Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Fear"

From Paragon Wiki Archive
Jump to: navigation, search
(formatted offensive powers)
m (+cat:Definition +link)
Line 6: Line 6:
 
--Frank Herbert
 
--Frank Herbert
  
Or, in terms of CoX game mechanics, Fear is a status effect, like disorient, or knockback.  An enemy under the affects of a Fear power will cower.  A player who is Feared is immobilized.  Mobs sometimes run a short distance, but mostly stand still and cower.  Fear also causes an accuracy debuff.  Most importantly, while Fear is in effect, the target cannot attack unless it is attacted first.  Then the target can perform one counter-attack, after which it will go back to cowering until the Fear effect wears off.  Note that, unlike a hold, Fear does not detoggle its target.
+
Or, in terms of CoX game mechanics, '''Fear''' is a [[status effect]], like disorient, or knockback.  An enemy under the affects of a Fear power will cower.  A player who is Feared is immobilized.  Mobs sometimes run a short distance, but mostly stand still and cower.  Fear also causes an accuracy debuff.  Most importantly, while Fear is in effect, the target cannot attack unless it is attacted first.  Then the target can perform one counter-attack, after which it will go back to cowering until the Fear effect wears off.  Note that, unlike a hold, Fear does not detoggle its target.
  
  
Line 48: Line 48:
  
 
tactics gives fear resistance.  so does dark armor (obsidian shield).  break frees work on it.  there is a 1 hour minor fear resistance buff available from the empowerment station in a sg base.  empathy's clear mind protects against fear.  so does stimulant from medicine pool.  shadowfall gives resistance (dark miasma, defenders, controllers, masterminds) toggle aoe. stalker ninjitsu Kuji-In Rin gives fear resistance.  clarity from defender sonic resonance gives fear defense (also available to corruptors and controllers).  indomitable will (ancillary pool power for controllers) has fear resistance.  * resistance and protection aren't the same thing.  One cuts duration of mez effects, one increases your magnitude of protection.
 
tactics gives fear resistance.  so does dark armor (obsidian shield).  break frees work on it.  there is a 1 hour minor fear resistance buff available from the empowerment station in a sg base.  empathy's clear mind protects against fear.  so does stimulant from medicine pool.  shadowfall gives resistance (dark miasma, defenders, controllers, masterminds) toggle aoe. stalker ninjitsu Kuji-In Rin gives fear resistance.  clarity from defender sonic resonance gives fear defense (also available to corruptors and controllers).  indomitable will (ancillary pool power for controllers) has fear resistance.  * resistance and protection aren't the same thing.  One cuts duration of mez effects, one increases your magnitude of protection.
 +
 +
[[Category:Definition]]

Revision as of 16:05, 16 January 2007

What Is Fear?

Fear is the mind-killer. Fear is the little death that brings total obliteration. --Frank Herbert

Or, in terms of CoX game mechanics, Fear is a status effect, like disorient, or knockback. An enemy under the affects of a Fear power will cower. A player who is Feared is immobilized. Mobs sometimes run a short distance, but mostly stand still and cower. Fear also causes an accuracy debuff. Most importantly, while Fear is in effect, the target cannot attack unless it is attacted first. Then the target can perform one counter-attack, after which it will go back to cowering until the Fear effect wears off. Note that, unlike a hold, Fear does not detoggle its target.


What Powers Cause Fear?

Anyone can obtain a fear inflicting power through the power pools, but there are also a few fear inducing powers scattered among the primaries and secondaries for scrappers, brutes, stalkers, defenders, controllers, and dominators.

Power Pools

The third and fourth powers of the presence pool are fear powers. Like with any Power Pool, players must take either the first or second power in the pool in order to have access to the third power, and must take two of the first three powers before taking the fourth.

Manipulation Intimidate.png Intimidate Mag 1?
Ranged, single target
Manipulation InvokePanic.png Invoke Panic Mag 1?
Ranged, AoE?

Dark Melee

Scrappers, Brutes, and Stalkers have access to the Dark Melee attack powerset.

ShadowFighting TouchOfFear.png Touch of Fear Mag 2?
Melee, single target

Dark Armor

Scrappers, Brutes, and Stalkers have access to the Dark Armor defensive powerset.

DarkArmor FearfulAura.png Cloak of Fear Mag 2?
PBAoE Toggle power

Mind Control

Controllers and Dominators have access to the Terrify power through the Mind Control powerset.

MentalControl Terrify.png Terrify Mag 2?
It is a cone attack which inflicts minor damage as well as causing fear.

Dark Miasma

This powerset is available to Defenders, Corruptors, and Masterminds, but not Controllers. Note that the Dark Servant pet in Dark Miasma can not cast Fearsome Stare. Also note that Petrifying Glare is not a fear power; it is a hold.

DarkMiasma FearsomeAura.png Fearsome Stare Mag 2?
Fearsome Stare is a cone attack which causes fear.

Illusion

Although Controllers can not take Dark Miasma as a secondary, they do have access to Spectral Terror through the Illusion primary, which causes fear. Illusion is not available as a primary for Dominators.

Illusions spectralTerror.png Spectral Terror Mag 2?
creates something scary

Storm

Storm Defenders can cast Tornado, which has a minor side effect of causing fear.

StormSummoning Tornado.png Tornado Mag 1?
chaos


What Powers Protect Against Fear?

There are a lot of powers which offer resistance to Fear.

tactics gives fear resistance. so does dark armor (obsidian shield). break frees work on it. there is a 1 hour minor fear resistance buff available from the empowerment station in a sg base. empathy's clear mind protects against fear. so does stimulant from medicine pool. shadowfall gives resistance (dark miasma, defenders, controllers, masterminds) toggle aoe. stalker ninjitsu Kuji-In Rin gives fear resistance. clarity from defender sonic resonance gives fear defense (also available to corruptors and controllers). indomitable will (ancillary pool power for controllers) has fear resistance. * resistance and protection aren't the same thing. One cuts duration of mez effects, one increases your magnitude of protection.