Difference between revisions of "Leadership"
Corebreach (Talk | contribs) (updates) |
Corebreach (Talk | contribs) (updated descriptions from game) |
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The following table shows which powers are available and at what level: | The following table shows which powers are available and at what level: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon=Leadership Defense.png|Power=Maneuvers|Level=6|Effect=Toggle PBAoE | + | {{Powers_LevelRow|Icon=Leadership Defense.png|Power=Maneuvers|Level=6|Effect=Toggle PBAoE Team +DEF(All)|Border=1}} |
− | {{Powers_LevelRow|Icon=Leadership_Assault.png|Power=Assault|Level=6|Effect=Toggle PBAoE | + | {{Powers_LevelRow|Icon=Leadership_Assault.png|Power=Assault|Level=6|Effect=Toggle PBAoE Team +DMG Res(Taunt, Placate)|Border=1}} |
− | {{Powers_LevelRow|Icon=Leadership_Tactics.png|Power=Tactics|Level=14|Effect=Toggle PBAoE | + | {{Powers_LevelRow|Icon=Leadership_Tactics.png|Power=Tactics|Level=14|Effect=Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception|Border=1}} |
− | {{Powers_LevelRow|Icon=Leadership Vengence.png|Power=Vengeance |Level=20|Effect=Click | + | {{Powers_LevelRow|Icon=Leadership Vengence.png|Power=Vengeance |Level=20|Effect=Click Targeted AoE Team +DMG +ACC +DEF(All) Res(Effects)|Border=0}} |
{{Powers_Footer}} | {{Powers_Footer}} | ||
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=== [[Image:Leadership Defense.png]] Maneuvers === | === [[Image:Leadership Defense.png]] Maneuvers === | ||
− | + | A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks. | |
+ | |||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Level|6 (All Archetypes)}} | {{PowerBlock Level|6 (All Archetypes)}} | ||
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=== [[Image:Leadership_Assault.png]] Assault === | === [[Image:Leadership_Assault.png]] Assault === | ||
− | + | While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate. | |
+ | |||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Level|6 (All Archetypes)}} | {{PowerBlock Level|6 (All Archetypes)}} | ||
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{{PowerBlock Effects|Toggle}} | {{PowerBlock Effects|Toggle}} | ||
{{PowerBlock Blank|Point Blank Area of Effect (60 feet radius)}} | {{PowerBlock Blank|Point Blank Area of Effect (60 feet radius)}} | ||
− | {{PowerBlock Blank|Teammate +Damage, Resist( | + | {{PowerBlock Blank|Teammate +Damage, Resist(Taunt, Placate) }} |
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | ||
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=== [[Image:Leadership_Tactics.png]] Tactics === | === [[Image:Leadership_Tactics.png]] Tactics === | ||
− | + | While this power is active, your Accuracy and that of all your nearby teammates is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. | |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Level|14 (All Archetypes)}} | {{PowerBlock Level|14 (All Archetypes)}} | ||
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=== [[Image:Leadership Vengence.png]] Vengeance === | === [[Image:Leadership Vengence.png]] Vengeance === | ||
− | + | The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to Accuracy, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings. | |
− | When | + | |
− | Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active. (Its heal is not a buff and always applies.) | + | Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active from a different character. (Its heal is not a buff and always applies.) |
{{PowerBlock Start}} | {{PowerBlock Start}} |
Revision as of 23:07, 24 April 2007
Overview
Leadership is a power pool accessible to all Archetypes. The Leadership powers grant various bonuses to you and to all teammates, including pets, that are within range and in line-of-sight of the center of the effect. The first three powers are toggle PBAoEs centered on the character using them. The final power is a click AoE centered on a defeated teammate.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Maneuvers | 6 | Toggle PBAoE Team +DEF(All) | |
Assault | 6 | Toggle PBAoE Team +DMG Res(Taunt, Placate) | |
Tactics | 14 | Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception | |
Vengeance | 20 | Click Targeted AoE Team +DMG +ACC +DEF(All) Res(Effects) |
Powers
Maneuvers
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks.
Assault
While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate.
Tactics
While this power is active, your Accuracy and that of all your nearby teammates is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.
Vengeance
The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to Accuracy, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings.
Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active from a different character. (Its heal is not a buff and always applies.)
Archetype Differences
As with many pools, the effects of the different Leadership powers vary in strength depending on the Archetype of the character using them. The Leadership pool has more variance than any other pool, though, especially for Vengeance.
Archetype | Maneuvers | Assault | Tactics |
---|---|---|---|
Defender | 3.500% Def | 18.75% Dmg | 12.5% ToHit |
Controller, Corruptor | 2.625% Def | 15.00% Dmg | 10.0% ToHit |
Peacebringer, Warshade | 2.625% Def | 13.50% Dmg | 9.0% ToHit |
Dominator, Mastermind | 2.625% Def | 11.25% Dmg | 7.5% ToHit |
Blaster, Brute, Scrapper, Stalker, Tanker |
2.275% Def | 10.50% Dmg | 7.0% ToHit |
Archetype | Defense | Damage | ToHit | Resist | Heal |
---|---|---|---|---|---|
Blaster | 17.5% | 43.75% | 26.25% | 55.36% | lowest |
Brute, Stalker | 18.75% | 35% | 35% | 69.2% | lowest |
Controller, Mastermind | 22.5% | 28% | 28% | 55.36% | moderate |
Corruptor | 21.25% | 29.75% | 29.75% | 55.36% | lowest |
Defender | 25% | 35% | 35% | 55.36% | highest |
Dominator | 21.25% | 29.75% | 29.75% | 55.36% | moderate |
Peacebringer, Warshade | 18.75% | 31.5% | 31.5% | 62.28% | lowest |
Scrapper | 18.75% | 43.75% | 35% | 69.2% | lowest |
Tanker | 25% | 35% | 35% | 86.5% | lowest |
External Links
Leadership Pool at RedTomax.com