Difference between revisions of "Talk:Banished Pantheon"
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Minions: +50% Res Cold/Neg/Psi/Tox -5% Res Lethal/Fire/NRG, +100% slow, +33% Sleep/Fear, mag 1 Stun prot, mag 2 Sleep/Fear prot -run | Minions: +50% Res Cold/Neg/Psi/Tox -5% Res Lethal/Fire/NRG, +100% slow, +33% Sleep/Fear, mag 1 Stun prot, mag 2 Sleep/Fear prot -run | ||
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+ | == RE:Other places high level BP appear == | ||
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+ | The patchnotes for i22 that mentioned the change in high level BP incorporating the new incarnate version group from DA was likely referring to the first of Unai Kemen's "Close the Dimensional Ruptures" missions. http://paragonwiki.com/wiki/Mission:Unai_Kemen_-_Close_the_dimensional_ruptures | ||
+ | I had held onto this mission on more than one character as a handy mask farm, and found it much tougher after the BP upgrade--husks were gone, masks were now summons, lts were the challenging DA version. The old high level husks also disappeared from the MA, even from custom groups that had incorporated them earlier (sad voice of experience here). {{unsigned|Hotaru|02:16, 10 December 2012}} |
Latest revision as of 19:41, 7 August 2014
Regarding Storm Shaman's Charged Bolts, the info does include reference to Clockwork. I bugged it so maybe it'll get changed.
Storm Shaman's info really seems messed up. It includes references to Witch Doctor and has grammatical mistake in the Thunder Clap power. StarGeek 21:22, 16 Jan 2006 (CST)
Death Shamans
Death Shamans tend to be very dangerous for they level. They can summon corpses (Husks or Chambers) to their aid, two per cast, and they usually open combat with this move. An interesting note is that they can summon several couples of these corpses, so if you leave in the middle of a combat with one of these death shamans and come back later after healing or such, they can (and most surely will) summon a new couple of pets, and then you have there the four corpses and the shaman...a nasty fight. It´s better to kill the shaman as soon as possible in a single, fast fight, and then deal with the corpses. Summoned corpses won´t give you any xp nor Influence.
Spirit encounters?
I have completed a couple different BP story arcs and noticed that I didn't meet spirit masks in most of the missions. Anyone know why not? Alternately, do Totems count towards the Banisher badge? Frankie 12:33, 14 September 2007 (EDT)
- Totems do not count towards Banisher. I'm not really sure, but the masks may not show up until some of the higher story arcs -- I vaguely remember getting Totems first, then finding Masks occasionally. I could be 100% wrong on that, though. -- Sekoia 12:49, 14 September 2007 (EDT)
- Totems do indeed seem to be both high-level and random in appearance. I generally head to Bloody Bay to hunt them - they are found in the Forbidden Forest. Kalon 19:20, 16 September 2007 (EDT)
- You can find Spirits in Talos, and, of course, Dark Astoria. BlodFang 15:56, 15 November 2008 (UTC)
Resistances:
Notes to myself:
Minions: +50% Res Cold/Neg/Psi/Tox -5% Res Lethal/Fire/NRG, +100% slow, +33% Sleep/Fear, mag 1 Stun prot, mag 2 Sleep/Fear prot -run
RE:Other places high level BP appear
The patchnotes for i22 that mentioned the change in high level BP incorporating the new incarnate version group from DA was likely referring to the first of Unai Kemen's "Close the Dimensional Ruptures" missions. http://paragonwiki.com/wiki/Mission:Unai_Kemen_-_Close_the_dimensional_ruptures I had held onto this mission on more than one character as a handy mask farm, and found it much tougher after the BP upgrade--husks were gone, masks were now summons, lts were the challenging DA version. The old high level husks also disappeared from the MA, even from custom groups that had incorporated them earlier (sad voice of experience here). — Preceding unsigned comment added by Hotaru (talk • contribs) 02:16, 10 December 2012