Difference between revisions of "Mastermind Numpad Pet Controls"
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− | {{ | + | {{PlayerGuide}} |
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== Overview == | == Overview == | ||
− | The guide to these controls was initially posted on the [ | + | The guide to these controls was initially posted on the [[Official Forums]] by Sandolphan. [http://web.archive.org/web/20120904222729/http://boards.cityofheroes.com/showthread.php?t=117256 Sandolphan's Mastermind Numeric Keypad Pet Controls]. |
− | These controls are very intuitive, easy to set up, and quite possibly the most powerful set of pet controls yet | + | These controls are very intuitive, easy to set up, and quite possibly the most powerful set of pet controls yet devised. |
== Control Scheme == | == Control Scheme == | ||
The active controls can be categorized by which row the key appears on on the numpad. | The active controls can be categorized by which row the key appears on on the numpad. | ||
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=== 1-Row and 0 : ''Select what pet to command'' === | === 1-Row and 0 : ''Select what pet to command'' === | ||
Line 32: | Line 22: | ||
*8: Follow Me | *8: Follow Me | ||
*9: Goto | *9: Goto | ||
− | === Summons and Upgrades === | + | === Other Keys: ''Summons and Upgrades'' === |
* / : Summon "minion" pet | * / : Summon "minion" pet | ||
* * : Summon "Lieutenant" pet | * * : Summon "Lieutenant" pet | ||
Line 43: | Line 33: | ||
*Use text files and the /bindloadfile command | *Use text files and the /bindloadfile command | ||
− | '' | + | ''The second method is covered in this article; With the binds stored in text files, it is easier to set up and debug later on.'' |
=== Create the files === | === Create the files === | ||
− | + | 1. Create a directory you can remember easily: | |
Example: | Example: | ||
C:\Games\City of Heroes\covbinds\ | C:\Games\City of Heroes\covbinds\ | ||
or | or | ||
C:\covbinds | C:\covbinds | ||
− | :We will be putting all the text files in here. | + | :We will be putting all the text files in here. I'll be using C:\covbinds in my examples, substitute your directory there. |
− | + | 2. Create the first text file, all.txt: | |
− | numpad4 petcom_all | + | numpad4 petcom_all aggressive |
numpad5 petcom_all defensive | numpad5 petcom_all defensive | ||
numpad6 petcom_all passive | numpad6 petcom_all passive | ||
Line 59: | Line 49: | ||
numpad9 petcom_all goto | numpad9 petcom_all goto | ||
lctrl+decimal petcom_all dismiss | lctrl+decimal petcom_all dismiss | ||
− | + | 3. Now you need to know your power set. I'll use [[Mercenaries]] in my examples. New file, mercs.txt: | |
numpad0 bindloadfile "C:\covbinds\all.txt" | numpad0 bindloadfile "C:\covbinds\all.txt" | ||
numpad1 bindloadfile "C:\covbinds\soldiers.txt" | numpad1 bindloadfile "C:\covbinds\soldiers.txt" | ||
Line 69: | Line 59: | ||
add powexec_name equip mercenary | add powexec_name equip mercenary | ||
numpadenter powexec_name tactical upgrade | numpadenter powexec_name tactical upgrade | ||
− | + | 4. The next three files will be '''very''' similar, I'll just show one. soldiers.txt: | |
− | numpad4 petcom_pow soldiers | + | numpad4 petcom_pow soldiers aggressive |
numpad5 petcom_pow soldiers defensive | numpad5 petcom_pow soldiers defensive | ||
numpad6 petcom_pow soldiers passive | numpad6 petcom_pow soldiers passive | ||
Line 77: | Line 67: | ||
numpad9 petcom_pow soldiers goto | numpad9 petcom_pow soldiers goto | ||
lctrl+decimal petcom_pow soldiers dismiss | lctrl+decimal petcom_pow soldiers dismiss | ||
+ | :'''Repeat this step for each of your pet types. In my example there are two more files: specops.txt and commando.txt.''' | ||
+ | === Loading the first file === | ||
+ | This step only has to be done once per character. | ||
+ | #Type this command in the chat window: /bindloadfile "C:\covbinds\mercs.txt" (Of course, replace the correct path there.) | ||
+ | #Press 0 on the Numpad | ||
+ | '''Grats!''' You've got numpad controls now! | ||
+ | |||
+ | == Strategy of Note == | ||
+ | The 9 key, goto, is extremely useful. By using this command often, you gain the ability to flank your foes, clear your henchmen from doorways (teams will love you!) and set up ambush attacks. Be sure to use passive stance until you want to attack, or else your henchmen ''will'' run into the room when someone gets hit back. Longbow Flamethrowers love it when they do that. | ||
+ | |||
+ | [[Category:Player Guides (Commands and Binds)]] |
Latest revision as of 19:58, 3 November 2013
Player Guide Notice |
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This article is a Player Guide. Paragon Wiki takes no responsibility for the content within. Questions and concerns should be posed to the authors of the article using the article's talk page. |
Contents
Overview
The guide to these controls was initially posted on the Official Forums by Sandolphan. Sandolphan's Mastermind Numeric Keypad Pet Controls.
These controls are very intuitive, easy to set up, and quite possibly the most powerful set of pet controls yet devised.
Control Scheme
The active controls can be categorized by which row the key appears on on the numpad.
1-Row and 0 : Select what pet to command
- 0: All Pets
- 1: "Minion" Pets
- 2: "Lieutenant" Pets
- 3: "Boss" Pet
4-Row : Set stance
- 4: Agressive
- 5: Defensive
- 6: Passive
7-Row : Issue command
- 7: Attack my target
- 8: Follow Me
- 9: Goto
Other Keys: Summons and Upgrades
- / : Summon "minion" pet
- * : Summon "Lieutenant" pet
- - : Summon "Boss" pet
- + : Equip (First Upgrade)
- Enter: Upgrade (Second Upgrade)
Setup
There are two main methods to setup these controls:
- Type all the binds directly into the chat window
- Use text files and the /bindloadfile command
The second method is covered in this article; With the binds stored in text files, it is easier to set up and debug later on.
Create the files
1. Create a directory you can remember easily:
Example: C:\Games\City of Heroes\covbinds\ or C:\covbinds
- We will be putting all the text files in here. I'll be using C:\covbinds in my examples, substitute your directory there.
2. Create the first text file, all.txt:
numpad4 petcom_all aggressive numpad5 petcom_all defensive numpad6 petcom_all passive numpad7 petcom_all attack numpad8 petcom_all follow numpad9 petcom_all goto lctrl+decimal petcom_all dismiss
3. Now you need to know your power set. I'll use Mercenaries in my examples. New file, mercs.txt:
numpad0 bindloadfile "C:\covbinds\all.txt" numpad1 bindloadfile "C:\covbinds\soldiers.txt" numpad2 bindloadfile "C:\covbinds\specops.txt" numpad3 bindloadfile "C:\covbinds\commando.txt" divide powexec_name soldiers multiply powexec_name spec ops subtract powexec_name commando add powexec_name equip mercenary numpadenter powexec_name tactical upgrade
4. The next three files will be very similar, I'll just show one. soldiers.txt:
numpad4 petcom_pow soldiers aggressive numpad5 petcom_pow soldiers defensive numpad6 petcom_pow soldiers passive numpad7 petcom_pow soldiers attack numpad8 petcom_pow soldiers follow numpad9 petcom_pow soldiers goto lctrl+decimal petcom_pow soldiers dismiss
- Repeat this step for each of your pet types. In my example there are two more files: specops.txt and commando.txt.
Loading the first file
This step only has to be done once per character.
- Type this command in the chat window: /bindloadfile "C:\covbinds\mercs.txt" (Of course, replace the correct path there.)
- Press 0 on the Numpad
Grats! You've got numpad controls now!
Strategy of Note
The 9 key, goto, is extremely useful. By using this command often, you gain the ability to flank your foes, clear your henchmen from doorways (teams will love you!) and set up ambush attacks. Be sure to use passive stance until you want to attack, or else your henchmen will run into the room when someone gets hit back. Longbow Flamethrowers love it when they do that.