you.}}
+
{{Power|[[File:SuperStrength FootStomp.png|22px]]|Foot Stomp|Disorient|Adamastor has Disoriented you.}}
  
{{Power|[[Image:Invisibility Invisibility.png|22px]]| Hidden Spawn| |Adamastor can occasionally have the ability to spawn hidden underground, untargetable until a hero gets near.  It can´t move while hidden in this way, nor it can hide while in combat or after it.}}
+
{{Power|[[File:Invisibility Invisibility.png|22px]]| Hidden Spawn| |Adamastor can occasionally have the ability to spawn hidden underground, untargetable until a hero gets near.  It can´t move while hidden in this way, nor can it hide while in combat or after it.}}
 +
 
 +
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|-25|-25|25|-25|25|25|25|0|0|0|0}}|Auto, Self }}
 
{{clr}}
 
{{clr}}
  
 
=== Named Bosses ===
 
=== Named Bosses ===
  
* Archos (''Death Shaman'') (lieutenant)
+
* Archos (''Death Shaman'') (lieutenant)
* Baako (''Totem'')
+
* Baako (''Totem'')
* Chinwendu (''Totem'')
+
* Chinwendu (''Totem'')
* Ekwueme (''Totem'')
+
* Ekwueme (''Totem'')
* Fumnanya (''Totem'')
+
* Fumnanya (''Totem'')
* Gharbu (''Totem'') (CoV)  
+
* Gharbu (''Totem'') (CoV)  
* Guardian Spirit of Death (''Spirit of Death'')
+
* Guardian Spirit of Death (''Spirit of Death'')
* Guardian Spirit of Desire (''Spirit of Desire'')
+
* Guardian Spirit of Desire (''Spirit of Desire'')
* Guardian Spirit of Pain (''Spirit of Pain'')
+
* Guardian Spirit of Pain (''Spirit of Pain'')
* Guardian Spirit of Sorrow (''Spirit of Sorrow'')
+
* Guardian Spirit of Sorrow (''Spirit of Sorrow'')
* Guardian Totem (''Totem'')
+
* Guardian Totem (''Totem'')
* Gwandoya (''Totem'')
+
* Gwandoya (''Totem'')
* Kefilwe (''Totem'')
+
* Kefilwe (''Totem'')
* Manyara (''Totem'')
+
* Manyara (''Totem'')
* Subira (''Totem'')
+
* Subira (''Totem'')
* T`Gaar (''Storm Shaman'') (lieutenant)
+
* T`Gaar (''Storm Shaman'') (lieutenant)
* That Which Seeks (''Totem'')
+
* That Which Seeks (''Totem'')
* Totem of M´Teru (''Totem'')
+
* Totem of M´Teru (''Totem'')
* Ventiir (''Spirit of Pain'')
+
* Ventiir (''Spirit of Pain'')
  
 
== Related Badges ==
 
== Related Badges ==
 
+
{{BadgeBox|Apostate}}
* [[Image:Badge villain banished.png|20 px]][[Banisher Badge|Banisher]] for defeating 200 Banished Pantheon Spirit Masks
+
{{BadgeBox|Avalanche Shaman}}
* [[Image:Badge villain banished.png|20 px]][[Keeper of Secrets Badge|Keeper of Secrets]] for defeating Adamastor
+
{{BadgeBox|Banisher}}
 +
{{BadgeBox|Keeper of Secrets}}
  
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Latest revision as of 09:03, 15 June 2020

Overview

The Banished Pantheon are a villain group in City of Heroes. They are a cult devoted to ancient gods that were banished many centuries ago. This misanthropic group despises anything living apart from those within their ranks.

The Banished Pantheon is lead by corrupt spirits that inhabit masks and totems. These spirits care little about what happens to anything, or anyone, as long as their malicious desires are satisfied. They hold dominion over hundreds of human servants and thousands of undead minions with which they spread their revolting grip, trying desperately to bring back their banished gods.

The human, living servants are just as perverted as their spectral masters, taking pleasure in killing anything and anyone, using deadly elemental powers and necromancy to accomplish this goal. They can be found around the spirits, worshipping and protecting them.

Their zombie hordes are formidable. Using the weaponry of past wars, these walking husks of fallen soldiers boast considerable fire power. The glowing symbol on their chests seem to be the source of their resurrection, or at least what allows them to be controlled. The living members of the Pantheon also bear these strange glowing markings.

This group controls almost completely the zone of Dark Astoria in Paragon City and has a strong presence in the graveyards of Striga Isle and Sharkhead Isle. They are also seen spilling out of Dark Astoria into Talos Island under the cover of darkness.

Deities named as belonging to the Banished Pantheon include:


Minions

Chambers

Desiccated Chamber

Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.

Powers

The Desiccated Chamber's powers seem to vary.

AssaultWeapons ARBurst.png Musket Ranged, Lethal
Old style flint lock fire arm.

Claws Slash.png Tomahawk Melee, Lethal Damage, Foe -Defense
The Banished Pantheon zombie reduced your Defense with its Tomahawk.

Temporary PVP BuffDefense.png Resistance Auto, Self Res( L-5 F-5 C50 E-5 N50 P50 T50 ) +Prot( St 1 Sl 2 Fr 2 ) +Res( Sl 33% Fr 33% ), Resist Sleep, Fear, Disorient, Slow
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.

or

AssaultWeapons ARBurst.png Lee-Enfield Rifle Ranged, Lethal, Med Damage, Foe Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.

Power Missing.png Zombie Brawl Melee, 53% Smashing/47% Negative Energy Damage
Relentless but slow.

Temporary PVP BuffDefense.png Resistance Auto, Self Res( L-5 F-5 C50 E-5 N50 P50 T50 ) +Prot( St 1 Sl 2 Fr 2 ) +Res( Sl 33% Fr 33% ), Resist Sleep, Fear, Disorient, Slow
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.

Dry Chamber
Dry Chamber

Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.

Powers

AssaultWeapons ARBurst.png Lee-Enfield Rifle Ranged, Lethal, Medium Damage, Foe Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.

Power Missing.png Zombie Brawl Melee 53% Smashing/47% Negative Energy Damage
Relentless but slow.

Temporary PVP BuffDefense.png Resistance Auto, Self Res( L-5 F-5 C50 E-5 N50 P50 T50 ) +Prot( St 1 Sl 2 Fr 2 ) +Res( Sl 33% Fr 33% ), Resist Sleep, Fear, Disorient, Slow
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.

Rotting Chamber

Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.

Powers

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.


Husks

Desiccated Husk

The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.

Powers

The Desiccated Husks powers seem to vary.

AssaultWeapons ARBurst.png Musket Ranged, Lethal
Old style flint lock fire arm.

Claws Slash.png Tomahawk Melee, Lethal Damage, Foe -Defense
The Banished Pantheon zombie reduced your Defense with its Tomahawk.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.

or

AssaultWeapons ARBurst.png Lee-Enfield Rifle Ranged, Lethal, Medium Damage, Foe Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.

Power Missing.png Zombie Brawl Melee, 53% Smashing/47% Negative Energy Damage
Relentless but slow.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.


Dry Husk
Dry Husk

The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.

Powers

AssaultWeapons ARBurst.png Musket Ranged, Lethal
Old style flint lock fire arm.

AssaultWeapons ARBurst.png Wooden Club Melee, Smash, Medium Damage
Smash 'em in the head with this Wooden Club.

Temporary PVP BuffDefense.png Resistance Auto, Self Res( L-5 F-5 C50 E-5 N50 P50 T50 ) +Prot( St 1 Sl 2 Fr 2 ) +Res( Sl 33% Fr 33% ), Resist Sleep, Fear, Disorient, Slow
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.


Rotting Husk

The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.

Powers

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.

Lieutenants

Avalanche Shaman

Avalanche Shaman

To become an Avalanche Shaman, one must climb the highest mountains in the world to commune with the Pantheon's dread gods. Once these labors are completed, Avalanche Shamans can command the Earth itself. Their favorite trick is to trap their foes in deadly prisons of stone. They delight in hearing the cries of their victims as the stones grind together mercilessly.

Powers

StormSummoning SnowStorm.png Snow Storm Toggle, Area of Effect, Foe -Speed, -Recharge
While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all foes near the target.

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly
Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.

EarthGrasp Earthquake.png Earthquake Location Area of Effect, Foe -Accuracy. -Defense, Knockdown
The Witch Doctor can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their Accuracy and Defense.

StoneMelee Tremor.png Tremor Area of Effect, Smash, Foe Knockback
A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.

AssaultWeapons ARBurst.png Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.

Death Shaman

Death Shamans have done what few have dared. They have descended into the Underworld, and returned. After such an experience, these Shamans have power over life and death. They can drain the life from their victims or summon zombies to fight by their side.

Powers

DarkCast SoulDrain.png Gloom Ranged, Damage over Time (Negative), Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -Accuracy, Self + HP
The Witch Doctor taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Witch Doctor.

AssaultWeapons ARBurst.png Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.

Necromancy SummonSkeletonWarrior.png Summon Husk
The Witch Doctor can summon a Husk to fight at his side.

Storm Shaman

The Storm Shamans have mastered the power of the tempest. Their summoned thunderstorms assail their foes with fiery bolts of lightning, while their windstorms make it difficult for their enemies to fight back.

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
The Shaman can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

StormSummoning Hurricane.png Hurricane Toggle, Area of Effect, Foe -Range, -Accuracy, Knockback
The Witch Doctor summons a Hurricane. The wind and rain from this massive storm reduces the range and accuracy of nearby foes. Also, the massive winds of this storm can periodically send foes tumbling.

StormSummoning ThunderClap.png Thunder Clap Area of Effect, Foe Stun
The Witch Doctor can call a tremendous Thunder Clap that will Disorient most foes in a large area around the Witch Doctor for quite a while.

StormSummoning LightningStorm.png Lightning Storm Summon
The Witch Doctor can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.

AssaultWeapons ARBurst.png Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.

Bosses

Spirit of Death

Spirit of Death

One of the four types of Corrupt Spirits, the Spirits of Death take joy in anyone's demise, be they friend or foe. Once they've become focused on a victim, they become single-minded in their attacks and cannot be distracted. They will even destroy themselves if it means defeating their opponent of choice.

Powers

Flight TravelFlight.png Fly
Banished Pantheon Spirits can Fly!

DarkCast DarkBlast.png Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.

Power Missing.png No Melee attacks No Hand to Hand
Corrupt Spirits don´t have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Auto, Self, +Defense
Banished Masks are hard to hit, but are vulnerable to Psionics.

Temporary PVP BuffDefense.png Resistance Auto, Self, Resist: Taunt
Banished Pantheon Pain and Death Masks cannot be Taunted.

Spirit of Desire

Spirit of Desire

One of the four types of Corrupt Spirits, the Spirits of Desire feed upon greed, avarice and the loss of control that comes with overwhelming need. They like to flood an area with telepathic imagery, confusing and even damaging opponents with visions of their greatest desires.

Powers

Flight TravelFlight.png Fly
Banished Pantheon Spirits can Fly!

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can greatly reduce a target´s attack speed.

Power Missing.png No Melee attacks No Hand to Hand
Corrupt Spirits don´t have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Auto, Self, +Defense
Banished Masks are hard to hit, but are vulnerable to Psionics.

Spirit of Pain

Spirit of Pain

One of the four types of Corrupt Spirits, the Spirits of Pain delight in agony and misery. They particularly delight in the pain that they dish out by projecting blasts of pure destruction at their enemies.

Powers

Flight TravelFlight.png Fly
Banished Pantheon Spirits can Fly!

EnergyMastery LaserBeamEyes.png Power Blast Ranged, Energy/Smash, Foe Knockback
Power Blast sends a focused beam of energy at a foe that knock him back.

Power Missing.png No Melee attacks No Hand to Hand
Corrupt Spirits don´t have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Auto, Self, +Defense
Banished Masks are hard to hit, but are vulnerable to Psionics.

Temporary PVP BuffDefense.png Resistance Auto, Self, Resist: Taunt
Banished Pantheon Pain and Death Masks cannot be Taunted.

Spirit of Sorrow

Spirit of Sorrow

One of the four types of Corrupt Spirits, the Spirits of Sorrow thrive on sadness and depression. Those spirits project blasts of pure sorrow that explode in life-sapping bursts, seeping the will and life force from anyone caught in the explosion.

Powers

Flight TravelFlight.png Fly
Banished Pantheon Spirits can Fly!

RadiationBurst RadiationBlast.png Neutron bomb (Ranged) Targeted Area of Effect, Energy, Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.

Power Missing.png No Melee attacks No Hand to Hand
Corrupt Spirits don´t have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Auto, Self, +Defense
Banished Masks are hard to hit, but are vulnerable to Psionics.

Totem

Totem

The Totems are avatars of the ancient gods of the Banished Pantheon. They are powerful, deadly foes who relish tearing heroes apart with their bare hands. They enjoy it so much that they ignore any attempts to disorient, dissuade or divert their focus.

Powers

Quills QuillThrowing.png Poison Spears Ranged, Lethal Damage, Damage over Time (Toxic)
Toxins from the Totems spears continue to poison you.

Inherent Brawl.png Pummel Melee, Smashing Damage, Foe Disorient
The Totem has disoriented you.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Smash. Resist: Sleep, Fear, Disorient, Knockback, Slow, Immobilize
Totems are resistant to Knockback, Immobilization, Sleep, Fear, Slow, Disorient and Smashing damage. They are vulnerable to Psionic damage.

Archvillains

The Sentinel of Mot

Sentinel of Mot

The Sentinel of Mot is an extremely powerful creature dedicated to serving as guardian to the fallen god and executor of his master's plan within Dark Astoria. Like all creatures to emerge from Mot as it breaks through the surface, it is a fearsome combatant, combining a terrifying presence and strength with an unexpected intelligence.

Powers

+++ Missing Information +++

Giant Monsters

Adamastor

Adamastor

For centuries, Adamastor caused havoc and destruction to sailors off the coast of Africa. According to legend, he attacked the sea godess Thetis and was banished from the ocean forever. Miserable and bereft, Adamastor wandered the Dark Continent seeking mortal prey - until the Banished Pantheon found a use for him in Paragon City.

Powers

DarkMiasma DarkestNight.png Dry Heave -Damage
Adamastor´s Dry Heave has weakened you and reduced your damage.

SuperStrength FootStomp.png Foot Stomp Disorient
Adamastor has Disoriented you.

Invisibility Invisibility.png Hidden Spawn
Adamastor can occasionally have the ability to spawn hidden underground, untargetable until a hero gets near. It can´t move while hidden in this way, nor can it hide while in combat or after it.

Temporary PVP BuffDefense.png Resistance +Res( L-25 F-25 C25 E-25 N25 P25 T25 )
Auto, Self

Named Bosses

  • Archos (Death Shaman) (lieutenant)
  • Baako (Totem)
  • Chinwendu (Totem)
  • Ekwueme (Totem)
  • Fumnanya (Totem)
  • Gharbu (Totem) (CoV)
  • Guardian Spirit of Death (Spirit of Death)
  • Guardian Spirit of Desire (Spirit of Desire)
  • Guardian Spirit of Pain (Spirit of Pain)
  • Guardian Spirit of Sorrow (Spirit of Sorrow)
  • Guardian Totem (Totem)
  • Gwandoya (Totem)
  • Kefilwe (Totem)
  • Manyara (Totem)
  • Subira (Totem)
  • T`Gaar (Storm Shaman) (lieutenant)
  • That Which Seeks (Totem)
  • Totem of M´Teru (Totem)
  • Ventiir (Spirit of Pain)

Related Badges

File:DefeatBPEnd.png Apostate

You have defied an entire pantheon by smashing the implements of their vile will.

File:V badge BattleDomeBadge.png Avalanche Shaman

These shamans acknowledge your might.

File:Badge villain banished.png Banisher

You are a banisher of evil spirits. The Banished Pantheon fears your very name.

File:Badge villain banished.png Keeper of Secrets

You have defeated the demon, Adamastor, brought forth by the Banished Pantheon to destroy the world.