Difference between revisions of "Enhancement Colors"
From Paragon Wiki Archive
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Future home of Enhancement Color Chart/code thingy. | Future home of Enhancement Color Chart/code thingy. | ||
+ | |||
+ | {| | ||
+ | | Accuracy || Enhances Accuracy || Yellow | ||
+ | |- | ||
+ | | Confuse || Enhances Confuse Duration || Royal Purple | ||
+ | |- | ||
+ | | Damage || Enhances Damage || Red | ||
+ | |- | ||
+ | | Defense Buff || Enhances Defense Buffs || Light Purple1 | ||
+ | |- | ||
+ | | Defense Debuff || Enhances Defense DeBuffs || Dark Purple | ||
+ | |- | ||
+ | | Endurance || Reduces Endurance cost || Light Blue | ||
+ | |- | ||
+ | | Fear || Enhances Fear Duration || Dark Purple | ||
+ | |- | ||
+ | | Flight || Enhances Flight Speed || Deep Teal | ||
+ | |- | ||
+ | | Heal || Enhances Heal || Green | ||
+ | |- | ||
+ | | Hold || Enhances Hold Duration || Orange | ||
+ | |- | ||
+ | | Immobilize || Enhances Immobilization Duration || Dirty Orange | ||
+ | |- | ||
+ | | Intangible || Enhances Intangibility Duration || Pale Orange | ||
+ | |- | ||
+ | | Interrupt || Decreases Interrupt Time || Light/Pale Grey Brown | ||
+ | |- | ||
+ | | Jump || Enhances Jump || Pale Yellow/Orange | ||
+ | |- | ||
+ | | Knockback || Enhances KnockBack distance || Grey (lightish) | ||
+ | |- | ||
+ | | Range || Enhances Range || Puke/Pale Green | ||
+ | |- | ||
+ | | Recharge || Increases attack rate || Brown | ||
+ | |- | ||
+ | | Recovery || Enhances Endurance Modification || Blue | ||
+ | |- | ||
+ | | Resistance || Enhances Damage Resistance || Light Purple2 | ||
+ | |- | ||
+ | | Running || Enhances Running Speed || Light Deep Teal | ||
+ | |- | ||
+ | | Sleep || Enhances Sleep Duration || Grey | ||
+ | |- | ||
+ | | Slow || Enhances Slow powers || Dark Deep Teal | ||
+ | |- | ||
+ | | Stun || Enhances Disorient Duration || Dark Grey | ||
+ | |- | ||
+ | | Taunt || Enhances Taunt Effectiveness || Black | ||
+ | |- | ||
+ | | ToHit Buffs || Enhances ToHit Buffs || Light Yellow/Green | ||
+ | |- | ||
+ | | ToHut DeBuffs || Enhances ToHit Debuffs || dark yellow/green | ||
+ | |} |
Revision as of 15:28, 5 December 2006
Future home of Enhancement Color Chart/code thingy.
Accuracy | Enhances Accuracy | Yellow |
Confuse | Enhances Confuse Duration | Royal Purple |
Damage | Enhances Damage | Red |
Defense Buff | Enhances Defense Buffs | Light Purple1 |
Defense Debuff | Enhances Defense DeBuffs | Dark Purple |
Endurance | Reduces Endurance cost | Light Blue |
Fear | Enhances Fear Duration | Dark Purple |
Flight | Enhances Flight Speed | Deep Teal |
Heal | Enhances Heal | Green |
Hold | Enhances Hold Duration | Orange |
Immobilize | Enhances Immobilization Duration | Dirty Orange |
Intangible | Enhances Intangibility Duration | Pale Orange |
Interrupt | Decreases Interrupt Time | Light/Pale Grey Brown |
Jump | Enhances Jump | Pale Yellow/Orange |
Knockback | Enhances KnockBack distance | Grey (lightish) |
Range | Enhances Range | Puke/Pale Green |
Recharge | Increases attack rate | Brown |
Recovery | Enhances Endurance Modification | Blue |
Resistance | Enhances Damage Resistance | Light Purple2 |
Running | Enhances Running Speed | Light Deep Teal |
Sleep | Enhances Sleep Duration | Grey |
Slow | Enhances Slow powers | Dark Deep Teal |
Stun | Enhances Disorient Duration | Dark Grey |
Taunt | Enhances Taunt Effectiveness | Black |
ToHit Buffs | Enhances ToHit Buffs | Light Yellow/Green |
ToHut DeBuffs | Enhances ToHit Debuffs | dark yellow/green |