Difference between revisions of "Template:Petcommands"
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==== Conflict ==== | ==== Conflict ==== | ||
− | *[[Image:PetCommand_ConflictingCommand.png|20px]] This icon is displayed in the pet window when 2 pets that fall under the same power are given commands that do not match. | + | *[[Image:PetCommand_ConflictingCommand.png|20px]] This icon is displayed in the pet window when 2 pets that fall under the same power are given commands that do not match.<noinclude>[[Category:Slash Command Templates]]</noinclude> |
Revision as of 21:10, 25 November 2006
Stances
- Aggressive Attack everything in sight.
- Defensive Retaliate to damage taken by the Player or other pets of the same player.
- Passive Will not attack unless specifically told to
Actions
- Attack Attacks the player's currently selected target, regardless of Stance. Will default back to Follow after target has been defeated.
- Follow Follow the player. Stance still applies.
- Stay Hold position. Will move short distances if in Aggressive and Defensive mode.
- Goto Gives the player a targetting reticule. Pets continuously attempt to goto the location the player selects. Similar rules to Stay.
- Dismiss Unusual Action: Will always cause the pet(s) to disappear from the pet window. Henchmen and other player summoned pets immediately despawn. Heavies and Turrets in Recluses Victory hang around.