Difference between revisions of "Enhancement Set Bonuses"
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== Bonuses, Restrictions, and ED == | == Bonuses, Restrictions, and ED == | ||
− | An Enhancement's level affects the strength of its basic enhancement bonus, | + | An Invention Enhancement's level affects the strength of its basic enhancement bonus. For IOs that provide a special benefit instead, such as Stealth or a chance of causing extra damage, the benefit's strength may depend on the level or Archetype of the character, but the Enhancement's level doesn't matter. Set bonuses are always the same and aren't affected by any of these factors. |
Each set has three to six different Enhancement versions. Multiples of the same set and version Enhancement cannot be slotted into one power, although they can be spread across multiple powers. Multiple distinct partial sets can also be slotted into one power, and will all give partial set benefits. | Each set has three to six different Enhancement versions. Multiples of the same set and version Enhancement cannot be slotted into one power, although they can be spread across multiple powers. Multiple distinct partial sets can also be slotted into one power, and will all give partial set benefits. | ||
− | While a character can slot the same (full or partial) set multiple times in different powers, he cannot benefit from more than five copies of any one set bonus of the exact same attribute and amount. This is a stronger restriction than simply limiting | + | While a character can slot the same (full or partial) set multiple times in different powers, he cannot benefit from more than five copies of any one set bonus of the exact same attribute and amount. This is a stronger restriction than simply being limiting to five copies of each set. It means that if two different sets give the same size bonus to the same thing, the character can't get more than 5x that bonus even if he uses a mix of sets. |
: '''Example:''' The [[Kinetic Combat]] set can give +1.5% Max Health and +3.3% Immobilization Resistance. The [[Mako's Bite]] set can give +1.5% Max Health and +2.75% Immobilization Resistance. If a character slots four partial sets of both, he will receive the full total of 24.2% Immobilization Resistance but only +7.5% Max Health because he cannot get more than five Max Health bonuses of exactly +1.5%. | : '''Example:''' The [[Kinetic Combat]] set can give +1.5% Max Health and +3.3% Immobilization Resistance. The [[Mako's Bite]] set can give +1.5% Max Health and +2.75% Immobilization Resistance. If a character slots four partial sets of both, he will receive the full total of 24.2% Immobilization Resistance but only +7.5% Max Health because he cannot get more than five Max Health bonuses of exactly +1.5%. | ||
− | [[Enhancement Diversification]] applies as it does with all Enhancements, based on the total amount of bonus from the Enhancements themselves. | + | There is one slight further wrinkle to this limit of five. Special benefits are tracked separately from set bonuses and from each other, based on the name of the IO providing them. For instance, a character can benefit from up to five special benefits of [[Luck of the Gambler: Defense/Increased Recharge Speed]], which gives a global +7.5% bonus to Recharge Rate, as well as up to five set bonuses of +7.5% Recharge. If there were another special IO that also gave +7.5% Recharge, that character could benefit from up to five copies of that one as well. |
+ | |||
+ | [[Enhancement Diversification]] applies as it does with all Enhancements, based on the total amount of bonus from the Enhancements themselves. Neither special benefits nor set bonuses are affected by ED. | ||
== Basic Bonus Values == | == Basic Bonus Values == |
Revision as of 10:56, 16 July 2007
Parent Article: Invention Origin Enhancement Sets
Overview
Set bonuses are earned from slotting more than one distinct Enhancement from the same set into the same power. Set bonuses apply to the character at all times, regardless of the power into which the set is slotted.
Bonuses, Restrictions, and ED
An Invention Enhancement's level affects the strength of its basic enhancement bonus. For IOs that provide a special benefit instead, such as Stealth or a chance of causing extra damage, the benefit's strength may depend on the level or Archetype of the character, but the Enhancement's level doesn't matter. Set bonuses are always the same and aren't affected by any of these factors.
Each set has three to six different Enhancement versions. Multiples of the same set and version Enhancement cannot be slotted into one power, although they can be spread across multiple powers. Multiple distinct partial sets can also be slotted into one power, and will all give partial set benefits.
While a character can slot the same (full or partial) set multiple times in different powers, he cannot benefit from more than five copies of any one set bonus of the exact same attribute and amount. This is a stronger restriction than simply being limiting to five copies of each set. It means that if two different sets give the same size bonus to the same thing, the character can't get more than 5x that bonus even if he uses a mix of sets.
- Example: The Kinetic Combat set can give +1.5% Max Health and +3.3% Immobilization Resistance. The Mako's Bite set can give +1.5% Max Health and +2.75% Immobilization Resistance. If a character slots four partial sets of both, he will receive the full total of 24.2% Immobilization Resistance but only +7.5% Max Health because he cannot get more than five Max Health bonuses of exactly +1.5%.
There is one slight further wrinkle to this limit of five. Special benefits are tracked separately from set bonuses and from each other, based on the name of the IO providing them. For instance, a character can benefit from up to five special benefits of Luck of the Gambler: Defense/Increased Recharge Speed, which gives a global +7.5% bonus to Recharge Rate, as well as up to five set bonuses of +7.5% Recharge. If there were another special IO that also gave +7.5% Recharge, that character could benefit from up to five copies of that one as well.
Enhancement Diversification applies as it does with all Enhancements, based on the total amount of bonus from the Enhancements themselves. Neither special benefits nor set bonuses are affected by ED.
Basic Bonus Values
Each bonus has a power level. Generally, the higher level sets give bigger bonuses. The bonuses in the tables on the Invention Origin Enhancement Sets page are color coded to show what level they belong to. Generally, the colors are selected to follow the Con System that regular players should be well familiar with. Bonus strength is in relation to Level One (base) bonuses.
Level | Color | Bonus Strength |
---|---|---|
One | Green | 100% (Base) |
Two | Blue | 150% |
Three | Black | 200% |
Four | Orange | 250% |
Five | Red | 300% |
Six | Purple | 350% |
Seven | Purple | 400% |
Levels 6 and 7 bonuses are coded for in the code, but not sets have been established yet that actually use them.
Base Values
WARNING. The source of this data is the text descriptions of them from the game data files. This is in contrast to the rest of the data which is believed to have come from the data itself. Having come from descriptions, and not in-game data collection, adds another level of inaccuracy to the numbers, even beyond the fact that most of this data is likely to change as the system completes development. Please keep this in mind when you use this data. Also, see the talk page for an explanation of the value given for the +Endurance bonus.
Below are the Level One base values for the set bonuses. Multiply this value by the multiplier for the level of the bonus to get the actual bonus value.
Bonus Type | Base Strength |
---|---|
Immob Res | 1.10% |
Sleep Res | 1.10% |
Fear Res | 1.10% |
Confuse Res | 1.10% |
Hold Res | 1.10% |
Stun Res | 1.10% |
Immob Dur | 2.00% |
Sleep Dur | 2.00% |
Fear Dur | 1.10% |
Confuse Dur | 1.00% |
Hold Dur | 1.00% |
Stun Dur | 1.00% |
Improved Slow | 1.00% |
+Health | 0.75% |
+Accuracy | 2.50% |
+Endurance | 0.90% |
+AoE Def | 1.25% |
+Melee Def | 1.25% |
+Ranged Def | 1.25% |
+Cold Def | 1.25% |
+Cold Res | 1.25% |
+Smashing Def | 1.25% |
+Smashing Res | 1.25% |
+Lethal Def | 1.25% |
+Lethal Res | 1.25% |
+Fire Def | 1.25% |
+Fire Res | 1.25% |
+Energy Def | 1.25% |
+Energy Res | 1.25% |
+Negative Energy Def | 1.25% |
+Negative Energy Res | 1.25% |
+Pos/Neg Def | 0.63% |
+Pos/Neg Res | 0.63% |
+Psionic Def | 1.25% |
+Psionic Res | 1.25% |
+Toxic Res | 1.25% |
+Fire/Cold Def | 0.63% |
+Fire/Cold Res | 0.63% |
+Smashing/Lethal Def | 0.63% |
+Smashing/Lethal Res | 0.63% |
+Toxic/Psionic Res | 0.63% |
+Damage | 1.00% |
Debt Protection | 1.00% |
-Recharge Time | 2.50% |
Improved Heal | 2.00% |
Improved Knockback | 2.00% |
+Recovery | 1.00% |
+Regeneration | 4.00% |
+RunSpeed | 2.00% |
+SpeedFlying | 2.00% |
+SpeedJumping | 2.00% |
+Movement Speed | 2.00% |