Difference between revisions of "Blood Mandate"
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{{SetBonusRecovery|num=2|amt=1.5}} | {{SetBonusRecovery|num=2|amt=1.5}} | ||
{{SetBonusTypedDefense|type=Fire|type2=Cold|num=3|amt=0.95}} | {{SetBonusTypedDefense|type=Fire|type2=Cold|num=3|amt=0.95}} | ||
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{{SetBonusPosDefense|type=Area Effect|num=5|amt=3.75}} | {{SetBonusPosDefense|type=Area Effect|num=5|amt=3.75}} | ||
{{SetBonusPosDefense|type=Ranged|num=6|amt=3.75}} | {{SetBonusPosDefense|type=Ranged|num=6|amt=3.75}} | ||
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Revision as of 23:31, 8 June 2007
Blood Mandate is a Pet Damage enhancement set in the Invention System. It is available in the 25-53 level range.
There are six enhancements in this set:
- Blood Mandate: Accuracy/Damage,
- Blood Mandate: Damage/Endurance,
- Blood Mandate: Accuracy/Endurance,
- Blood Mandate: Accuracy/Damage/Endurance,
- Blood Mandate: Accuracy, and
- Blood Mandate: Damage.
Only one of each of these types of enhancements may be slotted per power.
The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:
- Two enhancements increases Recovery by 1.5%.
- Three enhancements increases Fire and Cold defense by 0.95%.{{#if Cold|}}
- Four enhancements reduces the duration of Stun effects on you by 1.65%.
- Five enhancements increases Area Effect defense by 3.75%.
- Six enhancements increases Ranged defense by 3.75%.
Categories:
- Invention Sets
- Sets for improving Pet Damage
- Sets for levels 25-30
- Sets for levels 30-35
- Sets for levels 35-40
- Sets for levels 40-50
- Sets that improve Recovery
- Sets that improve Fire Defense
- Sets that improve Cold Defense
- Sets that improve Stun Resistance
- Sets that improve Area Effect Defense
- Sets that improve Ranged Defense