Difference between revisions of "Talk:Leveling Chart"
From Paragon Wiki Archive
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+ | == Overview == | ||
I propose we simple copy this chart [http://coh.crgaming.com/viewarticle.asp?Article=7169 coh.crgaming.com] with full acknowledgements in the article. --[[User:Konoko|Konoko]] 10:26, 2 April 2006 (PDT) | I propose we simple copy this chart [http://coh.crgaming.com/viewarticle.asp?Article=7169 coh.crgaming.com] with full acknowledgements in the article. --[[User:Konoko|Konoko]] 10:26, 2 April 2006 (PDT) | ||
+ | : Aaa, this is getting confusing. What if we make templates '''Template:LevelChartEven''' and '''Template:LevelChartOdd'''? Then we can quickly edit the background color or have no background color for every other level. Maybe add a line to each template to set the bgcolor. {{LevelChart}} {{LevelChartEven}} {{LevelChartOdd}} --[[User:Konoko|Konoko]] 10:56, 2 April 2006 (PDT) | ||
+ | == Level chart made with template == | ||
+ | {| | ||
+ | {{LevelChartOdd| | ||
+ | Level=1| | ||
+ | New=1st & 2nd| | ||
+ | Primary=1st & 2nd| | ||
+ | Secondary=1st| | ||
+ | Pool= | | ||
+ | Enhancment= | | ||
+ | Inspiration=3| | ||
+ | Other= }} | ||
+ | {{LevelChartEven| | ||
+ | Level=2| | ||
+ | New=3rd| | ||
+ | Primary=3rd| | ||
+ | Secondary=2nd| | ||
+ | Pool= | | ||
+ | Enhancement= | | ||
+ | Inspiration=1| | ||
+ | Other=&nbps;}} | ||
+ | {{LevelChart| | ||
+ | bg=silver| | ||
+ | lvl=3| | ||
+ | new= | | ||
+ | pri= | | ||
+ | sec= | | ||
+ | poo= | | ||
+ | enh=2| | ||
+ | ins=4| | ||
+ | oth= }} | ||
+ | |} | ||
− | + | == Copy of coh.crgaming.com article (source, no conversion to WikiMarkup) == | |
− | == Copy of coh.crgaming.com article == | + | |
<DIV style="TEXT-ALIGN: center"><BIG><BIG><SPAN style="FONT-WEIGHT: bold">Leveling Table:</SPAN></BIG></BIG><BR></DIV>After you've gained a specific amount of experience, your hero's Security and Combat Levels will increase. Combat Levels will increase automatically, while Security Levels require going to a trainer. Not only does leveling allow you to fight tougher foes and go to harder zones, but it also has certain rewards. A hero can gain new powers, unlock power pools, gain new enhancement and inspiration slots, and even gain titles and additional costumes. This chart outlines what you gain as you level. For example, at level 1, you get your first and second power choices. You can choose from your first or second primary power or your first secondary power. You also gain three inspiration slots. So, at level 14, you get your 9th power choice, and can choose from the third power in a power pool.<BR><BR> | <DIV style="TEXT-ALIGN: center"><BIG><BIG><SPAN style="FONT-WEIGHT: bold">Leveling Table:</SPAN></BIG></BIG><BR></DIV>After you've gained a specific amount of experience, your hero's Security and Combat Levels will increase. Combat Levels will increase automatically, while Security Levels require going to a trainer. Not only does leveling allow you to fight tougher foes and go to harder zones, but it also has certain rewards. A hero can gain new powers, unlock power pools, gain new enhancement and inspiration slots, and even gain titles and additional costumes. This chart outlines what you gain as you level. For example, at level 1, you get your first and second power choices. You can choose from your first or second primary power or your first secondary power. You also gain three inspiration slots. So, at level 14, you get your 9th power choice, and can choose from the third power in a power pool.<BR><BR> | ||
Revision as of 17:56, 2 April 2006
Overview
I propose we simple copy this chart coh.crgaming.com with full acknowledgements in the article. --Konoko 10:26, 2 April 2006 (PDT)
- Aaa, this is getting confusing. What if we make templates Template:LevelChartEven and Template:LevelChartOdd? Then we can quickly edit the background color or have no background color for every other level. Maybe add a line to each template to set the bgcolor. |- style="background-color: white"
|| {{{lvl}}} || || || || || || || || || || || Template:LevelChartEven Template:LevelChartOdd --Konoko 10:56, 2 April 2006 (PDT)
Level chart made with template
3 | 2 |
Copy of coh.crgaming.com article (source, no conversion to WikiMarkup)
Leveling Table:
After you've gained a specific amount of experience, your hero's Security and Combat Levels will increase. Combat Levels will increase automatically, while Security Levels require going to a trainer. Not only does leveling allow you to fight tougher foes and go to harder zones, but it also has certain rewards. A hero can gain new powers, unlock power pools, gain new enhancement and inspiration slots, and even gain titles and additional costumes. This chart outlines what you gain as you level. For example, at level 1, you get your first and second power choices. You can choose from your first or second primary power or your first secondary power. You also gain three inspiration slots. So, at level 14, you get your 9th power choice, and can choose from the third power in a power pool.Level: |
New Power: |
Primary Power Available: |
Secondary Power Available: |
Power Pool Available |
New Enhancement Slots: |
New Inspiration Slots: |
Other: |
1 |
1st & 2nd |
1st & 2nd |
1st |
3 | |||
2 |
3rd |
3rd |
2nd |
1 (4 total) | |||
3 |
2 |
4 (8 total) | |||||
4 |
4th |
3rd |
|||||
5 |
2 |
||||||
6 |
5th |
4th |
1st, 2nd power (1st pool) |
||||
7 |
2 |
||||||
8 |
6th |
5th |
1st, 2nd power (2nd pool) | ||||
9 |
2 |
||||||
10 |
7th |
4th |
1st, 2nd power (3rd pool) | 2 (10 total) |
|||
11 |
2 |
||||||
12 |
8th |
6th |
1st, 2nd power (4th pool) | ||||
13 |
2 |
||||||
14 |
9th |
3rd power (all pools) |
|||||
15 |
2 |
Title - General | |||||
16 |
10th |
||||||
17 |
2 |
||||||
18 |
11th |
7th |
|||||
19 |
2 |
||||||
20 |
12th |
6th |
4th power (all pools) |
New Costume Slot, Cape | |||
21 |
2 |
||||||
22 |
13th |
||||||
23 |
2 |
||||||
24 |
14th |
||||||
25 |
2 |
5 (15 total) |
Title - Origin Specific | ||||
26 |
15th |
8th |
|||||
27 |
2 |
||||||
28 |
16th |
7th |
|||||
29 |
2 |
||||||
30 |
17th |
New Costume Slot, Auras | |||||
31 |
3 |
||||||
32 |
18th |
9th |
|||||
33 |
3 |
||||||
34 |
3 |
||||||
35 |
19th |
8th |
|||||
36 |
3 |
||||||
37 |
3 |
||||||
38 |
20th |
9th |
|||||
39 |
3 |
||||||
40 |
3 |
5 (20 total) |
New Costume Slot | ||||
41 |
21st |
1st, 2nd (Epic) |
|||||
42 |
3 |
||||||
43 |
3 |
||||||
44 |
22nd |
||||||
45 |
3 |
||||||
46 |
3 |
||||||
47 |
23rd |
3rd (Epic) |
|||||
48 |
3 |
||||||
49 |
24th |
4th (Epic) |
|||||
50 |
3 |
||||||
Total |
24 Total Powers |
9 Total Primary Powers |
9 Total Primary Powers |
4 Total Power Pools 1 Total Epic Power Pool |
67 Total Enhancement Slots |
20 Total Inspiration Slots |
4 Total Costumes |
</div></td></tr>
<tr><td colspan=2>Submitted by <a class='newsiglink' href='mailto:Cantalus@crgaming.com'>Cantatus</a></td></tr> </table>