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Difference between revisions of "Legacy Chain"

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==== Pledged of Steel ====
 
==== Pledged of Steel ====
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[[Image:PledgedOfSteel1.jpg|100px|thumb| |<div style="text-align: center;border:none">Pledged of Steel</div>]]
  
 
The Legacy Chain works to ensure the mystic arts are used only for good.  At the foundation of the Chain is the Legacy of the Sword.  They are the strong arm of the group and protect the mystics of the other Legacies with their lives.  They never retreat and willingly give their lives for their sacred cause.
 
The Legacy Chain works to ensure the mystic arts are used only for good.  At the foundation of the Chain is the Legacy of the Sword.  They are the strong arm of the group and protect the mystics of the other Legacies with their lives.  They never retreat and willingly give their lives for their sacred cause.
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{{Power|[[Image:Sword_Slice.png|22px]]| Slash| Melee, Lethal| Broadsword slash. }}
 
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==== Lambent of Light ====
 
==== Lambent of Light ====

Revision as of 08:34, 23 August 2006

Overview

The Legacy Chain are a heroic-oriented, secret society of mystics who watch over magic to prevent its misuse and its corruption by evil, and to make sure it is used only for good. They have targeted Arachnos and its associates in particular, so villains are very likely to find (and figth) them. This enemy group is uncommon but possible to find in City of Villains, between levels 5 to 30. This group never spawns in City of Heroes.

Background

Legacy Chain

Legacy Chain official info ( Copied from the City of Heroes official website [1]):


Considered by some to be overly zealous, the Legacy Chain is perhaps the most secretive of all hero groups. Driven by an undying faith in the sanctity of magic, they willingly sacrifice their lives in their struggle against the dark arts. With ancient roots tracing back to the Old Ways of the Druids, these mystic soldiers seek to defeat anyone they believe defiles the purity of magic.

Much like their Druidic forefathers, the Legacy Chain closely protects the secrecy of its brotherhood. United only by their desire to prevent the misuse of the mystic arts, the Legacy Chain is made up of ordinary people living double lives. Unwilling to register their own super powers in order to protect their identities, these self-sacrificing individuals have taken it upon themselves to defend magic from evil.

At the foundation of the Chain is the Legacy of the Sword. These masters of the steel blade are the strong arm of the group and protect the mystics of the other Legacies with their lives. Harnessing the mystical powers of light, earth, and fire, the rest of the Chain controls the forces of nature to do its bidding. Together, these righteous warriors wearing their signature silver chains bring forth nature’s might to defend the Old Ways.

Although Longbow and Wyvern may share many of the same goals, the Legacy Chain mystics generally prefer to work alone in order to keep their identities securely hidden. The Chain utilizes a system of anonymous communication between cells, which allows them to act autonomously and remain protected should another cell fall. Only the select few of the Inner Circle know the true identities of all the Legacy Chain fighters.

From these tightly knit cells, they monitor all magical super-powered beings. Although special attention is focused on those villains allied with Arachnos, they also watch all heroes who rely on magic, for the Legacy Chain understands that such power can distort even the most pure of heart. For example, in addition to closely watching Ghost Widow, the Legacy Chain has also taken an interest in the mystic, Mirror Spirit. A young but intensely powerful Asian hero, her raw talent is unmatched by even Numina. Though clearly on the side of good, while she develops her immense magical skills the Legacy Chain plans to ensure that her unrivaled power is not corrupted.

As the Legacy Chain pursues these goals with a single-minded devotion, there is growing concern that Arachnos Mystics have begun targeting the Inner Circle. Although the exact implications remain unclear, respected Paragon University professor Catherine Apeiron was recently found murdered in her library. Rumor suggests that Dr. Apeiron was in fact one of the Inner Circle, a suggestion supported by evidence that an unidentified secret society is assisting the police investigation. That the Inner Circle might have been infiltrated strikes fear into the hearts of heroes everywhere. Through coded messages and unsigned ciphers, and the Inner Circle ensures that Statesman and the Freedom Phalanx are aware of any growing problems in the realm of the mystical. Without the Legacy Chain’s constant vigilance, the darkest magic will surely have the ability to flourish unchecked.


Enemy Types

Minions

Pledged of Steel

Pledged of Steel

The Legacy Chain works to ensure the mystic arts are used only for good. At the foundation of the Chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause.

Powers

AssaultWeapons ARBurst.png Throwing Dagger Ranged, Lethal
Throwing knife.

Sword Slice.png Slash Melee, Lethal
Broadsword slash.


Lambent of Light

Lambent

The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Light are the order's lowest-ranking sorcerers.

Powers

PowerBlast PowerBolts.png Light Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of light at foes, sometimes knocking them down. Fast, but little damage.

PowerPunch EnergyPunch.png Fist of Light (Melee) Foe Disorient
A Fist of Light has Disoriented you.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Energy
Legacy of Light are resistant to Energy damage but vulnerable to Negative Energy.


Ember of Flame

Ember of Flame

The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Flame has learned to harness their magic into fiery blasts.

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FieryFray Scorch.png Scorch Melee, Fire, Damage over Time, Fire
The Legacy of Flame's hands are engulfed in flames, igniting the target.

Inherent Brawl.png Fire Smash Melee, Heavy Smash, Fire
Legacy of Flame fire punch attack.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Fire
Legacy of Flame are resistant to Fire Damage but vulnerable to Cold.


Kaolin of Earth

Kaolin


The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature.

Powers

GravityControl Propel.png Propel Rocks Ranged, Smash
Legacy of Earth can propel rocks at foes!

StoneMelee StoneFist.png Stone Fist Melee, Smash, Foe Disorient
The Legacy of Earth punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attack that may Disorient your opponent.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Smash, Toxic
Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy.


Lieutenants

Adamant of Steel

Adamant of Steel

The Legacy Chain works to ensure the mystic arts are only used for good. At the foundation of the chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause.

Powers

AssaultWeapons ARBurst.png Throwing Dagger Ranged, Lethal
Throwing knife.

Sword Slice.png Slash Melee, Lethal
Broadsword slash.

Sword Slice.png Slice Melee, Cone, Lethal, Moderate Damage, Foe -Defense
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate


Lucent of Light

Lucent of Light

The Legacy Chain works to ensure the mystic arts are only used for good. The Legacy of Light are the order's lowest-ranking sorcerers.

Powers

PowerBlast PowerBolts.png Light Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of light at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of light that knocks foes back.

PowerPunch EnergyPunch.png Fist of Light (Melee) Foe Disorient
A Fist of Light has Disoriented you.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Energy
Legacy of Light are resistant to Energy damage but vulnerable to Negative Energy.


Blaze of Flame

Blaze of Flame

The Legacy Chain works to ensure the mystic arts are only used for good. The Legacy of Flame has learned to harness their magic into fiery blasts.

Powers

FireBlast FireBlast.png Fire Blast Ranged, Fire, Damage over Time, Fire
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

FireManipulation RingofFire.png Ring of Fire Foe Immobilize, Damage over Time (Fire)
Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.

FieryFray FireSword.png Fire Sword Melee, Fire, Damage over Time
The Legacy of Flame can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Fire
Legacy of Flame are resistant to Fire Damage but vulnerable to Cold.


Terran of Earth

Terran

The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature.

Powers

GravityControl Propel.png Propel Boulder Ranged, Smash, Foe Knockback
The Terran of Earth can open up a portal and pull in a heavy object that he can then levitate and propel at foes.

EarthGrasp StonePrison.png Entangle Moderate Damage over Time, Foe Immobilize, -Defense, -Fly
You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot move or Fly

StoneMelee StoneFist.png Stone Fist Melee, Smash, Foe Disorient
The Legacy of Earth punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attack that may Disorient your opponent.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Smash, Toxic
Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy.


Bosses

Radiant of Light

The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Light are the order's lowest-ranking sorcerers.

Powers

PowerBlast PowerBlast.png Light Blast Ranged, Energy/Smash, Foe Knockback
Light Blast sends a focused beam of light at a foe that can knock him back.

PowerBlast Explosion.png Light Explosion (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged light that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Fist of Light (Melee) Foe Disorient
A Fist of Light has Disoriented you.

ShadowFighting SiphonLife.png Siphon Life Foe -Accuracy
Your Accuracy has been reduced by the Siphon Life attack.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Energy
Legacy of Light are resistant to Energy damage but vulnerable to Negative Energy.


Inferno of Flame

Inferno of Flame

The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Flame has learned to harness theuir magic into fiery blasts.

Powers

FireBlast FireBlast.png Fire Blast Ranged, Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireBlast ArcOfFire.png Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

FieryFray FireSword.png Fire Sword Melee, Fire, Damage over Time (Fire)
The Legacy of Flame can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.

FireTrap FireImps.png Summon Fire Imps Summon Imps
Summons some small Fire Imps to a targeted location. Fire Imps will viciously attack any nearby foes, but they only posses the most rudimentary instincts. Be sure to summon Fire Imps near the enemies you wish them to attack.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Fire
Legacy of Flame are resistant to Fire Damage but vulnerable to Cold.


Tellus of Earth

Tellus

The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature.

Powers

GravityControl Propel.png Propel Boulder Ranged, Smash, Foe Knockback
The tellus of earth can open up a portal and pull in a heavy object that he can then levitate and propel at foes.

GravityControl GravityDistortion.png Strangler Ranged, Damage over Time, Smash, Foe Hold
Legacy of Earth has Held you in roots.

EarthGrasp StonePrison.png Roots Moderate Damage over Time, Foe Immobilize, -Defense, -Fly
You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot move or Fly

EarthGrasp StonePrison.png Entangle Moderate Damage over Time, Foe Immobilize, -Defense, -Fly
You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot move or Fly

StoneMelee HeavyMallet.png Heavy Mallet Melee Smash, Superior Damage, Foe Knockdown
A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents. Damage: Superior; Recharge: Slow.

StoneArmor StoneArmor.png Rock Armor Self Toggle, +Resistance (Lethal, Smashing)
While this power is active, the caster's skin becomes Stone. Rock Armor make the caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the caster.

EarthGrasp AnimateStone.png Animate Stone Summon Golem: Melee Heavy Damage (Smashing)
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity will follow you for quite a while, and can be healed and buffed like any teammate. Recharge: Very Long.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Smash, Toxic
Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy.


Named Bosses

  • Abernathy (Tellus of Earth)
  • Arcanist Wistan (Radiant of Light)
  • Swordsman Cenbryht
  • Tellus Lorekeeper (Tellus of Earth)
  • The Initiator (Inferno of Flame)