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===Axes===
 
===Axes===
*'''[[wikipedia:Labrys|Labrys]]''': the term for a double-headed axe (referred to in the game as the '''Legacy Battle Axe'''), the Labrys is of Greek origin and not Scandinavian.  ''Commonly used by: Warriors, Battle Axe-enabled player characters''.
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*'''[[wikipedia:Labrys|Labrys]]''': the term for a double-headed axe (referred to in the game as the '''Legacy Battle Axe'''), the Labrys is of Greek origin.  The "Vikingesque" designs on the blade would not be found on a labrys, which tended to be unornamented. ''Commonly used by: Warriors, Battle Axe-enabled player characters''.
  
 
===Bows and Projectiles===
 
===Bows and Projectiles===

Revision as of 19:49, 22 January 2008

Many of the weapons, equipment, and vehicles found in the hands of the City of Heroes/City of Villains groups and characters are real, though an equal number of them are fictional in origin (but likely based on real-world equipment). This article will not cover clearly fictional items such as Malta Hercules titans, Rikti pylons, or Gold Bricker sonic weapons.

Real-world

Axes

  • Labrys: the term for a double-headed axe (referred to in the game as the Legacy Battle Axe), the Labrys is of Greek origin. The "Vikingesque" designs on the blade would not be found on a labrys, which tended to be unornamented. Commonly used by: Warriors, Battle Axe-enabled player characters.

Bows and Projectiles

  • Shuriken: a traditional Japanese concealed weapon that was generally used for throwing, and sometimes stabbing or slashing an opponent. Though shuriken were not always shaped in the ubiquitous "ninja star" design, it is commonplace in modern times and available to anyone. Shuriken are in use by several hero and villain factions; this power is also available to weapon masters. Commonly used by: various.

Bludgeons

  • Sai: a pointed, rod-shaped baton, with two long, unsharpened projections (called tsuba) attached to the handle. Though in truth this Okinawan weapon is more a baton than a blade, the game versions are bladed and treated as short swords. Commonly used by: Chimera's ninjas, Mastermind ninjas, Tsoo, Dual-bladed player characters.

Disabling Weapons

  • Caltrops: a weapon made up of two (or more) sharp nails or spines arranged in such a manner that one of them always points upward from a stable base. Not meant to be a ranged weapons, these are thrown a short distance to slow down foes. Commonly used by: Knives of Artemis, Device-enabled player characters, Mastermind ninjas, Chimera's ninjas.
  • Taser: an electroshock weapon meant to stun a targeted subject from a distance. The model in the game is similar to that of the X26 taser. It should be noted that the version that would likely be used by Malta and device-enabled characters would be the military-issued M26 taser (which is pistol-shaped) rather than the compact flashlight design of the civilian X26. Commonly used by: Malta, Device-enabled player characters.

Equipment

  • Laser sight: a small, usually visible-light laser placed on a handgun or rifle aligned to emit a beam parallel to the barrel. Used for aiming, there are several versions of this equipment. While the ones used by Council and Fifth Column robots and the various guns are built-in, the compact version attached to the "Revolver with Laser sight" and "Tactical sidearm" is likely a diode-pumped solid-state laser. Commonly used by: Council, Fifth Column, Malta, Mastermind thug player characters.
  • Night vision goggles: an optical instrument that allows images to be produced in levels of light approaching total darkness. Commonly used by: Knives of Artemis, Malta.
  • Pickelhaube: a spiked helmet worn in the 19th and 20th century, most closely associated with the Prussian military. This is the standard helmet for many of Nemesis' troops. Commonly used by: Nemesis.

Firearms

  • Desert Eagle: referred to in the game as the "Semi-auto", this is a large caliber gas-operated semi-automatic pistol known for its power and destructiveness. The mesh in the game is apparently based on the .50 caliber model. Commonly used by: various.
  • Revolver: a repeating firearm that consists of multiple chambers in a revolving cylinder and at least one barrel for firing. There is more than one type used in the game.
    • Basic model: this is the most basic firearm, meant to represent the "Saturday night special". The game uses a simple mesh for this weapon, so it's impossible to determine the model the developers used, or even if they used one. Commonly used by: various.
    • Magnum revolver: a more powerful variant with a longer barrel, this version is likely based on the Colt Anaconda. Commonly used by: Mastermind thugs.
  • Uzi submachine gun: a family of guns that started with a compact, boxy, and lightweight submachine gun. There is more than one type used in the game.
    • Basic model: the traditional, ubiquitous Uzi is used by several factions in the game. Commonly used by: various.
    • Mini Uzi: a scaled-down version of the Uzi, this is primarily used by Mastermind thugs as a part of the "Equip Thugs" upgrade. Commonly used by: Mastermind thugs.

Incendiary Weapons

  • Dynamite: an explosive based on the explosive potential of nitroglycerin, usually found compressed into a cylindrical shape and wrapped in paper. Several of these, tied together and lit with a fuse, are the preferred weapons of Scrapyarder demolitionists. Commonly used by: Scrapyarders.
  • Grenade: a small hand-held anti-personnel weapon designed to be thrown and then explode after a short time. There are several types used in the game:
    • Percussion grenade: meant to do damage to opponents, this version detonates on impact with a target. Commonly used by: Council, Fifth Column.
    • Stun grenade: also known as "flashbang grenades", these are used to confuse, disorient, or distract a potential threat and can seriously degrade combat effectiveness of affected personnel for up to a minute. Note that a slightly weaker version of this weapon, the Flashbang grenade, is available as a temporary power. Commonly used by: Malta, temporary-powered player characters.
  • Molotov cocktail: a glass bottle containing gasoline fuel with a fuse consisting of a fuel-soaked rag held in place by the bottle's stopper. An easy-to-make incendiary weapon used by many low-level gangs. Commonly used by: Hellions, Mastermind thugs.

Swords and Daggers

  • Broadswords: in modern usage, "broadsword" inappropriately refers to a category of swords, specifically those designed for cutting and slashing attacks. Several of these are found in the game:
  • Japanese swords: the nihontō is a traditional sword of Japan, categorized into several types according to size and build. Several of these are found in the game:
    • Katana: a straight edge longsword. It should be noted that the "Tsoo katana" weapon available to players is treated as a broadsword and not as a katana. Several heroes, villains, factions and player characters have the ability to use this weapon. Commonly used by: various.
    • Ninjatō: referred to in the game as the Ninja blade, these blades were slightly shorter than other Japanese longswords, allowing for faster strikes. Commonly used by: Mastermind ninjas, Katana-enabled player characters, Dual-bladed player characters, Ninja blade-enabled player characters.
  • Scimitar: a sword with a curved blade design finding its origins in the Middle East. There are many examples in the game:
    • Khopesh: the Egyptian name of the Canaanite "sickle-sword", its origins can be traced back to third millennium Sumer. Though it predates (and is unrelated) to the scimitar class of swords, this blade tends to be grouped in with them. Commonly used by: Broadsword-enabled player characters.
    • Saif: simply called a Scimitar in-game, these blades are single-handed swords, sporting a single edged, variably curved blade, with a false edge at the tip. Commonly used by: Dual-bladed player characters.
  • Shortsword: a sword shorter than the "standard" ones but yet longer than a dagger. A few examples exist in the game:
    • Falcata: a one-edged blade, pitching forward towards a concave point on the lower part of the sword and convex on top. This allows the sword to deliver a blow with the momentum of an axe while maintaining the cutting edge of a sword. It should be noted that the model used in the game is erroneous; the concave part of the sword is towards the weilder vice the opponent.[1] Commonly used by Dual-bladed player characters.
    • Gladius: the short sword used by Roman troops, the version in the game is nearly double the length of actual examples. In design, the game model is closest to the Gladius Pompeianus, which is the longest known example. Commonly used by: Broadsword-enabled player characters.
    • Kopis: an ancient Greek single-edged sword with a heavy forward-curving blade, designed for delivering strong cleaving blows. Commonly used by: Snakes.

Vehicles

  • Helicopters: the helicopters used by Longbow and Vanguard forces are of two different makes:
    • Mi-17: this variant of the Mi-8 Hip is used primarily for troop and cargo transport. Considering the missions traditionally undertaken by both groups, the particular models used would likely be the heavily-armored Mi-171Sh variant.
  • PPD Police Vehicles: Paragon City's police forces use several familiar vehicles to carry out their duties.
    • Ford Crown Victoria Police Interceptor: though not officially referred to in such in the game, this vehicle, used by many North American police agencies, is most likely the model referenced for the standard police cruiser.
    • PPD SWAT van: These vehicles are made by several different manufacturers but share similar designs, the most common of which is the Ford Econoline. The game uses a generic mesh for this vehicle, making it difficult to determine the model the developers used or if one was used at all.

Fictional

Bows and Projectiles

  • Exploding Shuriken: While the Bo-shuriken design would lend itself better to this than the ninja star, either would be very unstable for such use. In use by several hero and villain factions, this power is also available to weapons masters as well. Commonly used by: various.

Disabling Weapons

  • Hand grenades: the following are fictional variants of grenades:
    • Sonic grenade: similar in intent to the above mentioned stun grenade, this version simply emits a loud sound, distracting (lowering resistance) of the target. In real-world applications, this is already built into the stun grenade in addition to its blinding properties. Commonly used by: Gold Brickers.
    • Web grenade: a hand-held grenade variant which on contact releases a webbing compound designed to entangle (immobilize) an opponent. Similar weapons have been developed for launchers, though not on a hand-held scale and with the intent to completely ensnare, not entangle, a target. Used by several factions in the game as well as Device-enabled player characters, this weapon is also available as a temporary power. Commonly used by: various.

Firearms

  • Match compensator: a sleek, advanced high-caliber semi-auto pistol with a built-in laser sight and (presumably) a compensator, firing specialized ("matched") bullets for heightened accuracy. The mesh used is an original one, but shares design similarities to the ubiquitous Browning M1911. Though how the Match Compensator originates in the COX universe is unknown, it is used by several factions in the game, as well as being made available to players as a weapons customization. Commonly used by: various.
  • Storm rifle: a long barreled weapon with a bayonet affixed at the end. Similar in design to a blunderbuss, the weapon is far more accurate, firing compact high-explosive and/or chemical warfare shells. Commonly used by: Nemesis.
  • Tactical sidearm: a semi-auto pistol with a scope, silencer and a laser sight favored by Malta Gunslingers. It should be noted that though the weapon has a laser sight, the version used by the Malta does not emanate a beam. Due to the simplicity of the mesh, it is difficult to tell if a reference was used, though it shares design similarities to the fully-outfitted Heckler & Koch Mark 23 used by US Special Forces. Commonly used by: Malta, Mastermind thug player characters.

Swords and Daggers

  • Arabian scimitar: though it would seem as though this sword is real, the truth is that the "ubiquitous" large-bladed scimitar is fictional in origin and a product of Hollywood fantasy, closer in reality to cutlasses and dao swords. Scirocco's sword is also of this type, as are the flame swords used by fire manipulators. Commonly used by: Fire manipulation-enabled characters, Broadsword-enabled player characters.


Equipment

Vehicles

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    • Bayonet is still in use as the standard hand to hand combat weapon for the troop of the Nemesis Army.
    • Daggers are used mostly by mystical groups.
    • Handclaws are used by groups such as the Tsoo Bronze Leopard school, the street gang of the Praetorian Bobcat and even the Arachnos Blood Widows.
    • Kama is another of the weapons also almost exclusively used by the Tsoo.
    • Machete is the standard hand to hand weapon of the mercenaries Sky Raiders, also used by some Luddites.
    • Shillelagh are used by some Luddites.
    • Tomahawks are found in the hands of the undead soldiers of the Banished Pantheon.
  • Ranged weapons
    • Darts are used often by the same groups which use shurikens. Rather than hurt the darts, instead, tend to poison or sleep the target.
    • Long bow is the only kind of bow currently in game. Found in the hands of foes with a stealthy nature or medieval/mythic background, or even in the hands of street gangs with old ages tastes such as The Warriors. Also, bows are the signature weapon of the group Wyvern, but I'm not sure about the kind of bows this group use.
    • Crosssbow can be found often in the hands of the same groups which use long bows, and for the same reasons. Also used by Knives of Artemis.
  • Firearms
    • Shotguns can be found commonly in the hands of high rank members of street gangs or low level paramilitary. This is a potent, destructive weapon designed for close combat range, do not confuse it with a rifle.
    • Thompson submachinegun this 30s' classical is found in the hands of the Family thugs exclusively. Often shown with the bulky and unpractical drum magazine.
    • Muskets are another of those old-fashioned weapons the corpses of the Banished Pantheon use exclusively. Anyways the weapon more than a musket looks like a pistol.
    • MP5 Submachinegun often fills the role of Advanced Submachinegun in game. Used by paramilitary forces, mercenaries and well-funded security forces.
    • Lee-Enfield Rifles are used by the poor souls the Banished Pantheon uses as reanimated corpses. Despite the name, the model looks much more like an Enfield rifle.
    • M16 Assault Rifle is the rifle found in game fulling the role of Assault Rifle. It is always presented with what appears to be an grenade launcher below the barrel. Despite of this, many enemies don't use any kind of grenades and fire the rifle only. Found in the hands of high level members of street gangs, private security forces and the Paragon SWAT among others.
    • SCAR assault rifle is a last generation assault rifle which can be found exclusively in the hands of the Paragon Police Ghosts.
    • Gatling Gun A miniaturized version of this weapon is used by the Nemesis Support Troops, in a strange weapon which combines both a flamethrower and a Gatling gun.


  • Equipment
    • The helicopters used by Longbow to go and come from disputed (PvP) zones seem to be russian Mil Mi-8. Besides, during one of the missions from Peter Themari in City of Villains your character will be sent to Skyway City to save Olivia Darque. There you can see the Blood Bay helicopter: For some reason, the model is not a Mil Mi-8, but a fearsome Mil Mi-24.

\TO REMAIN ON INGAME REFERENCES PAGE\

  • Talsorian: monomolecular blades used by the Vanguard. This name is a nod to R. Talsorian Games, who publish numerous role-playing game books and accessories. [2]