Difference between revisions of "Category:Invention Set Enhancements"
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[[Category:Invention System]] | [[Category:Invention System]] | ||
+ | [[Category:Enhancements]] |
Latest revision as of 01:44, 8 November 2007
Pages in category "Invention Set Enhancements"
The following 200 pages are in this category, out of 784 total.
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- Efficacy Adaptor: Endurance Modification
- Efficacy Adaptor: Endurance Modification/Accuracy
- Efficacy Adaptor: Endurance Modification/Endurance Reduction
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Recharge/Accuracy
- Encouraged Accuracy: To Hit Buff
- Encouraged Accuracy: To Hit Buff/Recharge
- Encouraged Accuracy: To Hit Buff/Recharge/Endurance
- Energy Manipulator: Chance to Stun
- Energy Manipulator: Endurance Modification
- Energy Manipulator: Endurance Modification/Recharge
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Immobilize
- Enfeebled Operation: Accuracy/Immobilize/Recharge
- Enfeebled Operation: Accuracy/Recharge
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Immobilize/Range
- Entropic Chaos: Accuracy/Damage
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Damage/Endurance
- Entropic Chaos: Damage/Endurance/Recharge
- Entropic Chaos: Damage/Recharge
- Eradication: Accuracy/Damage/Recharge
- Eradication: Accuracy/Damage/Recharge/Endurance
- Eradication: Accuracy/Recharge
- Eradication: Chance for Energy Damage
- Eradication: Damage
- Eradication: Damage/Recharge
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Endurance/Hold
- Essence of Curare: Hold/Range
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Interrupt
- Executioner's Contract: Damage/Range
- Executioner's Contract: Damage/Recharge
- Executioner's Contract: Disorient Bonus
- Expedient Reinforcement: Accuracy/Damage
- Expedient Reinforcement: Accuracy/Damage/Recharge
- Expedient Reinforcement: Accuracy/Recharge
- Expedient Reinforcement: Damage/Endurance
- Expedient Reinforcement: Endurance/Damage/Recharge
- Expedient Reinforcement: Resist Bonus Aura for Pets
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Damage/Endurance
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Recharge
- Exploited Vulnerability: Defense Debuff
- Exploited Vulnerability: Defense Debuff/Recharge
- Exploited Vulnerability: Defense Debuff/Recharge/Endurance
- Explosive Strike: Chance for Smashing Damage
- Explosive Strike: Knockback/Accuracy
- Explosive Strike: Knockback/Damage
- Extreme Measures: Accuracy/Damage
- Extreme Measures: Accuracy/Interrupt/Range
- Extreme Measures: Accuracy/Range/Recharge
- Extreme Measures: Damage/Endurance
- Extreme Measures: Damage/Endurance/Recharge
- Extreme Measures: Damage/Interrupt/Recharge
F
- Far Strike: Accuracy/Endurance
- Far Strike: Damage/Range
- Far Strike: Damage/Recharge
- Focused Smite: Accuracy/Damage
- Focused Smite: Accuracy/Damage/Recharge
- Focused Smite: Accuracy/Endurance/Recharge
- Focused Smite: Damage/Endurance
- Focused Smite: Damage/Recharge
- Force Feedback: Chance for +Recharge
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Recharge
- Force Feedback: Recharge/Endurance
- Fortunata Hypnosis: Chance for Placate
- Fortunata Hypnosis: Recharge/Accuracy (Superior)
- Fortunata Hypnosis: Sleep (Superior)
- Fortunata Hypnosis: Sleep/Endurance (Superior)
- Fortunata Hypnosis: Sleep/Recharge (Superior)
- Fortunata Hypnosis: Sleep/Recharge/Accuracy (Superior)
- Freebird: Endurance
- Freebird: Fly
- Freebird: Stealth
- Fury of the Gladiator: Accuracy/Damage/Endurance/Recharge
- Fury of the Gladiator: Accuracy/Endurance/Recharge
- Fury of the Gladiator: Chance for -Res
- Fury of the Gladiator: Damage/Accuracy
- Fury of the Gladiator: Damage/Endurance/Recharge
- Fury of the Gladiator: Damage/Recharge
G
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Rech/End Reduction
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Chance for Psionic Damage
- Ghost Widow's Embrace: Endurance/Hold
- Ghost Widow's Embrace: Hold/Range
- Gift of the Ancients: Defense
- Gift of the Ancients: Defense/Endurance
- Gift of the Ancients: Defense/Endurance/Recharge
- Gift of the Ancients: Defense/Increased Run Speed
- Gift of the Ancients: Defense/Recharge
- Gift of the Ancients: Endurance/Recharge
- Gladiator's Armor: Endurance/Recharge
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance/Endurance
- Gladiator's Armor: Resistance/Endurance/Recharge
- Gladiator's Armor: Resistance/Recharge
- Gladiator's Armor: Teleportation Protection, +Def(All)
- Gladiator's Javelin: Accuracy/Damage/Endurance/Recharge
- Gladiator's Javelin: Accuracy/Endurance/Recharge
- Gladiator's Javelin: Chance for Toxic Damage
- Gladiator's Javelin: Damage/Accuracy
- Gladiator's Javelin: Damage/Endurance/Recharge
- Gladiator's Javelin: Damage/Recharge
- Gladiator's Net: Accuracy/Endurance/Recharge/Hold
- Gladiator's Net: Accuracy/Hold
- Gladiator's Net: Accuracy/Recharge
- Gladiator's Net: Chance for Lethal Damage
- Gladiator's Net: Endurance/Recharge/Hold
- Gladiator's Net: Recharge/Hold
- Gladiator's Strike: Accuracy/Damage/Endurance/Recharge
- Gladiator's Strike: Accuracy/Endurance/Recharge
- Gladiator's Strike: Chance for Smashing Damage
- Gladiator's Strike: Damage/Accuracy
- Gladiator's Strike: Damage/Endurance/Recharge
- Gladiator's Strike: Damage/Recharge
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Fear/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Endurance/Fear
- Glimpse of the Abyss: Fear/Range
- Gravitational Anchor: Chance for Hold
- Gravitational Anchor: Immobilize (Superior)
- Gravitational Anchor: Immobilize/Endurance (Superior)
- Gravitational Anchor: Immobilize/Recharge (Superior)
- Gravitational Anchor: Immobilize/Recharge/Accuracy (Superior)
- Gravitational Anchor: Recharge/Accuracy (Superior)
H
- Harmonized Healing: Endurance
- Harmonized Healing: Endurance/Recharge
- Harmonized Healing: Healing
- Harmonized Healing: Healing/Endurance
- Harmonized Healing: Healing/Endurance/Recharge
- Harmonized Healing: Healing/Recharge
- Hecatomb: Chance for Negative Energy Damage
- Hecatomb: Damage (Superior)
- Hecatomb: Damage/Endurance (Superior)
- Hecatomb: Damage/Recharge (Superior)
- Hecatomb: Damage/Recharge/Accuracy (Superior)
- Hecatomb: Recharge/Accuracy (Superior)
- Hibernation: Accuracy/Endurance
- Hibernation: Accuracy/Recharge
- Hibernation: Accuracy/Sleep/Recharge
- Hibernation: Endurance/Sleep
- Hibernation: Sleep/Range
- Horror: Accuracy/Endurance
- Horror: Accuracy/Fear/Recharge
- Horror: Accuracy/Recharge
- Horror: Endurance/Fear
- Horror: Fear/Range
I
- Impeded Swiftness: Accuracy/Endurance
- Impeded Swiftness: Accuracy/Slow
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Damage/Slow
- Impeded Swiftness: Endurance/Recharge/Slow
- Impeded Swiftness: Range/Slow
- Impervious Skin: Endurance/Recharge
- Impervious Skin: Resistance/Endurance
- Impervious Skin: Resistance/Endurance/Recharge
- Impervious Skin: Resistance/Recharge
- Impervious Skin: Status Resistance
- Impervium Armor: Endurance/Recharge
- Impervium Armor: Psionic Resistance
- Impervium Armor: Resistance
- Impervium Armor: Resistance/Endurance
- Impervium Armor: Resistance/Endurance/Recharge
- Impervium Armor: Resistance/Recharge
- Induced Coma: Accuracy/Endurance
- Induced Coma: Accuracy/Recharge
- Induced Coma: Accuracy/Sleep/Recharge
- Induced Coma: Chance for Recharge Slow
- Induced Coma: Endurance/Sleep
- Induced Coma: Sleep/Range