Difference between revisions of "Experience"
Corebreach (Talk | contribs) (add splitting & team bonuses from forums) |
Corebreach (Talk | contribs) (updating weighting mechanics) |
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Experience is accrued by defeating [[enemies]] and completing [[mission]]s. | Experience is accrued by defeating [[enemies]] and completing [[mission]]s. | ||
− | = Experience Table = | + | == Experience Table == |
This table indicates the experience requirements for each level in both [[City of Heroes]] and [[City of Villains]]. | This table indicates the experience requirements for each level in both [[City of Heroes]] and [[City of Villains]]. | ||
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− | = Experience Distribution and Team Bonuses = | + | == Experience Distribution and Team Bonuses == |
− | + | First, look up the team's highest combat level in the table below to determine the maximum allowable level spread. Completely disregard all team members whose combat level is below the highest member's by ''more than'' this range. Not only will members this low get no experience whatsoever, but experience will be generated and distributed among the others as if these lower members weren't even there. | |
− | 1. Look up the standard XP reward that character would get if he were soloing at his actual level and he defeated an equal-level version of the enemy in question. | + | {| border="1" cellpadding="0" cellspacing="0" align="center" style="text-align:center" |
+ | ! Highest Teammate Level !! Max Spread | ||
+ | |- | ||
+ | | ? || ? | ||
+ | |- | ||
+ | | 46-50 || 5 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | Second, determine the team's average combat level and total ''weight''. These figures will come in handy later, and they only need to be calculated once. | ||
+ | |||
+ | :2.a. Calculate the team's average combat level, dropping fractions. | ||
+ | |||
+ | :2.b. Look up the weights of all team members by comparing their combat levels to the team's average in the following table. Add these together to get the team's total weight. | ||
+ | |||
+ | {| border="1" cellpadding="0" cellspacing="0" align="center" style="text-align:center" | ||
+ | ! Char Lvl Relative <br/>to Team Avg. !! Weight !! !! Char Lvl Relative <br/>to Team Avg. !! Weight | ||
+ | |- | ||
+ | | -5 and below || 0 || || +3 || 1.15 | ||
+ | |- | ||
+ | | -4 || 0.45 || || +4 || 1.25 | ||
+ | |- | ||
+ | | -3 || 0.68 || || +5 || 1.5 | ||
+ | |- | ||
+ | | -2 || 0.85 || || +6 || 3 | ||
+ | |- | ||
+ | | -1 || 0.95 || || +7 || 6 | ||
+ | |- | ||
+ | | 0 || 1 || || +8 || 9 | ||
+ | |- | ||
+ | | +1 || 1.05 || || +9 || 12 | ||
+ | |- | ||
+ | | +2 || 1.1 || || +10 || 18 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | Third, for each character in the team: | ||
+ | |||
+ | :3.a. Look up the standard XP reward that that character would get if he were soloing at his actual level and he defeated an equal-level version of the enemy in question. | ||
− | + | :3.b. Adjust the reward based on the enemy's actual level relative to the character's current combat level: | |
{| border="1" cellpadding="0" cellspacing="0" align="center" style="text-align:center" | {| border="1" cellpadding="0" cellspacing="0" align="center" style="text-align:center" | ||
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|} | |} | ||
− | 3. | + | |
+ | :3.c. Increase the reward based on team size: | ||
{| border="1" cellpadding="0" cellspacing="0" align="center" style="text-align:center" | {| border="1" cellpadding="0" cellspacing="0" align="center" style="text-align:center" | ||
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|} | |} | ||
− | + | ||
+ | :3.d. Multiply the reward by the ratio of that one character's weight to the team's total weight. (Use the table back in step 2.b. again.) | ||
Revision as of 09:25, 26 May 2007
Experience is accrued by defeating enemies and completing missions.
Experience Table
This table indicates the experience requirements for each level in both City of Heroes and City of Villains.
Level | Incremental | Cumulative | Level | Incremental | Cumulative |
1 | n/a | 0 | 26 | 85,200 | 446,119 |
2 | 106 | 106 | 27 | 108,000 | 554,119 |
3 | 337 | 443 | 28 | 135,000 | 689,119 |
4 | 582 | 1,025 | 29 | 166,650 | 855,769 |
5 | 800 | 1,825 | 30 | 203,400 | 1,059,169 |
6 | 1,237 | 3,062 | 31 | 254,000 | 1,313,169 |
7 | 1,575 | 4,637 | 32 | 314,600 | 1,627,769 |
8 | 1,950 | 6,587 | 33 | 386,400 | 2,014,169 |
9 | 2,680 | 9,267 | 34 | 470,600 | 2,484,769 |
10 | 3,125 | 12,392 | 35 | 571,200 | 3,055,969 |
11 | 3,600 | 15,992 | 36 | 701,500 | 3,757,469 |
12 | 4,995 | 20,987 | 37 | 854,700 | 4,612,169 |
13 | 6,405 | 27,392 | 38 | 1,036,600 | 5,648,769 |
14 | 7,400 | 34,792 | 39 | 1,250,200 | 6,898,969 |
15 | 9,093 | 43,885 | 40 | 1,502,550 | 8,401,519 |
16 | 11,184 | 55,069 | 41 | 1,692,900 | 10,094,419 |
17 | 13,000 | 68,069 | 42 | 1,907,550 | 12,001,969 |
18 | 15,950 | 84,019 | 43 | 2,150,550 | 14,152,519 |
19 | 19,200 | 103,219 | 44 | 2,421,900 | 16,574,419 |
20 | 23,400 | 126,619 | 45 | 2,729,700 | 19,304,119 |
21 | 28,000 | 154,619 | 46 | 3,078,000 | 22,382,119 |
22 | 36,000 | 190,619 | 47 | 3,470,850 | 25,852,969 |
23 | 45,000 | 235,619 | 48 | 3,912,300 | 29,765,269 |
24 | 56,000 | 291,619 | 49 | 4,410,450 | 34,175,719 |
25 | 69,300 | 360,919 | 50 | 4,973,400 | 39,149,119 |
Source: http://faqs.ign.com/articles/539/539615p1.html
Experience Distribution and Team Bonuses
First, look up the team's highest combat level in the table below to determine the maximum allowable level spread. Completely disregard all team members whose combat level is below the highest member's by more than this range. Not only will members this low get no experience whatsoever, but experience will be generated and distributed among the others as if these lower members weren't even there.
Highest Teammate Level | Max Spread |
---|---|
? | ? |
46-50 | 5 |
Second, determine the team's average combat level and total weight. These figures will come in handy later, and they only need to be calculated once.
- 2.a. Calculate the team's average combat level, dropping fractions.
- 2.b. Look up the weights of all team members by comparing their combat levels to the team's average in the following table. Add these together to get the team's total weight.
Char Lvl Relative to Team Avg. |
Weight | Char Lvl Relative to Team Avg. |
Weight | |
---|---|---|---|---|
-5 and below | 0 | +3 | 1.15 | |
-4 | 0.45 | +4 | 1.25 | |
-3 | 0.68 | +5 | 1.5 | |
-2 | 0.85 | +6 | 3 | |
-1 | 0.95 | +7 | 6 | |
0 | 1 | +8 | 9 | |
+1 | 1.05 | +9 | 12 | |
+2 | 1.1 | +10 | 18 |
Third, for each character in the team:
- 3.a. Look up the standard XP reward that that character would get if he were soloing at his actual level and he defeated an equal-level version of the enemy in question.
- 3.b. Adjust the reward based on the enemy's actual level relative to the character's current combat level:
Critter's Relative Level | XP Multiplier |
---|---|
-5 or lower | 0 |
-4 | 0.2 |
-3 | 0.4 |
-2 | 0.6 |
-1 | 0.8 |
0 | 1 |
+1 | 1.2 |
+2 | 1.4 |
+3 | 1.65 |
+4 | 1.9 |
+5 or higher | 2 |
- 3.c. Increase the reward based on team size:
Team Size | XP Multiplier |
---|---|
1 | 1 |
2 | 1.25 |
3 | 1.5 |
4 | 1.8 |
5 | 2 |
6 | 2.1 |
7 | 2.2 |
8 | 2.5 |
- 3.d. Multiply the reward by the ratio of that one character's weight to the team's total weight. (Use the table back in step 2.b. again.)
Sources: