Difference between revisions of "Ninjas"
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Calls forth one to three Genin Ninja (the second is available at level six, the third at level eighteen) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | Calls forth one to three Genin Ninja (the second is available at level six, the third at level eighteen) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | {{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | ||
{{PowerBlock_Effects|Summon Genin}} | {{PowerBlock_Effects|Summon Genin}} | ||
+ | {{PowerBlock_Other|Header=Basic Powers|Text=[[Martial Arts#Thunder Kick|Thunder Kick]]}} | ||
+ | {{PowerBlock_Blank|Shruiken}} | ||
+ | {{PowerBlock_Other|Header=Equip Powers|Text=[[Ninjas#Snap Shot|Snap Shot]]}} | ||
+ | {{PowerBlock_Blank|[[Martial Arts#Storm Kick|Storm Kick]]}} | ||
+ | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[Ninjas#Aimed Shot|Aimed Shot]]}} | ||
+ | {{PowerBlock_Blank|[[Martial Arts#Crane Kick|Crane Kick]]}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | ||
{{PowerBlock_Blank|Enhance Disorient}} | {{PowerBlock_Blank|Enhance Disorient}} | ||
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You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail. | You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} | {{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} | ||
{{PowerBlock_Effects|Summon Jounin}} | {{PowerBlock_Effects|Summon Jounin}} | ||
+ | {{PowerBlock_Other|Header=Basic Powers|Text=[[Ninja Blade#Sting of the Wasp|Sting of the Wasp]]}} | ||
+ | {{PowerBlock_Blank|[[Ninja Blade#Gambler's Cut|Gambler's Cut]]}} | ||
+ | {{PowerBlock_Blank|[[Traps#Caltrops|Caltrops]]}} | ||
+ | {{PowerBlock_Other|Header=Equip Powers|Text=[[Ninja Blade#Soaring Dragon|Soaring Dragon]]}} | ||
+ | {{PowerBlock_Blank|Poison Dart}} | ||
+ | {{PowerBlock_Blank|[[Ninja Blade#Placate|Placate]]}} | ||
+ | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[Ninja Blade#Golden Dragonfly|Golden Dragonfly]]}} | ||
+ | {{PowerBlock_Blank|Blinding Powder}} | ||
+ | {{PowerBlock_Blank|[[Ninjitsu#Hide|Hide]]}} | ||
{{PowerBlock_Enhancements|Enhance Slow Movement}} | {{PowerBlock_Enhancements|Enhance Slow Movement}} | ||
{{PowerBlock_Blank|Reduce Endurance Cost}} | {{PowerBlock_Blank|Reduce Endurance Cost}} | ||
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=== [[Image:Ninjas CallOni.png]] Oni === | === [[Image:Ninjas CallOni.png]] Oni === | ||
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Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail. | Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail. | ||
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{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}} | {{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}} | ||
{{PowerBlock_Effects|Summon Oni}} | {{PowerBlock_Effects|Summon Oni}} | ||
+ | {{PowerBlock_Other|Header=Basic Powers|Text=[[Broad Sword#Slash|Fire Sword Slash]]}} | ||
+ | {{PowerBlock_Blank|[[Fire Blast#Fire Blast|Fire Blast]]}} | ||
+ | {{PowerBlock_Other|Header=Basic Powers|Text=[[Broad Sword#Hack|Fire Sword Hack]]}} | ||
+ | {{PowerBlock_Blank|[[Fire Control#Ring of Fire|Ring of Fire]]}} | ||
+ | {{PowerBlock_Blank|[[Fire Blast#Fire Breath|Fire Breath]]}} | ||
+ | {{PowerBlock_Other|Header=Basic Powers|Text=[[Fire Control#Char|Char]]}} | ||
+ | {{PowerBlock_Blank|[[Fire Blast#Rain of Fire|Rain of Fire]]}} | ||
{{PowerBlock_Enhancements|Enhance Hold}} | {{PowerBlock_Enhancements|Enhance Hold}} | ||
{{PowerBlock_Blank|Reduce Endurance Cost}} | {{PowerBlock_Blank|Reduce Endurance Cost}} |
Revision as of 22:08, 18 October 2006
Overview
Ninjas is one of the powersets. It is a Mastermind primary power set.
You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to confusion. Ninja Henchmen cannot be resurrected.
Power Tables
Mastermind
The Ninjas powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Snap Shot | 1 | Ranged, Minor Damage (Lethal) | |
Call Genin | 1 | Summon Genin | |
Aimed Shot | 2 | Ranged, Moderate Damage (Lethal) | |
Train Ninjas | 6 | Ranged, Train Ninja Henchman | |
Fistful of Arrows | 8 | Ranged (Cone), Moderate Damage (Lethal) | |
Call Jounin | 12 | Summon Jounin | |
Smoke Flash | 18 | Hide Ninja | |
Oni | 26 | Summon Oni | |
Kugi In Zen | 32 | Ranged, Enlighten Ninja Henchman |
Powers
The following are powers in the Ninjas powerset.
Aimed Shot
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Damage | Moderate Damage (Lethal) |
Recharge | Moderate |
Minimum Level | 2 (Mastermind) |
Effects | Ranged |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Enhance Recharge Speed | |
Enhance Damage | |
Enhance Accuracy |
Call Genin
Calls forth one to three Genin Ninja (the second is available at level six, the third at level eighteen) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon Genin |
Basic Powers | Thunder Kick |
Shruiken | |
Equip Powers | Snap Shot |
Storm Kick | |
Upgrade Powers | Aimed Shot |
Crane Kick | |
Enhancements | Reduce Endurance Cost |
Enhance Disorient | |
Enhance Running Speed | |
Enhance KnockBack | |
Enhance Damage | |
Enhance Accuracy |
Call Jounin
You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon Jounin |
Basic Powers | Sting of the Wasp |
Gambler's Cut | |
Caltrops | |
Equip Powers | Soaring Dragon |
Poison Dart | |
Placate | |
Upgrade Powers | Golden Dragonfly |
Blinding Powder | |
Hide | |
Enhancements | Enhance Slow Movement |
Reduce Endurance Cost | |
Enhance Disorient | |
Enhance Sleep | |
Enhance Running Speed | |
Enhance KnockBack | |
Enhance ToHit DeBuffs | |
Enhance Defense DeBuffs | |
Enhance Damage | |
Enhance Confuse | |
Enhance Accuracy |
Fistful of Arrows
You fire a fistful of arrows at foes in a cone in front of your. Good at close range.
Damage | Moderate (Lethal) |
Recharge | Moderate |
Minimum Level | 8 (Mastermind) |
Effects | Ranged (Cone) |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Enhance Recharge Speed | |
Enhance Damage | |
Enhance Accuracy |
Kugi In Zen
Kuji In Zen will permanently bestow the most advanced techniques and powers to one Ninja Henchman. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten any given Ninja Henchman once.
Recharge | Medium |
Minimum Level | 32 (Mastermind) |
Effects | Ranged |
Enlighten Ninja Henchman | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Enhance Recharge Speed |
Oni
Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Oni |
Basic Powers | Fire Sword Slash |
Fire Blast | |
Basic Powers | Fire Sword Hack |
Ring of Fire | |
Fire Breath | |
Basic Powers | Char |
Rain of Fire | |
Enhancements | Enhance Hold |
Reduce Endurance Cost | |
Enhance KnockBack | |
Enhance Immobilization | |
Enhance Damage | |
Enhance Accuracy |
Smoke Flash
You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on Ninja Henchmen.
Recharge | Slow |
Minimum Level | 18 (Mastermind) |
Effects | Hide Ninja |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Enhance Recharge Speed |
Snap Shot
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.
Damage | Minor (Lethal) |
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Enhance Recharge Speed | |
Enhance Damage | |
Enhance Accuracy |
Train Ninjas
Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to one Ninja Henchman. The powers gained are unique and dependent upon the target Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train any given Ninja Henchman once.
Recharge | Medium |
Minimum Level | 6 (Mastermind) |
Effects | Ranged |
Train Ninja Henchman | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Enhance Recharge Speed |