Difference between revisions of "Auras"
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| − | <sup>1</sup> This Aura is available in both a light and a heavy version. | + | <sup>1</sup> ''This Aura is available in both a light and a heavy version.'' |
| − | <sup>2</sup> This Aura's effects drift behind the character when he or she moves. | + | <sup>2</sup> ''This Aura's effects drift behind the character when he or she moves.'' |
| + | |||
| + | <sup>3</sup> ''This Aura is new as of Issue 12, and is currently only available as a torso aura.'' | ||
| + | |||
| + | ==Combat Auras== | ||
| + | |||
| + | Combat Auras were first introduced with [[Super Booster 1: Cyborg]]. These auras will only appear when a character enters the combat stance, such as when the character draws a weapon or launches an attack. | ||
| + | |||
| + | Combat Auras and standards Auras cannot currently be used in combination. | ||
| + | |||
| + | {| border="1" cellpadding="5" cellspacing="2" align="center" style="text-align:center" | ||
| + | |- | ||
| + | ! Aura !! Hair !! Eyes !! Head !! Torso !! Fists !! Feet !! Body | ||
| + | |- | ||
| + | |align="left"|Targeting Optics<sup>1</sup> || || || X || || || || | ||
| + | |- | ||
| + | |align="left"|Targeting Optics: Left<sup>1</sup> || || || X || || || || | ||
| + | |- | ||
| + | |align="left"|Targeting Optics: Right<sup>1</sup> || || || X || || || || | ||
| + | |- | ||
| + | |align="left"|A.C.C.A.H.U.D.<sup>1</sup> || || || X || || || || | ||
| + | |} | ||
| + | |||
| + | <sup>1</sup> ''This Aura is unlocked through [[Super Booster 1: Cyborg]]'' | ||
| − | |||
[[Category:Aura Options]] | [[Category:Aura Options]] | ||
Revision as of 21:27, 17 September 2008
Overview
Auras are a costume option that can be unlocked at level 30. Heroes can unlock them through a mission given by the City Representative. Villains can unlock them through a mission given by Kalinda or Matthew Burke. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a Tailor to add, change, or remove an Aura from his or her costume slots. This costs influence/infamy.
Available Auras and Body Locations
| Aura | Hair | Eyes | Head | Torso | Fists | Feet | Body |
|---|---|---|---|---|---|---|---|
| Electricity | X | X | X | ||||
| Fiery | X | X | X | X | X | ||
| Gaseous | X | X | X | X | |||
| Glow | X | X | X | X | |||
| Glowing Aura | X | X | X | ||||
| Rocky Crumble1 | X | X | X | ||||
| Sparkles1 | X | X | X | X | |||
| Smoky | X | X | X | X | |||
| Smoldering | X | X | X | X | |||
| Starburst Glow | X | X | X | X | |||
| Tendrils | X | X | X | X | X | X | X |
| Vaporous2 | X | X | X | ||||
| Flies3 | X |
1 This Aura is available in both a light and a heavy version.
2 This Aura's effects drift behind the character when he or she moves.
3 This Aura is new as of Issue 12, and is currently only available as a torso aura.
Combat Auras
Combat Auras were first introduced with Super Booster 1: Cyborg. These auras will only appear when a character enters the combat stance, such as when the character draws a weapon or launches an attack.
Combat Auras and standards Auras cannot currently be used in combination.
| Aura | Hair | Eyes | Head | Torso | Fists | Feet | Body |
|---|---|---|---|---|---|---|---|
| Targeting Optics1 | X | ||||||
| Targeting Optics: Left1 | X | ||||||
| Targeting Optics: Right1 | X | ||||||
| A.C.C.A.H.U.D.1 | X |
1 This Aura is unlocked through Super Booster 1: Cyborg