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Difference between revisions of "Static Zone"

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# A "world map" that is present all the time, whether there are players in it or not.
 
# A "world map" that is present all the time, whether there are players in it or not.
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{{EdNote|note=Some Static Zones will generate multiple instances of themselves if there is a high enough group of players trying to enter a single zone. These "extra" zones will be numbered, and disappear once demand is reduced. See [[AP 33]] for an example of this.}}
  
 
== Examples ==
 
== Examples ==
# [[Mercy Island]], a villain [[:Category:CoH City Zones|City Zone]].
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# [[Mercy Island]], a [[:Category:Villain City Zones|villain City Zone]].
# [[The Hollows]], a hero [[:Category:CoV Hazard Zones|Hazard Zone]].
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# [[The Hollows]], a [[:Category:Hero Hazard Zones|hero Hazard Zone]].
 
# [[The Hive]], a hero [[Trial Zone]].
 
# [[The Hive]], a hero [[Trial Zone]].
  
 
== See Also ==
 
== See Also ==
 
* [[Instanced Map]]
 
* [[Instanced Map]]
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* [[Zone]]
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[[Category:Definition]]
 
[[Category:Definition]]

Latest revision as of 21:50, 7 March 2014

Definition

Static Zone
  1. A "world map" that is present all the time, whether there are players in it or not.
EdLetter.png Editor's Note:

Some Static Zones will generate multiple instances of themselves if there is a high enough group of players trying to enter a single zone. These "extra" zones will be numbered, and disappear once demand is reduced. See AP 33 for an example of this.

Examples

  1. Mercy Island, a villain City Zone.
  2. The Hollows, a hero Hazard Zone.
  3. The Hive, a hero Trial Zone.

See Also