Difference between revisions of "Vampire"
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There is no official background about this group at this time. | There is no official background about this group at this time. | ||
+ | {{clr}} | ||
== Enemy types == | == Enemy types == | ||
=== Vampire (Lieutenant) === | === Vampire (Lieutenant) === | ||
− | [[ | + | [[File:Vampire Lieutenant.jpg|thumb|100px|{{center|Vampire}}]] |
Impervious to pain and to most forms of death, vampires know only one discomfort: thirst. It gnaws at them from the moment human blood first touches their lips. Although they spend their immortal lives trying to slake this thirst, it is only in rare moments that any vampire feels truly sated. | Impervious to pain and to most forms of death, vampires know only one discomfort: thirst. It gnaws at them from the moment human blood first touches their lips. Although they spend their immortal lives trying to slake this thirst, it is only in rare moments that any vampire feels truly sated. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }} |
− | {{Power|[[ | + | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Damage (Negative) Foe: -Accuracy, Self: +Health| The vampire has drained your life to heal itself. Your accuracy is reduced. }} |
− | {{Power|[[ | + | {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +HP| The vampire taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy. }} |
− | {{Power|[[ | + | {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }} |
+ | |||
+ | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Healing|Auto: Self +Regeneration|You heal Hit Points at a faster rate than normal. This power is always on.}} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| No Resistances| |''Vampires don't have any special Damage Resistances''}} | ||
− | |||
=== Vampire Lord (Boss) === | === Vampire Lord (Boss) === | ||
− | [[ | + | [[File:VampireLord1.jpg|thumb|100px|{{center|Vampire Lord}}]] |
By nature vampires resent authority, but they do recognize the need for a little organization. Vampire Lords have distinguished themselves by their daring, their bloodlust, and their imaginative ways of killing. But they must always keep a sharp eye on their followers, for loyalty is a concept alien to the vampire mind. | By nature vampires resent authority, but they do recognize the need for a little organization. Vampire Lords have distinguished themselves by their daring, their bloodlust, and their imaginative ways of killing. But they must always keep a sharp eye on their followers, for loyalty is a concept alien to the vampire mind. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }} |
+ | |||
+ | {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }} | ||
+ | |||
+ | {{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }} | ||
+ | |||
+ | {{Power|[[Image:Regeneration_FastHealing.png|22px]]|Fast Healing|Auto: Self +Regeneration|You heal Hit Points at a faster rate than normal. This power is always on.}} | ||
− | {{Power|[[ | + | {{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal| The Vampire can concentrate for a few moments to heal himself.}} |
+ | {{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| No Resistances| |''Vampire Lords don't have any special Damage Resistances''}} | ||
{{clr}} | {{clr}} | ||
[[Category:Halloween Enemies]] | [[Category:Halloween Enemies]] |
Latest revision as of 17:27, 6 November 2010
- This article is about the Halloween enemy faction. For the Council subgroup, see Vampyri.
Overview
Vampire is an enemy group that has appeared during Halloween Events since. They appear when players click on doors and get a "Trick".
Background
There is no official background about this group at this time.
Enemy types
Vampire (Lieutenant)
Impervious to pain and to most forms of death, vampires know only one discomfort: thirst. It gnaws at them from the moment human blood first touches their lips. Although they spend their immortal lives trying to slake this thirst, it is only in rare moments that any vampire feels truly sated.
Powers
Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Life Drain Ranged, Moderate Damage (Negative) Foe: -Accuracy, Self: +Health
The vampire has drained your life to heal itself. Your accuracy is reduced.
Siphon Life Melee, Negative, Foe -Accuracy, Self +HP
The vampire taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy.
Shadow Punch Melee, Smash/Negative, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.
Smite Melee Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.
Fast Healing Auto: Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.
No Resistances
Vampires don't have any special Damage Resistances
Vampire Lord (Boss)
By nature vampires resent authority, but they do recognize the need for a little organization. Vampire Lords have distinguished themselves by their daring, their bloodlust, and their imaginative ways of killing. But they must always keep a sharp eye on their followers, for loyalty is a concept alien to the vampire mind.
Powers
Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Mesmerize Ranged, Psionic, Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Shadow Punch Melee, Smash/Negative, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.
Fast Healing Auto: Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.
Reconstruction Self Heal
The Vampire can concentrate for a few moments to heal himself.
No Resistances
Vampire Lords don't have any special Damage Resistances