Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "User:TonyV/Test VillainPageFormat"

From Paragon Wiki Archive
Jump to: navigation, search
(Council Test Data: testing formats)
m (Paragon Wiki:Test VillainPageFormat moved to User:TonyV/Test VillainPageFormat: Doesn't belong in Paragon Wiki namespace - moved to user space)
(No difference)

Revision as of 07:32, 26 August 2007

Overview

The Circle of Thorns are a villain group in City of Heroes and City of Villains. In City of Heroes, the Circle is a powerful group that a hero will likely encounter during almost their entire career, and they are present in force in City of Villains as well.

Villain Types

Minions

Archer

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Powers

Defender

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Powers

Hand Crossbow Ranged 50% Lethal/50% Negative, Low Damage
Small rapid fire Handheld Crossbow.

Thorn Sword Melee 75% Lethal/25% Negative, +Slow
The Thron Sword poisons its victims with negative energy to slow them.

Guard

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Powers

MedievalWeapons Sword.png Sword Melee Lethal Dam
This wavey sword attack does medium damage and can reduce your foe's defense.

AssaultWeapons ARBurst.png Hand Crossbow Ranged Lethal/Negative, Low Dam
Small rapid fire Handheld Crossbow.

Guardian

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Powers

ShadowFighting ShadowPunch.png Falchion Melee Lethal/Negative, Low Dam
This small curved short sword has been enchanted to channel negative energy damage to its victims.

Hordeling Lasher

From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate.

Powers

SonicBlast Medium.png Tongue Strike Ranged, Minor DMG(Smashing), Foe Knockback
You let forth a quick Tongue Strike damaging your target.

SonicBlast Medium.png Vicious Bite Melee, Moderate DMG(Lethal)
Your bite can cause serious damage to a target.

Nerva Spectral Daemon

Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something.

Powers

Freezing Touch Melee 50% Cold/50% Negative Energy Damage, -Speed
You have been slowed.

Siphon Life -Speed
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.

Spectral Daemon

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Powers

ShadowFighting Smite.png Smite -ACC
You have been hit by Smite! Your accuracy is reduced.

ShadowFighting SiphonLife.png Siphon Life Psionic/Negative Energy Damage, -Acc
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.

Spectral Follower

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Powers

Spectral Knight

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Powers

Gloom Ranged Negative Energy Damage DoT, -Acc
Gloom reduces your Accuracy.

ShadowFighting Smite.png Smite Melee 30% Psionic/70% Negative damage, -Acc
You have been hit by Smite! Your accuracy is reduced.

ShadowFighting SiphonLife.png Siphon Life Psionic/Negative Energy Damage, -Acc
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.

Thorn Wielder

The mighty Thorn Wielders are the elite guardians of the Circle of Thorns. They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike.

Powers

AssaultWeapons ARBurst.png Throwing Dagger Ranged Lethal/Negative, Low Dam
Wavy ritual blade.

Villain CoTThornSword.png Greater Thorn Sword Melee Lethal/Negative, +Slow
The Greater Thorn Sword poisons its victims with negative energy to slow them.

Lieutenants

Energy Mage

Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren. In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel.

ElectricalBolt BallLightning.png Thorn Staff Targeted AoE Energy, -End
The Thorn Staff can hurl an explosive ball of energy.

Inherent Brawl.png Brawl Melee Smash
The Circle of Thorns High brawling attacks

FireBlast Inferno.png Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

Hordeling Hurler

Powers

IceBlast FrostBreath.png Frost Breath DoT(Cold), -Recharge, -SPD
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.

Life Mage

Magical mastery over life can be a powerful tool for good, but in the hands of the Life Mages it is a deadly weapon. They can suck the very life force out of their foes, weakening and eventually killing them.

Powers

DarkCast LifeDrain.png Poison Staff Ranged Toxic, +Self HP
The Poison Staff can steal life.

Inherent Brawl.png Brawl Melee Smash
The Circle of Thorns High brawling attacks

FireBlast Inferno.png Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

Spectral Daemon Lord

The Circle's sunken city is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings

Powers

DarkMiasma ChillOfTheNight.png Chill of the Night -ACC
The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you.

ShadowFighting Smite.png Smite -ACC
You have been hit by Smite! Your accuracy is reduced.

ShadowFighting MidnightGrasp.png Midnight Grasp Immobilize, DoT(Negative), -ACC
You are being held motionless by dark tentacles, which are slowly draining your life. Your Accuracy is reduced.

ShadowFighting SiphonLife.png Siphon Life -ACC
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.

Bosses

Madness Mage

The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any actions at all.

Powers

PsychicBlast PsychicScream.png Psychic Scream -Recharge
Your attack speed has been reduced by the Psychic Scream.

MentalControl Hypnotize.png Mesmerize Ranged Psionic, Sleep
The psychic energy has rendered you unconscious.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Disorient
Your thoughts are scrambled, and you are Disoriented.

FireBlast Inferno.png Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

Empathy Fortitude.png Fortitude

Ruin Mage

Named Bosses

  • Clemalion
  • Dretch - Mission: Defeat lead mystic, his coven. Save Professor Black and his geology students.


Council Test Data

Testing various formats:

Test 1

This format places each type on one level, creating a sub-level when types have duplicate descriptions.

Ascendant

The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.

Galaxy

The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.

Galaxy
Galaxy Quantum

That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.

Nebula Cor Leonis

A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men

Nebula Cor Leonis Assult
Nebula Cor Leonis Fire
Nebula Cor Leonis Marksman

Zenith Mech Man

Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.

Test 2

This format places each type on a sub-level, putting singular types in a Misc. category.


Galaxy

The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.

Galaxy
Galaxy Quantum

That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.

Miscellaneous

Ascendant

The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.

Zenith Mech Man

Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.

Nebula Cor Leonis

A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men

Nebula Cor Leonis Assult
Nebula Cor Leonis Fire
Nebula Cor Leonis Marksman

Test 3

In this test case, there are no sub-types. Each type is placed in the Miscellaneous category.

Miscellaneous

Ascendant

The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.

Galaxy

The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.

Zenith Mech Man

Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.

Nebula Cor Leonis Assult

A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men

Test 4

In this test case, there are no sub-types, same as test 3. But the Misc. level is skipped going straight to the sublevel


Ascendant

The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.

Galaxy

The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.

Zenith Mech Man

Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.

Nebula Cor Leonis Assult

A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men


Test 5

In this test case, there are no sub-types, same as test 3, but there is no sub-levels.


Ascendant

The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.

Galaxy

The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.

Zenith Mech Man

Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.

Nebula Cor Leonis Assult

A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men