Difference between revisions of "Static Zone"
From Paragon Wiki Archive
(fixing links that pointed to wrong places, and updating link text for better accuracy) |
Felderburg (Talk | contribs) (Added an EdNote) |
||
Line 4: | Line 4: | ||
# A "world map" that is present all the time, whether there are players in it or not. | # A "world map" that is present all the time, whether there are players in it or not. | ||
+ | {{EdNote|note=Some Static Zones will generate multiple instances of themselves if there is a high enough group of players trying to enter a single zone. These "extra" zones will be numbered, and disappear once demand is reduced. See [[AP 33]] for an example of this.}} | ||
== Examples == | == Examples == | ||
Line 12: | Line 13: | ||
== See Also == | == See Also == | ||
* [[Instanced Map]] | * [[Instanced Map]] | ||
+ | * [[Zone]] | ||
[[Category:Definition]] | [[Category:Definition]] |
Latest revision as of 21:50, 7 March 2014
Definition
- Static Zone
- A "world map" that is present all the time, whether there are players in it or not.
Editor's Note: Some Static Zones will generate multiple instances of themselves if there is a high enough group of players trying to enter a single zone. These "extra" zones will be numbered, and disappear once demand is reduced. See AP 33 for an example of this. |
Examples
- Mercy Island, a villain City Zone.
- The Hollows, a hero Hazard Zone.
- The Hive, a hero Trial Zone.