Difference between revisions of "Template:Set Bonus/doc"
From Paragon Wiki Archive
Rigel Kent (Talk | contribs) (Issue 14 update) |
(→Allowed Classes and Types: moving Slow from Mez to All Powers) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 12: | Line 12: | ||
:''Optional.'' Another type of effect (see below). Some bonuses have two types. Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold | :''Optional.'' Another type of effect (see below). Some bonuses have two types. Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold | ||
;pvp | ;pvp | ||
− | :''Optional.'' | + | :''Optional.'' "pvp=y" specifies the bonus is only given while on PvP maps. |
==Allowed Classes and Types== | ==Allowed Classes and Types== | ||
Line 19: | Line 19: | ||
|- | |- | ||
| All Powers | | All Powers | ||
− | | Accuracy, Damage, Knockback, Range, Recharge, Healing | + | | Accuracy, Damage, Knockback, Range, Recharge, Healing, Slow |
| {{Set Bonus|class=All Powers|type=Accuracy|num=4|amt=5.00|nocat}} | | {{Set Bonus|class=All Powers|type=Accuracy|num=4|amt=5.00|nocat}} | ||
|- | |- | ||
Line 43: | Line 43: | ||
|- | |- | ||
| Mez | | Mez | ||
− | | Confuse, Stun, Fear, Hold, Immobilize, Sleep | + | | Confuse, Stun, Fear, Hold, Immobilize, Sleep |
| {{Set Bonus|class=Mez|type=Hold|num=6|amt=2.00|nocat}} | | {{Set Bonus|class=Mez|type=Hold|num=6|amt=2.00|nocat}} | ||
|- | |- | ||
Line 49: | Line 49: | ||
| Knockback | | Knockback | ||
| {{Set Bonus|class=Mez Protection|type=Knockback|num=3|amt=3|nocat}} | | {{Set Bonus|class=Mez Protection|type=Knockback|num=3|amt=3|nocat}} | ||
+ | |- | ||
+ | | Proc | ||
+ | | ''none'' | ||
+ | | {{Set Bonus|class=Proc|amt=10% chance for '''[[Repel]]''' protection for 10s|num=3|pvp=y|nocat}} | ||
|- | |- | ||
| Recovery | | Recovery | ||
Line 59: | Line 63: | ||
|- | |- | ||
| Resist | | Resist | ||
− | | Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic | + | | Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic, Slow |
| {{Set Bonus|class=Resist|type=Fire|type2=Cold|num=4|amt=1.50|nocat}} | | {{Set Bonus|class=Resist|type=Fire|type2=Cold|num=4|amt=1.50|nocat}} | ||
|- | |- |
Latest revision as of 19:16, 30 December 2010
This template is for declaring a set bonus in an Invention Set's page. It takes the following parameters:
- num
- Required. The number of set enhancements needed to get the bonus. One decimal digit.
- amt
- Required. The amount of the bonus, usually a percentage, without the percent sign. Please use two decimal places (e.g. 5.00 instead of 5) so the formatting on summary pages looks right.
- class
- Required. The class of the bonus (see below).
- type
- Optional. The type of effect (see below).
- type2
- Optional. Another type of effect (see below). Some bonuses have two types. Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold
- pvp
- Optional. "pvp=y" specifies the bonus is only given while on PvP maps.
Allowed Classes and Types
Class | Types | Example |
---|---|---|
All Powers | Accuracy, Damage, Knockback, Range, Recharge, Healing, Slow |
|
Debt Protection | none |
|
Defense | Area Effect, Melee, Ranged, Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic |
|
Endurance | none |
|
Health | none |
|
Less Mez | Confuse, Stun, Fear, Hold, Immobilize, Sleep |
|
Mez | Confuse, Stun, Fear, Hold, Immobilize, Sleep |
|
Mez Protection | Knockback |
|
Proc | none |
|
Recovery | none |
|
Regen | none |
|
Resist | Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic, Slow |
|
Speed | F, J, R, M (for Flight, Jumping, Running, and Movement) |
|