Difference between revisions of "Invention Temporary Powers"
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(Needs icons and crafting requirements for two of them. I put the Revolver requirements from memory, might be wrong. I sorted them in the same order as they appear in Wentworths.) |
m (+ Category. I always forget those.) |
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{{PowerBox|Icon=Temporary_ResonanceDisrupter.png|Name=Ethereal Shift|Effect=Self Intangible|Desc=You can shift yourself into the Ethereal Plane. Althought you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Once activated, you will remain shifted for 30 seconds. You cannot rest on the Ethereal Plane. You may only use this ability once.}} | {{PowerBox|Icon=Temporary_ResonanceDisrupter.png|Name=Ethereal Shift|Effect=Self Intangible|Desc=You can shift yourself into the Ethereal Plane. Althought you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Once activated, you will remain shifted for 30 seconds. You cannot rest on the Ethereal Plane. You may only use this ability once.}} | ||
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+ | [[Category:Invention System]] |
Revision as of 22:20, 6 April 2007
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Overview
The Invention System includes recipes for several Temporary Powers. They are rare recipes part of Pool A, and always drop at level 10, no matter what level was the critter that dropped it.
St. Louis Slammer
- Salvage required: (unknown)
- Crafting price: (unknown)
Gabriel's Hammer
- Salvage required: (unknown)
- Crafting price: (unknown)
Gabriel's Hammer Melee Smash, High Dam, Knockback This heavy, but unwieldy and slow sledgehammer can knock down foes. It can be used 30 times before it breaks. |
Revolver
- Salvage required: Boresight, Polycarbon (needs confirmation)
- Crafting price: 10,000 inf. (needs confirmation)
Ethereal Shift
- Salvage required: Alchemical Gold, Living Tattoo, Rune
- Crafting price: 10,000 inf.