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Difference between revisions of "User:Blondeshell/Trainer Dialogue Villain"

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(added threat level 7 dialogue :3)
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{{TOCright}}
 
== Overview ==
 
== Overview ==
 
These are the messages villains get when they visit a trainer at each level.
 
These are the messages villains get when they visit a trainer at each level.
 +
 +
=== Not enough EXP ===
 +
 +
You're doing well, {{Character}}!
 +
 +
You will need to gain X more experience before you're ready for Threat Level Y.
 +
 +
Go out there and do some villainy!
 +
 +
=== After Reaching Level 50 ===
 +
Well done, {{character}}! Your successes have earned you the right to choose and carry a title.
 +
 +
There is nothing more I can teach you. You are truly a villain!
 +
 
== Levels 2-10 ==
 
== Levels 2-10 ==
 
=== Level 2 ===
 
=== Level 2 ===
You're ready for Threat Level 2!  
+
You're ready for Threat Level 2!
  
You've gained an additional Inherent Power: Rest. This allows you to recover quickly hit points and endurance. The Rest Power does have two limitations. While resting, you'll be very vulnerable to attack, so be careful! Also, the Rest power can only be used once in a while, so you'll need to pick the right time to use it.  
+
You've become powerful enough to learn a new power! You will also gain {{darkorange|Fitness}} and {{darkorange|Rest}}.
 +
 
 +
Fitness will make you run faster, jump higher, and recover quicker!
 +
 
 +
Rest will allow you to quickly heal your wounds, but you will be left vulnerable while doing so!
 +
 
 +
Visit a {{darkorange|trainer}} whenever you level up to increase your abilities.
  
You will gain:
 
:A new inherent power: Rest.
 
:Another column of inspiration slots.
 
:A new power of your choice.
 
:Room for 1 more piece of salvage in your salvage inventory.
 
:Room for 1 more salvage in your stored vault inventory.
 
:Room for 1 more item in your auction inventory.
 
 
After training, you will need to gain X experience before training again.
 
After training, you will need to gain X experience before training again.
  
 
=== Level 3 ===
 
=== Level 3 ===
 +
You're ready for Threat Level 3!
  
 +
You've gained two empty Enhancement slots to place on any Powers that you'd like. This allows you to equip that power with an additional Enhancement - and thus increasing the potential capabilities of that particular Power.
 +
 +
You will gain:
 +
:A new inherent power: Pocket D VIP Pass. (Is not listed, but unlocks at this level.)
 +
:A new inherent power: Base Transporter. (Is not listed, but unlocks at this level.)
 +
:A new inherent power: Mission Transporter.
 +
:2 new enhancement slots for your powers.
 +
:Room for 4 more pieces of salvage in your salvage inventory.
 +
:Room for 4 more pieces of salvage in your stored vault inventory.
 +
:Room for 1 more item in your auction inventory.
 +
After training, you will to gain X experience before training again.
  
 
=== Level 4 ===
 
=== Level 4 ===
 +
You're ready for Threat Level 4!
  
 +
If you've got something too tough for you to handle by yourself, remember that there are lots of other villains out there who can help. Try teaming up with another player. Right click on another person and select 'Invite to Team Up.' If the other person accepts, then you will have formed a team. You can form a team of up to 7 other players. Your team window keeps track of the Hit Points and the Endurance of your teammates. You will be able to select your teammates by clicking on their name in the team-up window. Also, a chat channel lets you communicate discreetly with your teammates.
 +
 +
You are now at the appropriate Threat Level to begin acquiring salvage and recipes from enemies that you defeat. Once you reach Threat Level 10, speak to Dean John Yu at the university in Cap au Diable to learn more about inventions.
 +
 +
You will gain:
 +
:A new inherent power: Ninja Run.
 +
:A new power of your choice.
 +
:Room for 7 more pieces of salvage in your salvage inventory.
 +
:Room for 7 more pieces of salvage in your stored vault inventory.
 +
:Room for 1 more item in your auction inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 5 ===
 
=== Level 5 ===
 +
You're ready for Threat Level 5!
  
 +
Well done! You've reached Threat Level 5. As you adventure through the Rogue Isles, you'll get a lot of mileage out of doing tasks for brokers. Get on a broker's good side, and he can introduce you to other contacts. He can also give you heists. Heists may take you to tougher areas of the zone, and they may involve difficult challenges like security cameras that can alert enemies to your presence. Still, the reward is well worth the risk.
 +
 +
You will gain:
 +
:2 new enhancement slots for your powers.
 +
:Room for 15 more pieces of salvage in your salvage inventory.
 +
:Room for 15 more pieces of salvage in your stored vault inventory.
 +
:Room for 2 more items in your auction inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 6 ===
 
=== Level 6 ===
 +
You're ready for Threat Level 6!
  
 +
Similar Enhancements can be combined on a power to create a more powerful version. If two Enhancements boost the same aspect of a power, such as Accuracy or Damage, then they can be combined. The closer two Enhancements are in level, the greater the chance that they can be combined. Also, any Enhancement can only be increased two levels; this is represented by a small '+'. In order to launch the Combination screen, you click Power name on the Enhancement screen.
 +
 +
You will gain:
 +
:A new power of your choice.
 +
:Room for 3 more recipes in your recipe inventory.
 +
:Room for 1 more item in your auction inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 7 ===
 
=== Level 7 ===
Line 37: Line 92:
  
 
=== Level 8 ===
 
=== Level 8 ===
 +
You're ready for Threat Level 8!
  
 +
You will gain:
 +
:A new power of your choice.
 +
:Room for 1 more item in your auction inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 9 ===
 
=== Level 9 ===
 +
You're ready for Threat Level 9!
  
 +
You will gain:
 +
:2 new enhancement slots for your powers.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 10 ===
 
=== Level 10 ===
 +
You're ready for Threat Level 10!
  
 +
After training, you will have access to multiple builds. Each build levels up independantly, can have different power choices, and different enhancements slotted. You can select which build is active by visiting a trainer.
 +
 +
Congratulations! You've attained the Threat Level where you can found a Super Group. Enter the Rogue Isles Administration Office in Port Oakes. You'll find a Super Group registration desk across from the entrance. If you create a Super Group, you can choose the team name, the team colors and even a chest emblem. All Super Group members share a common chat channel.
 +
 +
You can now create items using the Inventions system. You should go see Dean John Yu at the university in Cap au Diable. He will be able to show you how to use the invention salvage and recipes that you've been collecting.
 +
 +
You will gain:
 +
:Another column of inspiration slots.
 +
:A new power of your choice.
 +
:Room for 4 more recipes in your recipe inventory.
 +
:Room for 1 more item in your auction inventory.
 +
After training, you will need to gain X experience before training again.
  
 
== Levels 11-20 ==
 
== Levels 11-20 ==
 
=== Level 11 ===
 
=== Level 11 ===
 +
You're ready for Threat Level 11!
  
 +
Great news! Your prowess allows you to mentor a younger player and make him your Lackey. In order to do this, right click on a player of a lower level than you and select the Lackey option. The other player, as a Lackey, now performs at level closer to your own. There are a couple of limitations, however. First, the Lackey must be within 200 feet of his Boss. Secondly, a Lackey must be at least three levels below a Boss. If the Lackey gets any closer, the relationship dissolves. Either the Boss or the Lackey can end the partnership at any time. The Lackey immediately behaves at his own level.
 +
 +
You will gain:
 +
:2 new enhancement slots for your powers.
 +
:Room for 2 more recipes in your recipe inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 12 ===
 
=== Level 12 ===
 +
You're ready for Threat Level 12!
  
 +
If you are in a Super Group, you can play the game in Super Group Mode. This is accessed via the Super Group panel on your chat windows. When you are playing in Super Group Mode you will earn Salvage and Prestige for your Super Group. These are used in constructing Bases to house your Super Group and the fantastic devices they acquire. Consult the manual or Help file for more information about Bases.
 +
 +
You will gain:
 +
:A new power of your choice.
 +
:Room for 1 more item in your auction inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 13 ===
 
=== Level 13 ===
 +
You're ready for Threat Level 13!
  
 +
You will gain:
 +
:2 new enhancement slots for your powers.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 14 ===
 
=== Level 14 ===
 +
You're ready for Thread Level 14!
  
 +
You will gain:
 +
:A new power of your choice.
 +
:Room for 1 more item in your auction inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 15 ===
 
=== Level 15 ===
 +
You're ready for Threat Level 15!
  
 +
You will gain:
 +
:2 new enhancement slots for your powers.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 16 ===
 
=== Level 16 ===
 +
Well done, {{character}}! Your successes have earned you the right to choose and carry a title.
  
 +
You're ready for Threat Level 16!
 +
 +
You will gain:
 +
:A new power of your choice.
 +
:Room for 1 more recipe in your recipe inventory.
 +
:Room for 1 more item in your auction inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 17 ===
 
=== Level 17 ===
 +
You're ready for Threat Level 17!
  
 +
You will gain:
 +
:2 new enhancement slots for your powers.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 18 ===
 
=== Level 18 ===
 +
You're ready for Threat Level 18!
  
 +
You will gain:
 +
:A new power of your choice.
 +
:Room for 1 more item in your auction inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 19 ===
 
=== Level 19 ===
 +
You're ready for Threat Level 19!
  
 +
You will gain:
 +
:2 new enhancement slots for your powers.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 20 ===
 
=== Level 20 ===
 +
You're ready for Threat Level 20!
  
 +
It's just my opinion, but I think you need to spice up your image. Go visit the Face shop on Cap Au Diable and talk to the Facemaker. She can set you up with a new costume. When you're done talking to her, I can help you, too. If you're going to drag it out, head over to Face a few blocks away so I'm not overcrowded.
 +
 +
You will gain:
 +
:A new power of your choice.
 +
:Room for 1 more recipe in your recipe inventory.
 +
:Room for 1 more item in your auction inventory.
 +
After training, you will need to gain X experience before training again.
  
 
== Levels 21-30 ==
 
== Levels 21-30 ==
 
=== Level 21 ===
 
=== Level 21 ===
 +
You're ready for Threat Level 21!
  
 +
You will gain:
 +
:2 new enhancement slots for your powers.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 22 ===
 
=== Level 22 ===
 +
You're ready for Threat Level 22!
  
 +
You will gain:
 +
:A new power of your choice.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 23 ===
 
=== Level 23 ===
 +
You're ready for Threat Level 23!
  
 +
You will gain:
 +
:2 new enhancement slots for your powers.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 24 ===
 
=== Level 24 ===
 +
You're ready for Threat Level 24!
  
 +
You will gain:
 +
:A new power of your choice.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 25 ===
 
=== Level 25 ===
 +
You're ready for Threat Level 25!
  
 +
Attention! Playing in Super Group mode at this level and higher will have an effect on how much Infamy you earn. You will still earn the same amount of Prestige that you normally would, but your Infamy rewards will be reduced. This reduction gets more and more the higher level you attain. If you want to earn the full amount of Infamy, simply exit Super Group Mode. You will stop getting Prestige and Salvage, but earn Infamy at the full rate. You can enter/exit Super Group Mode at any time.
 +
 +
You will gain:
 +
:Another row of inspiration slots.
 +
:2 new enhancement slots for your powers.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 26 ===
 
=== Level 26 ===
 +
Well done, {{character}}! Your successes have earned you the right to choose and carry a title.
  
 +
You're ready for Threat Level 26!
 +
 +
You will gain:
 +
:A new power of your choice.
 +
:Room for 1 more recipe in your recipe inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 27 ===
 
=== Level 27 ===
 +
You're ready for Threat Level 27!
  
 +
You will gain:
 +
:2 new enhancement slots for your powers.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 28 ===
 
=== Level 28 ===
 +
You're ready for Threat Level 28!
  
 +
You will gain:
 +
:A new power of your choice.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 29 ===
 
=== Level 29 ===
 +
You're ready for Threat Level 29!
  
 +
You will gain:
 +
:2 new enhancement slots for your powers.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 30 ===
 
=== Level 30 ===
 +
You're ready for Threat Level 30!
  
 +
It's important to keep the heroes on their toes. You should go visit Gorgeous Glenda at the Face shop on Cap Au Diable. She likes working with villains on designing a fearsome new image.
 +
 +
You will gain:
 +
:A new power of your choice.
 +
After training, you will need to gain X experience before training again.
  
 
== Levels 31-40 ==
 
== Levels 31-40 ==
 
=== Level 31 ===
 
=== Level 31 ===
 +
You're ready for Threat Level 31!
  
 +
You will gain:
 +
:3 new enhancement slots for your powers.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 32 ===
 
=== Level 32 ===
 +
You're ready for Threat Level 32!
  
 +
You will gain:
 +
:A new power of your choice.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 33 ===
 
=== Level 33 ===
 +
You're ready for Threat Level 33!
  
 +
You will gain:
 +
:3 new enhancement slots for your powers.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 34 ===
 
=== Level 34 ===
 +
You're ready for Threat Level 34!
  
 +
You will gain:
 +
:3 new enhancement slots for your powers.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 35 ===
 
=== Level 35 ===
 +
You're ready for Threat Level 35!
  
 +
You will gain:
 +
:A new power of your choice.
 +
:Room for 1 more recipe in your recipe inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 36 ===
 
=== Level 36 ===
 +
Well done, {{character}}! Your successes have earned you the right to choose and carry a title.
  
 +
You're ready for Threat Level 36!
 +
 +
You will gain:
 +
:3 new enhancement slots for your powers.
 +
:Room for 2 more pieces of salvage in your salvage inventory.
 +
:Room for 2 more pieces of salvage in your stored vault inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 37 ===
 
=== Level 37 ===
 +
You're ready for Threat Level 37!
  
 +
You will gain:
 +
:3 new enhancement slots for your powers.
 +
:Room for 2 more pieces of salvage in your salvage inventory.
 +
:Room for 2 more pieces of salvage in your stored vault inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 38 ===
 
=== Level 38 ===
 +
You're ready for Threat Level 38!
  
 +
You will gain:
 +
:A new power of your choice.
 +
:Room for 2 more pieces of salvage in your salvage inventory.
 +
:Room for 2 more pieces of salvage in your stored vault inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 39 ===
 
=== Level 39 ===
 +
You're ready for Threat Level 39!
  
 +
You will gain:
 +
:3 new enhancement slots for your powers.
 +
:Room for 2 more pieces of salvage in your salvage inventory.
 +
:Room for 2 more pieces of salvage in your stored vault inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 40 ===
 
=== Level 40 ===
 +
You're ready for Threat Level 40!
  
 +
You have certainly become a powerful figure in the Rogue Isles. Villains of your stature should have a costume to match! You should visit Lovely Linda at the Face shop at the St. Martial location for a new costume.
 +
 +
Lord Recluse's lieutenants have taken notice of your exploits. You should seriously consider siding with one of them to gain access to their Patron Powers. Visit Arbiter Rein in Grandville and he will start you on your way.
 +
 +
You will gain:
 +
:Another row of inspiration slots.
 +
:3 new enhancement slots for your powers.
 +
:Room for 2 more pieces of salvage in your salvage inventory.
 +
:Room for 2 more pieces of salvage in your stored vault inventory.
 +
:Room for 1 more item in your auction inventory.
 +
After training, you will need to gain X experience before training again.
  
 
== Levels 41-50 ==
 
== Levels 41-50 ==
 
=== Level 41 ===
 
=== Level 41 ===
 +
You're ready for Threat Level 41!
  
 +
You will gain:
 +
:A new power of your choice.
 +
:Room for 2 more recipes in your recipe inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 42 ===
 
=== Level 42 ===
 +
You're ready for Threat Level 42!
  
 +
You will gain:
 +
:3 new enhancement slots for your powers.
 +
:Room for 2 more recipes in your recipe inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 43 ===
 
=== Level 43 ===
 +
You're ready for Threat Level 43!
  
 +
You will gain:
 +
:3 new enhancement slots for your powers.
 +
:Room for 2 more recipes in your recipe inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 44 ===
 
=== Level 44 ===
 +
You're ready for Threat Level 44!
  
 +
You will gain:
 +
:A new power of your choice.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 45 ===
 
=== Level 45 ===
 +
You're ready for Threat Level 45!
  
 +
You will gain:
 +
:3 new enhancement slots for your powers.
 +
:Room for 10 more pieces of salvage in your salvage inventory.
 +
:Room for 10 more pieces of salvage in your stored vault inventory.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 46 ===
 
=== Level 46 ===
 +
Well done, {{character}}! Your successes have earned you the right to choose and carry a title.
  
 +
You're ready for Threat Level 46!
 +
 +
You will gain:
 +
:3 new enhancement slots for your powers.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 47 ===
 
=== Level 47 ===
 +
You're ready for Threat Level 47!
  
 +
You will gain:
 +
:A new power of your choice.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 48 ===
 
=== Level 48 ===
 +
You're ready for Threat Level 48!
  
 +
You will gain:
 +
:3 new ehancement slots for your powers.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 49 ===
 
=== Level 49 ===
 +
You're ready for Threat Level 49!
  
 +
You will gain:
 +
:A new power of your choice.
 +
After training, you will need to gain X experience before training again.
  
 
=== Level 50 ===
 
=== Level 50 ===
 +
You're ready for Threat Level 50!
 +
 +
You will gain:
 +
:3 new enhancement slots for your powers.
 +
After training, you will need to gain 0 experience before training again.

Latest revision as of 02:46, 27 October 2014

Overview

These are the messages villains get when they visit a trainer at each level.

Not enough EXP

You're doing well, Character!

You will need to gain X more experience before you're ready for Threat Level Y.

Go out there and do some villainy!

After Reaching Level 50

Well done, Character! Your successes have earned you the right to choose and carry a title.

There is nothing more I can teach you. You are truly a villain!

Levels 2-10

Level 2

You're ready for Threat Level 2!

You've become powerful enough to learn a new power! You will also gain Fitness and Rest.

Fitness will make you run faster, jump higher, and recover quicker!

Rest will allow you to quickly heal your wounds, but you will be left vulnerable while doing so!

Visit a trainer whenever you level up to increase your abilities.

After training, you will need to gain X experience before training again.

Level 3

You're ready for Threat Level 3!

You've gained two empty Enhancement slots to place on any Powers that you'd like. This allows you to equip that power with an additional Enhancement - and thus increasing the potential capabilities of that particular Power.

You will gain:

A new inherent power: Pocket D VIP Pass. (Is not listed, but unlocks at this level.)
A new inherent power: Base Transporter. (Is not listed, but unlocks at this level.)
A new inherent power: Mission Transporter.
2 new enhancement slots for your powers.
Room for 4 more pieces of salvage in your salvage inventory.
Room for 4 more pieces of salvage in your stored vault inventory.
Room for 1 more item in your auction inventory.

After training, you will to gain X experience before training again.

Level 4

You're ready for Threat Level 4!

If you've got something too tough for you to handle by yourself, remember that there are lots of other villains out there who can help. Try teaming up with another player. Right click on another person and select 'Invite to Team Up.' If the other person accepts, then you will have formed a team. You can form a team of up to 7 other players. Your team window keeps track of the Hit Points and the Endurance of your teammates. You will be able to select your teammates by clicking on their name in the team-up window. Also, a chat channel lets you communicate discreetly with your teammates.

You are now at the appropriate Threat Level to begin acquiring salvage and recipes from enemies that you defeat. Once you reach Threat Level 10, speak to Dean John Yu at the university in Cap au Diable to learn more about inventions.

You will gain:

A new inherent power: Ninja Run.
A new power of your choice.
Room for 7 more pieces of salvage in your salvage inventory.
Room for 7 more pieces of salvage in your stored vault inventory.
Room for 1 more item in your auction inventory.

After training, you will need to gain X experience before training again.

Level 5

You're ready for Threat Level 5!

Well done! You've reached Threat Level 5. As you adventure through the Rogue Isles, you'll get a lot of mileage out of doing tasks for brokers. Get on a broker's good side, and he can introduce you to other contacts. He can also give you heists. Heists may take you to tougher areas of the zone, and they may involve difficult challenges like security cameras that can alert enemies to your presence. Still, the reward is well worth the risk.

You will gain:

2 new enhancement slots for your powers.
Room for 15 more pieces of salvage in your salvage inventory.
Room for 15 more pieces of salvage in your stored vault inventory.
Room for 2 more items in your auction inventory.

After training, you will need to gain X experience before training again.

Level 6

You're ready for Threat Level 6!

Similar Enhancements can be combined on a power to create a more powerful version. If two Enhancements boost the same aspect of a power, such as Accuracy or Damage, then they can be combined. The closer two Enhancements are in level, the greater the chance that they can be combined. Also, any Enhancement can only be increased two levels; this is represented by a small '+'. In order to launch the Combination screen, you click Power name on the Enhancement screen.

You will gain:

A new power of your choice.
Room for 3 more recipes in your recipe inventory.
Room for 1 more item in your auction inventory.

After training, you will need to gain X experience before training again.

Level 7

You're ready for Threat Level 7!

You will gain:

2 new enhancement slots for your powers.
Room for 1 more item in your auction inventory.

After training, you will need to gain X experience before training again.

Level 8

You're ready for Threat Level 8!

You will gain:

A new power of your choice.
Room for 1 more item in your auction inventory.

After training, you will need to gain X experience before training again.

Level 9

You're ready for Threat Level 9!

You will gain:

2 new enhancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 10

You're ready for Threat Level 10!

After training, you will have access to multiple builds. Each build levels up independantly, can have different power choices, and different enhancements slotted. You can select which build is active by visiting a trainer.

Congratulations! You've attained the Threat Level where you can found a Super Group. Enter the Rogue Isles Administration Office in Port Oakes. You'll find a Super Group registration desk across from the entrance. If you create a Super Group, you can choose the team name, the team colors and even a chest emblem. All Super Group members share a common chat channel.

You can now create items using the Inventions system. You should go see Dean John Yu at the university in Cap au Diable. He will be able to show you how to use the invention salvage and recipes that you've been collecting.

You will gain:

Another column of inspiration slots.
A new power of your choice.
Room for 4 more recipes in your recipe inventory.
Room for 1 more item in your auction inventory.

After training, you will need to gain X experience before training again.

Levels 11-20

Level 11

You're ready for Threat Level 11!

Great news! Your prowess allows you to mentor a younger player and make him your Lackey. In order to do this, right click on a player of a lower level than you and select the Lackey option. The other player, as a Lackey, now performs at level closer to your own. There are a couple of limitations, however. First, the Lackey must be within 200 feet of his Boss. Secondly, a Lackey must be at least three levels below a Boss. If the Lackey gets any closer, the relationship dissolves. Either the Boss or the Lackey can end the partnership at any time. The Lackey immediately behaves at his own level.

You will gain:

2 new enhancement slots for your powers.
Room for 2 more recipes in your recipe inventory.

After training, you will need to gain X experience before training again.

Level 12

You're ready for Threat Level 12!

If you are in a Super Group, you can play the game in Super Group Mode. This is accessed via the Super Group panel on your chat windows. When you are playing in Super Group Mode you will earn Salvage and Prestige for your Super Group. These are used in constructing Bases to house your Super Group and the fantastic devices they acquire. Consult the manual or Help file for more information about Bases.

You will gain:

A new power of your choice.
Room for 1 more item in your auction inventory.

After training, you will need to gain X experience before training again.

Level 13

You're ready for Threat Level 13!

You will gain:

2 new enhancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 14

You're ready for Thread Level 14!

You will gain:

A new power of your choice.
Room for 1 more item in your auction inventory.

After training, you will need to gain X experience before training again.

Level 15

You're ready for Threat Level 15!

You will gain:

2 new enhancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 16

Well done, Character! Your successes have earned you the right to choose and carry a title.

You're ready for Threat Level 16!

You will gain:

A new power of your choice.
Room for 1 more recipe in your recipe inventory.
Room for 1 more item in your auction inventory.

After training, you will need to gain X experience before training again.

Level 17

You're ready for Threat Level 17!

You will gain:

2 new enhancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 18

You're ready for Threat Level 18!

You will gain:

A new power of your choice.
Room for 1 more item in your auction inventory.

After training, you will need to gain X experience before training again.

Level 19

You're ready for Threat Level 19!

You will gain:

2 new enhancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 20

You're ready for Threat Level 20!

It's just my opinion, but I think you need to spice up your image. Go visit the Face shop on Cap Au Diable and talk to the Facemaker. She can set you up with a new costume. When you're done talking to her, I can help you, too. If you're going to drag it out, head over to Face a few blocks away so I'm not overcrowded.

You will gain:

A new power of your choice.
Room for 1 more recipe in your recipe inventory.
Room for 1 more item in your auction inventory.

After training, you will need to gain X experience before training again.

Levels 21-30

Level 21

You're ready for Threat Level 21!

You will gain:

2 new enhancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 22

You're ready for Threat Level 22!

You will gain:

A new power of your choice.

After training, you will need to gain X experience before training again.

Level 23

You're ready for Threat Level 23!

You will gain:

2 new enhancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 24

You're ready for Threat Level 24!

You will gain:

A new power of your choice.

After training, you will need to gain X experience before training again.

Level 25

You're ready for Threat Level 25!

Attention! Playing in Super Group mode at this level and higher will have an effect on how much Infamy you earn. You will still earn the same amount of Prestige that you normally would, but your Infamy rewards will be reduced. This reduction gets more and more the higher level you attain. If you want to earn the full amount of Infamy, simply exit Super Group Mode. You will stop getting Prestige and Salvage, but earn Infamy at the full rate. You can enter/exit Super Group Mode at any time.

You will gain:

Another row of inspiration slots.
2 new enhancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 26

Well done, Character! Your successes have earned you the right to choose and carry a title.

You're ready for Threat Level 26!

You will gain:

A new power of your choice.
Room for 1 more recipe in your recipe inventory.

After training, you will need to gain X experience before training again.

Level 27

You're ready for Threat Level 27!

You will gain:

2 new enhancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 28

You're ready for Threat Level 28!

You will gain:

A new power of your choice.

After training, you will need to gain X experience before training again.

Level 29

You're ready for Threat Level 29!

You will gain:

2 new enhancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 30

You're ready for Threat Level 30!

It's important to keep the heroes on their toes. You should go visit Gorgeous Glenda at the Face shop on Cap Au Diable. She likes working with villains on designing a fearsome new image.

You will gain:

A new power of your choice.

After training, you will need to gain X experience before training again.

Levels 31-40

Level 31

You're ready for Threat Level 31!

You will gain:

3 new enhancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 32

You're ready for Threat Level 32!

You will gain:

A new power of your choice.

After training, you will need to gain X experience before training again.

Level 33

You're ready for Threat Level 33!

You will gain:

3 new enhancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 34

You're ready for Threat Level 34!

You will gain:

3 new enhancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 35

You're ready for Threat Level 35!

You will gain:

A new power of your choice.
Room for 1 more recipe in your recipe inventory.

After training, you will need to gain X experience before training again.

Level 36

Well done, Character! Your successes have earned you the right to choose and carry a title.

You're ready for Threat Level 36!

You will gain:

3 new enhancement slots for your powers.
Room for 2 more pieces of salvage in your salvage inventory.
Room for 2 more pieces of salvage in your stored vault inventory.

After training, you will need to gain X experience before training again.

Level 37

You're ready for Threat Level 37!

You will gain:

3 new enhancement slots for your powers.
Room for 2 more pieces of salvage in your salvage inventory.
Room for 2 more pieces of salvage in your stored vault inventory.

After training, you will need to gain X experience before training again.

Level 38

You're ready for Threat Level 38!

You will gain:

A new power of your choice.
Room for 2 more pieces of salvage in your salvage inventory.
Room for 2 more pieces of salvage in your stored vault inventory.

After training, you will need to gain X experience before training again.

Level 39

You're ready for Threat Level 39!

You will gain:

3 new enhancement slots for your powers.
Room for 2 more pieces of salvage in your salvage inventory.
Room for 2 more pieces of salvage in your stored vault inventory.

After training, you will need to gain X experience before training again.

Level 40

You're ready for Threat Level 40!

You have certainly become a powerful figure in the Rogue Isles. Villains of your stature should have a costume to match! You should visit Lovely Linda at the Face shop at the St. Martial location for a new costume.

Lord Recluse's lieutenants have taken notice of your exploits. You should seriously consider siding with one of them to gain access to their Patron Powers. Visit Arbiter Rein in Grandville and he will start you on your way.

You will gain:

Another row of inspiration slots.
3 new enhancement slots for your powers.
Room for 2 more pieces of salvage in your salvage inventory.
Room for 2 more pieces of salvage in your stored vault inventory.
Room for 1 more item in your auction inventory.

After training, you will need to gain X experience before training again.

Levels 41-50

Level 41

You're ready for Threat Level 41!

You will gain:

A new power of your choice.
Room for 2 more recipes in your recipe inventory.

After training, you will need to gain X experience before training again.

Level 42

You're ready for Threat Level 42!

You will gain:

3 new enhancement slots for your powers.
Room for 2 more recipes in your recipe inventory.

After training, you will need to gain X experience before training again.

Level 43

You're ready for Threat Level 43!

You will gain:

3 new enhancement slots for your powers.
Room for 2 more recipes in your recipe inventory.

After training, you will need to gain X experience before training again.

Level 44

You're ready for Threat Level 44!

You will gain:

A new power of your choice.

After training, you will need to gain X experience before training again.

Level 45

You're ready for Threat Level 45!

You will gain:

3 new enhancement slots for your powers.
Room for 10 more pieces of salvage in your salvage inventory.
Room for 10 more pieces of salvage in your stored vault inventory.

After training, you will need to gain X experience before training again.

Level 46

Well done, Character! Your successes have earned you the right to choose and carry a title.

You're ready for Threat Level 46!

You will gain:

3 new enhancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 47

You're ready for Threat Level 47!

You will gain:

A new power of your choice.

After training, you will need to gain X experience before training again.

Level 48

You're ready for Threat Level 48!

You will gain:

3 new ehancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 49

You're ready for Threat Level 49!

You will gain:

A new power of your choice.

After training, you will need to gain X experience before training again.

Level 50

You're ready for Threat Level 50!

You will gain:

3 new enhancement slots for your powers.

After training, you will need to gain 0 experience before training again.