Difference between revisions of "Sky Raiders"
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{{Power|[[Image:FireTrap FireImps.png|22px]] | Build Force Field Generator| Build| Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies. }} | {{Power|[[Image:FireTrap FireImps.png|22px]] | Build Force Field Generator| Build| Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies. }} | ||
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+ | ====Porter==== | ||
+ | Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations. | ||
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+ | ''Powers'' | ||
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+ | {{Power|[[Image:Teleportation Teleport.png|22px]]|Teleport| Self Teleport| The SkyRaiders can Teleport long distances .}} | ||
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+ | {{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Sub Machine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }} | ||
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+ | {{Power|[[Image:Villain 5thmachete.png|22px]]| Machete| Melee Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }} | ||
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+ | {{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Sky Raiders brawling attacks.}} | ||
Revision as of 17:24, 5 February 2006
Contents
Overview
Villain types
Minions
Assault Raider
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packswouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
Powers
Adv Sub Machine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Machete Melee Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.
Brawl Melee Smash
Sky Raiders brawling attacks.
Inferno Raider
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packswouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
Powers
Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Machete Melee Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.
Brawl Melee Smash
Sky Raiders brawling attacks.
Raider Engineer
Sky Raider Engineers can deploy a hovering force field generator to protect nearby troops. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
Powers
Adv Sub Machine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Machete Melee Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.
Brawl Melee Smash
Sky Raiders brawling attacks.
Build Force Field Generator Build
Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies.
Porter
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.
Powers
Teleport Self Teleport
The SkyRaiders can Teleport long distances .
Adv Sub Machine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Machete Melee Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.
Brawl Melee Smash
Sky Raiders brawling attacks.