Difference between revisions of "Hero (Enemy)"
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'''Heroes''' are extremely powerful entities. They [[Con System|con]] +5 to their level. Their HP are usually in the tens of thousands (ten times that of standard bosses), substantial regeneration and recovery, high damage, and have [[Purple Triangles|a cycling period of near-immunity]] to all [[Status Effect]]s except [[Sleep]] and [[Immobilize|Immobilization]]. Approach with extreme caution and several teammates. | '''Heroes''' are extremely powerful entities. They [[Con System|con]] +5 to their level. Their HP are usually in the tens of thousands (ten times that of standard bosses), substantial regeneration and recovery, high damage, and have [[Purple Triangles|a cycling period of near-immunity]] to all [[Status Effect]]s except [[Sleep]] and [[Immobilize|Immobilization]]. Approach with extreme caution and several teammates. | ||
− | Heroes are basically [[Archvillain|Archvillains]], only with a ''Hero'' identifier, thus, they use the same debuff tables, and will spawn as weaker [[Elite Boss]]es against teams which are small and/or using low [[notoriety]] settings. | + | Heroes are basically [[Archvillain|Archvillains]], only with a ''Hero'' identifier, thus, they use the same debuff resistance tables, and will spawn as weaker [[Elite Boss]]es against teams which are small and/or using low [[notoriety]] settings. |
Revision as of 08:48, 5 September 2008
Heroes are extremely powerful entities. They con +5 to their level. Their HP are usually in the tens of thousands (ten times that of standard bosses), substantial regeneration and recovery, high damage, and have a cycling period of near-immunity to all Status Effects except Sleep and Immobilization. Approach with extreme caution and several teammates.
Heroes are basically Archvillains, only with a Hero identifier, thus, they use the same debuff resistance tables, and will spawn as weaker Elite Bosses against teams which are small and/or using low notoriety settings.