Difference between revisions of "Auras"
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Archabaddon (Talk | contribs) (Added Combat Aura section) |
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− | <sup>1</sup> This Aura is available in both a light and a heavy version. | + | <sup>1</sup> ''This Aura is available in both a light and a heavy version.'' |
− | <sup>2</sup> This Aura's effects drift behind the character when he or she moves. | + | <sup>2</sup> ''This Aura's effects drift behind the character when he or she moves.'' |
+ | |||
+ | <sup>3</sup> ''This Aura is new as of Issue 12, and is currently only available as a torso aura.'' | ||
+ | |||
+ | ==Combat Auras== | ||
+ | |||
+ | Combat Auras were first introduced with [[Super Booster 1: Cyborg]]. These auras will only appear when a character enters the combat stance, such as when the character draws a weapon or launches an attack. | ||
+ | |||
+ | Combat Auras and standards Auras cannot currently be used in combination. | ||
+ | |||
+ | {| border="1" cellpadding="5" cellspacing="2" align="center" style="text-align:center" | ||
+ | |- | ||
+ | ! Aura !! Hair !! Eyes !! Head !! Torso !! Fists !! Feet !! Body | ||
+ | |- | ||
+ | |align="left"|Targeting Optics<sup>1</sup> || || || X || || || || | ||
+ | |- | ||
+ | |align="left"|Targeting Optics: Left<sup>1</sup> || || || X || || || || | ||
+ | |- | ||
+ | |align="left"|Targeting Optics: Right<sup>1</sup> || || || X || || || || | ||
+ | |- | ||
+ | |align="left"|A.C.C.A.H.U.D.<sup>1</sup> || || || X || || || || | ||
+ | |} | ||
+ | |||
+ | <sup>1</sup> ''This Aura is unlocked through [[Super Booster 1: Cyborg]]'' | ||
− | |||
[[Category:Aura Options]] | [[Category:Aura Options]] |
Revision as of 21:27, 17 September 2008
Overview
Auras are a costume option that can be unlocked at level 30. Heroes can unlock them through a mission given by the City Representative. Villains can unlock them through a mission given by Kalinda or Matthew Burke. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a Tailor to add, change, or remove an Aura from his or her costume slots. This costs influence/infamy.
Available Auras and Body Locations
Aura | Hair | Eyes | Head | Torso | Fists | Feet | Body |
---|---|---|---|---|---|---|---|
Electricity | X | X | X | ||||
Fiery | X | X | X | X | X | ||
Gaseous | X | X | X | X | |||
Glow | X | X | X | X | |||
Glowing Aura | X | X | X | ||||
Rocky Crumble1 | X | X | X | ||||
Sparkles1 | X | X | X | X | |||
Smoky | X | X | X | X | |||
Smoldering | X | X | X | X | |||
Starburst Glow | X | X | X | X | |||
Tendrils | X | X | X | X | X | X | X |
Vaporous2 | X | X | X | ||||
Flies3 | X |
1 This Aura is available in both a light and a heavy version.
2 This Aura's effects drift behind the character when he or she moves.
3 This Aura is new as of Issue 12, and is currently only available as a torso aura.
Combat Auras
Combat Auras were first introduced with Super Booster 1: Cyborg. These auras will only appear when a character enters the combat stance, such as when the character draws a weapon or launches an attack.
Combat Auras and standards Auras cannot currently be used in combination.
Aura | Hair | Eyes | Head | Torso | Fists | Feet | Body |
---|---|---|---|---|---|---|---|
Targeting Optics1 | X | ||||||
Targeting Optics: Left1 | X | ||||||
Targeting Optics: Right1 | X | ||||||
A.C.C.A.H.U.D.1 | X |
1 This Aura is unlocked through Super Booster 1: Cyborg