Difference between revisions of "Dr. Quaterfield Task Force"
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− | With the information your force has gathered, we've been able to locate both sides of Crey's undetectable portal. The plan is to send your team in to these bases and | + | With the information your force has gathered, we've been able to locate both sides of Crey's undetectable portal. The plan is to send your team in to these bases and capture them, ending the threat of Crey and Nemesis in this dimensions. This will mean strikes against several separate bases, and I doubt any of them will be easy. |
We've come up with a way to shut down their portals, but you'll need to get inside a base in order to do it. There should be two computer terminals governing their portal control systems. You'll need to activate them both at the same time in order to shut down the portal. You'll also need to capture or defeat the base's leader to prevent him from re-activating the portal system. | We've come up with a way to shut down their portals, but you'll need to get inside a base in order to do it. There should be two computer terminals governing their portal control systems. You'll need to activate them both at the same time in order to shut down the portal. You'll also need to capture or defeat the base's leader to prevent him from re-activating the portal system. |
Revision as of 21:56, 31 May 2008
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Overview
The Dr. Quaterfield Task Force is a hero Task Force that is part of the Shadow Shard storyline. The Task Force is started off by Dr. Quaterfield in Firebase Zulu. Many of the missions take place in the Shard, but a few are placed in Paragon City itself.
There are three other Shadow Shard Task Forces: the Faathim the Kind Task Force, the Justin Augustine Task Force, and the Sara Moore Task Force.
Explorers and Exploiters | |
---|---|
Contact | Dr. Quaterfield |
Zone | Firebase Zulu |
Minimum Size | 8 players |
Coordinates | (6461, 1092, 1880) |
Level Range | 40-44 |
Badge | Portal Smasher |
Enemy Groups |
Soldiers of Rularuu Crey Nemesis Circle of Thorns |
Contents
- 1 Overview
- 2 Missions
- 2.1 Fight Rularuu around Foxtrot
- 2.2 Examine creatures at Bravo
- 2.3 Defeat Rularuu at X-Ray
- 2.4 Defeat Rularuu, Crey
- 2.5 Defeat Crey Leader & guards
- 2.6 Defeat Crey around Zulu
- 2.7 Defeat Crey base leaders
- 2.8 Defeat all Crey at base
- 2.9 Defeat all Crey at base
- 2.10 Defeat all Crey at base
- 2.11 Defeat Crey base leaders
- 2.12 Defeat Crey base leaders
- 2.13 Defeat all enemies in base
- 2.14 Defeat negotiators
- 2.15 Defeat all Nemesis Army in base
- 2.16 Defeat Nemesis base leaders
- 2.17 Defeat Portal base boss
- 2.18 Defeat all Crey
- 2.19 Defeat Portal base boss
- 2.20 Defeat Portal base boss
- 2.21 Defeat Portal base boss
- 2.22 Defeat all Escaped Rularuu
- 2.23 Souvenir
Missions
Fight Rularuu around Foxtrot
Briefing
This 'Shadow Shard', as the natives call it, is a dangerous place. We've already learned that the hard way in our time here. We need to have people in the field, but the dangers here make this a hazardous place at best. And when it's at its worst, well, it's downright murderous.
What I need your help on is to make sure it doesn't claim any more of my people's lives. We've recently had several of our field science teams disappear. This time, though, we received a radio transmission from one of them, and it looks like they are in dire trouble. I've outlined a plan to get them to safety, but we're going to need your help if those men and women are going to have a chance.
The science team who sent the distress call was out around Point Foxtrot. General Hammond sent a rescue team after them, but they couldn't get through the local creatures to extract the scientists. That's where your Task Force comes in. The first phase is for your Task Force to lower the number or Rularuu creatures on and around Point Foxtrot. Once their numbers are down, you'll be able to move in and get those people out of there.
Mission Objective(s)
- Fight Rularuu around Foxtrot
- Defeat 50 Soldiers of Rularuu
Mission Objective(s)
- Rescue exploration team
- 7 explorers to rescue
Debriefing
Examine creatures at Bravo
Briefing
There have been reports from patrols around Point Bravo that some of the local creatures have been seen with bits of new technology. They may have scavenged them from these mysterious research teams like the one Dr. Fibes and his people claimed to have seen. I need Task Force to examine the Shard Creatures around Point Bravo to see if they've encountered these unknown visitors.
The Shard creatures aren't going to let you get close to them without a fight. Good luck.
Mission Objective(s)
- Examine creatures at Bravo
- Defeat 50 Soldiers of Rularuu
Notable NPCs
- None
Debriefing
Defeat Rularuu at X-Ray
Briefing
We may have to wait a while before continuing the Crey investigation. Another science team went missing, this time out at point X-Ray. They may be in worse trouble, though. The last transmission we got from them sounded like it was in the middle of a war zone.
Okay, Task Force, this operation will follow the same plan as the last rescue. First, you'll need to engage the Rularuu around Point X-Ray to clear the area, then you'll go to the research team's last known location and extract them. I know you can handle it.
Mission Objective(s)
- Defeat Rularuu at X-Ray
- Defeat 50 Soldiers of Rularuu
You have thinned the numbers of Rularuu at point X-Ray.
Mission Objective(s)
- Rescue the Explorers
- 9 explorers to rescue
Notable NPCs
- None
Debriefing
Defeat Rularuu, Crey
Briefing
We got the autopsies back on the soldiers you found. They were killed by Crey weaponry. Now, I'm sure you've had run-ins with Crey in the past, but this time it may not actually be their fault.
First of all, Crey has no way to access the Shadow Shard without going through the portal at Firebase Zulu. Secondly, there are some creatures out there who can mimic all kinds of things, and we know that the Rularuu are intelligent. They might have learned to use or mimic Crey technology, which could be an even greater threat. So, the next step is trying to prove if this was actually Crey.
Your goal is to look for any signs of Crey activity in the area around Fire Base Zulu. Scour the area, look everywhere in this zone. If you can find proof positive that Crey is here, then we can start to figure out how they got here. You'll also need to tangle with the Rularuu to either prove or disprove that they might have acquired or learned to mimic Crey technology themselves.
Mission Objective(s)
- Defeat Rularuu, Crey
- Defeat 25 Soldiers of Rularuu and 25 Crey
Notable NPCs
- None
Debriefing
Defeat Crey Leader & guards
Briefing
General Hammond is talking to the UN about the evidence you gathered about Crey's illegal presence here. In the meantime, we've had a lucky break. You remember those explorers who were still missing, the ones who may have been kidnapped? Well, one of the locals who just came and told us that she'd seen people meeting their description being taken to a location on Point Tango. According to the witness, those scientists were under guard by what sounds like Crey troops. This could be a chance to get the rest of my people back safely, and prove that Crey's up to no good out here.
I had a team of Hammond's scouts confirm the location, but it looks like it's going to be dangerous in there. You'll need to rescue all of the explorers and take out the enemy leader to prove it was Crey.
Mission Objective(s)
- Defeat Crey Leader & guards
- 5 explorers to rescue
Notable NPCs
- Mr. Paget (Paragon Protector)
Debriefing
Defeat Crey around Zulu
Briefing
Crey Enterprises is denying all knowledge of any illegal presence in the Shadow Shard, but everyone knew that was coming. In the meantime, we need to know what they're doing here and what their objectives are. To that end, I want you to go looking for them in the Shard.
Take on any Crey forces you find around the Fire Base Zulu area. You might want to concentrate your search around Point Echo, there have been a lot of reports that might be Crey troops up there.
Mission Objective(s)
- Fight Crey around Zulu
- Defeat 50 Crey
Notable NPCs
- None
Debriefing
Defeat Crey base leaders
Briefing
General Hammond has seen fit to put further investigation into Crey's presence under my command, since it's a science-based threat. That's a vote of confidence not just in me, but in your work and skill. Now we have to show him that trust is well placed.
Okay, Task Force, all of your hard work is starting to pay off. With the information you've captured from Crey patrols and our own sources among the locals, we've been able to locate a series of caverns where Crey have been organizing some of their patrols around Point Echo. They don't know we know this, so a well-timed strike there could get a lot of information.
Your main objective in this one will be to take out the base's leadership. Those are the ones who'll have the information we're looking for.
There may also be other information and samples that Crey have gathered, capturing those will be highly advantageous, but not necessary for victory.
Mission Objective(s)
- Defeat Crey base leaders
Notable NPCs
- None
Debriefing
Defeat all Crey at base
Briefing
With the information you've uncovered, we've been able to locate 4 Crey bases operating in our area. We have to shut these bases down, and I think you can handle it. Are you ready?
You'll need to hit hard. Your primary objective is to shut these bases down. Whatever Crey's up to, they must be stopped. After you've taken out this base, come back and I'll have the next target ready for you.
Mission Objective(s)
You're here for one purpose: To shut down Crey's plans.
- Defeat all Crey at base
Notable NPCs
- None
Debriefing
Defeat all Crey at base
Briefing
I've got the location for the next known Crey base ready for you. This one may be tougher. Crey's sure to have noticed losing both their forward outpost and that last research base. They may not known what to expect, but they're sure to be expecting something.
Just like last time, your goal is to take out everyone in that base. General Hammond's men and my scientists can scour the place for information afterwards, but you'll need to put an end to Crey's machinations first.
Mission Objective(s)
This research base has been protected by concrete and the native rock of the Shadow Shard. it's safe from the Rularuu, but not from you.
- Defeat all Crey at base
Notable NPCs
- Dr. Wainscott
Debriefing
Defeat all Crey at base
Briefing
We've got coordinates for the third Crey base we've discovered ready for you.
After this one, there's one more base we know about in the Shadow Shard. I'm starting to wonder how many more there are that we don't know about. And how they're all being supplied.
Your mission is once again to take it out. You'll need to defeat every Crey researcher and guard at the installation. I know you can do it.
Mission Objective(s)
- Defeat all Crey at base
Notable NPCs
- Dr. Bounder
Debriefing
Defeat Crey base leaders
Briefing
This is the last of the Crey bases you need to strike, but this is also the largest. We're hoping that this is their main supply base. If it is, then taking it out will shut Crey down in the Shadow Shard for the foreseeable future. If it isn't, then at least we'll know that there's going to be a lot more to do.
Your goals are a little different this time. First, you'll need to concentrate just on capturing the base's leadership. I'm sure you can handle that. Secondly, I also need you to search for some kind of records or manifests that will either prove or disprove that this is Crey's main base. And finally, if it is their main base, find out how they're getting to the Shadow Shard.
Mission Objective(s)
This is the last of the Crey bases you learned about. Even so, something tells you that it won't be the end of their presence in the Shadow Shard.
- Defeat Crey base leaders
- Search for clues
Notable NPCs
- Dr. Salad
Debriefing
Defeat Crey base leaders
This mission is in Founders' Falls.
Briefing
With Crey's operations inside the Shadow Shard crippled by your work, we now have a chance to figure out how they got into the Shard in the first place. Access to this dimension is highly restricted, and Crey haven't been issued any permits to conduct research here. If they'd used stolen portal technology, then Portal Corp's detectors would have spotted them. This leaves some unpleasant possibilities that need to be investigated. Our first step is to take the fight back to Crey. Information you've recovered shows that Crey's transfered samples they collected in the Shadow Shard back to Paragon City. recovering those samples is top priority, and hopefully we'll be able to find some leads there that could tell us how they're crossing dimensions.
We've got a location where we think Crey's holding some of their illegally obtained samples. We don't think they'll be expecting you, so they won't be able to hide or destroy any of their records. Your goals are to take out the base's leadership, recover the samples Crey Industries obtained from the Shadow Shard Crey, and look for clues that could tell us how Crey's getting to the Shadow Shard in the first place.
Mission Objective(s)
This Crey facility was supposed to have been shut down due to Crey's legal troubles. It looks like you're going to have to serve them the eviction notice.
- Defeat Crey base leaders
- 8 samples, Search for clues
Notable NPCs
- Dr. Hwang
Debriefing
Defeat all enemies in base
This mission is in Brickstown.
Briefing
We now know that Crey is using a new type of portal technology that we can't trace. In order to defeat it, we have to learn more about it. To do that, I'm sending you to another Crey base in Paragon City that recently received shipments from the other base you took out.
Crey may be aware that you're coming this time, so you'll need to do a thorough sweep of the lab. Look for anything that could tell us where they got this new portal technology from.
Mission Objective(s)
The moment you step into the lab, you hear cries and sounds of battle. What could be going on?
- Defeat all enemies in base
- Find information, Countain Creatures
Notable NPCs
- Dr. Blenkinship
Debriefing
Defeat negotiators
This mission is in Peregrine Island.
Briefing
Your hard work has won us a lot of battles, Task Force, but we're only just starting to see what the real threat looks like. Somehow, Crey's gotten hold of Nemesis Army plans for an untraceable portal device. We don't know if they stole that technology, bought it, or traded it for something, and it's vital that we find out the truth.
information found in one of the bases you captured has let us locate where a meeting is going to take place between Crey representatives and negotiators from the Nemesis Army. It's a front company in Paragon City, and it's sure to be well defended.
The meeting will be taking place under cover of a normal-looking business, but don't let that fool you. There will probably be some of Nemesis' automatons out in front to make it look normal, but your goal is to capture the negotiators and their documents.
Mission Objective(s)
The offices of this supposed law firm have a distinctly unused feel to them.
- Defeat negotiators
- Find information
Notable NPCs
- None
Debriefing
Defeat all Nemesis Army in base
Briefing
General Hammond ran the information you recovered through several Nemesis experts, and they think it's legitimate. I borrowed some of the mainframes we have running simulations and had them figure out the most likely positions of the Nemesis Army's bases around Fire Base Zulu. General Hammond has given me the okay to send a team against one of them, as long as that team is Task Force. I couldn't agree more.
This is a probing strike, an experimental attack to see if our calculations are right and that this isn't a Nemesis Army trap. Your goal is to take out all the personnel in a small observatory base out at Point Sierra. This one shouldn't be that complex, just shut the base down and you're done.
Mission Objective(s)
The moment you step inside you know that your intelligence was correct. This is definitely a Nemesis base.
- Defeat all Nemesis Army in base
Notable NPCs
- None
Debriefing
Defeat Nemesis base leaders
Briefing
We've got coordinates for another Nemesis Army base in the Shadow Shard. This one is on Point Alpha, within fast striking range of Fire Base Zulu. That alone makes taking this base out imperative.
Your objective will be to defeat and capture the base's leadership. In addition, Hammond's scouts think this place may have valuable information, so see what you can find. There's also a possible complication: The Rularuu have been seen massing around this Nemesis base. They may be getting ready to make an attack of their own, so be careful.
Mission Objective(s)
You know that something is wrong the moment you enter the base. Signs of battle show that the Rularuu are already here!
- Defeat Nemesis base leaders
- Locate Information, Contain Creatures
Notable NPCs
- None
Debriefing
Defeat Portal base boss
Briefing
With the information your force has gathered, we've been able to locate both sides of Crey's undetectable portal. The plan is to send your team in to these bases and capture them, ending the threat of Crey and Nemesis in this dimensions. This will mean strikes against several separate bases, and I doubt any of them will be easy.
We've come up with a way to shut down their portals, but you'll need to get inside a base in order to do it. There should be two computer terminals governing their portal control systems. You'll need to activate them both at the same time in order to shut down the portal. You'll also need to capture or defeat the base's leader to prevent him from re-activating the portal system.
Mission Objective(s)
There's a spicy tang in the air. Smells like someone brought take-out from City of Gyros across the dimensional barrier.
- Defeat portal base boss
- 2 portal computers
Notable NPCs
- None
Debriefing
Defeat all Crey
Two simultaneous computers to click.
Briefing
Mission Objective(s)
Notable NPCs
- None
Debriefing
Defeat Portal base boss
This mission is in Founders' Falls
Four simultaneous computers to click.
Briefing
Mission Objective(s)
Notable NPCs
- None
Debriefing
Defeat Portal base boss
Four simultaneous computers to click.
Briefing
Mission Objective(s)
Notable NPCs
- None
Debriefing
Defeat Portal base boss
This mission is in Atlas Park
Four simultaneous computers to click.
Briefing
Mission Objective(s)
Notable NPCs
- None
Debriefing
Defeat all Escaped Rularuu
Briefing
Mission Objective(s)
Notable NPCs
- None
Debriefing
Badge
Completion of the task force earns a hero the Portal Smasher Badge.
Portal Smasher You cut off the illegal portals the Nemesis army and Crey had built to access the Shadow Shard, and prevented the Rularuu from escaping into our world. |
Souvenir
Souvenir: Nemesis Portal Wreckage These pieces of technological wreckage were almost used by the Rularuu to escape the Shadow Shard. A dangerous situation. but it was only part of the action when you fought Crey. Nemesis. and the Rularuu as each side tried to become
Explorers and Exploiters.
Dr. Thomas Quaterfield asked for your help to save the lives of several researchers who were in danger. One of the scientists told you that they'd seen another group of unknown researchers in the area.
You next fought some of the Rularuu. and found that some of them had scavenged pieces of Crey equipment.
You rescued another group of explorers who told you that they'd been ambushed by unknown attackers even before the Rularuu attacked them.
You next fought the Rularuu as searched for proof that Crey was in the Shadow Shard.
You next fought Crey themselves and rescued several missing scientists from them.
Following up. you fought Crey forces out in the Shadow Shard.
You next attacked a Crey forward base. and found information that could lead to more of their bases.
You struck the first of 4 Crey bases you found. taking it out.
You struck the next Crey base. shutting it down as well.
You took the third Crey base down. leaving one left.
You finally hit the last of the Crey bases you knew of. hoping it was their. main supply base. Unfortunately. it wasn't. however you did get some clues about how Crey might have found their way to the Shadow Shard in the first place without alerting Portal Corp.
You fought Crey in a base back in Paragon City. defeating them just as their captured specimens of the Rularuu were escaping. You also found evidence that Crey had somehow acquired new and untraceable portal technology.
You fought your way into another Paragon City Crey base as it was being over-run by escaping Rularuu specimens. Disturbingly. the captured Rularuu specimens. Disturbingly. the captured Rularuu specimens were trying to build a portal of their own. You got the situation under control. and also found out where Crey had gotten their new portal technology: The Nemesis Army.
You next broke up a meeting between the Nemesis Army and Crey Industries and discovered that the two groups had been working together to exploit the Shadow Shard.
With the information you gathered. you struck what might be a Nemesis Army base in the Shadow Shard. Your suspicions were soon confirmed when you found yourself battling Nemesis Army troops.
You next battled the Nemesis Army in a base on point Alpha. near Firebase Zulu. As you entered the base you found that the Rularuu were attacking it. trying to build a portal of their own. FIghting through the chaos. you found a schedule of upcoming inter-dimensional transfers that could be the key to shutting down Crey's operations in the Shadow Shard.
You attacked one of Crey's Portal bases and shut it down.
In retaliation to shutting down one of their portal bases. Crey over-rode one of the portals inside Firebase Zulu! You wrested control back from them.
You went to Paragon City and took out the other half of Crey's portal. found out that Crey had built a second set of portals!
You attacked the Shadow Shard side of Crey's second set of portals and found it already under heavy attack by the Rularuu. You destroyed another make-shift Rularuu portal and shut down Crey's base.
As you entered Paragon City base where Crey was running its second set of portals. you found yourself in a battle between Crey and the Rularuu. You prevailed. but found that several Rularuu had escaped with enough parts to build a portal of their own.
You discovered that the escaped Rularuu had fled to Oranbega. The underground city of the Circle of Thorns. you followed them. Breaking up their negotiations with the undead sorcerers and putting an end to their portal building