Difference between revisions of "Council/Penumbra Outer Band"
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===== Penumbra Gunner ===== | ===== Penumbra Gunner ===== | ||
− | [[ | + | [[File:Penumbra Gunner.jpg|100px|thumb|{{center|Penumbra Outer Band soldier}}]] |
The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra. | The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} |
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Submachine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} |
===== Penumbra Elite Assult ===== | ===== Penumbra Elite Assult ===== | ||
+ | [[File:Penumbra Elite Assault.jpg|100px|thumb|{{center|Penumbra Elite Assault}}]] | ||
The Penumbra Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy, and concentration. These enhancements make them incredibly dangerous, especially when encountered in force. | The Penumbra Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy, and concentration. These enhancements make them incredibly dangerous, especially when encountered in force. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense. }} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} |
+ | {{clr}} | ||
===== Penumbra Elite Fire ===== | ===== Penumbra Elite Fire ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} |
===== Penumbra Elite Marksman ===== | ===== Penumbra Elite Marksman ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged, Lethal/Cold) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.}} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged, Lethal) Minor Damage over Time, Fire| You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks. }} |
===== Penumbra Cor Leonis Fire ===== | ===== Penumbra Cor Leonis Fire ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} |
+ | |||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} | ||
− | |||
− | |||
===== Penumbra Cor Leonis Force ===== | ===== Penumbra Cor Leonis Force ===== | ||
+ | [[File:Penumbra Cor Leonis Force.jpg|100px|thumb|{{center|Penumbra Cor Leonis Force}}]] | ||
The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies. | The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} |
+ | {{clr}} | ||
===== Penumbra Cor Leonis Marksman ===== | ===== Penumbra Cor Leonis Marksman ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged, Lethal/Cold) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.}} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged, Lethal) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks}} |
=== Lieutenants === | === Lieutenants === | ||
===== Penumbra Adjutant ===== | ===== Penumbra Adjutant ===== | ||
− | [[ | + | [[File:Penumbra Adjutant.jpg|100px|thumb|{{center|Penumbra Adjutant}}]] |
The Penumbra Adjutants have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Adjutants are often tasked with leading squads of Penumbra soldiers on raids to raise funds for the Council. | The Penumbra Adjutants have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Adjutants are often tasked with leading squads of Penumbra soldiers on raids to raise funds for the Council. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion of this grenade affects all within the blast and can knock them back.}} |
− | {{Power|[[ | + | {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged, Lethal/Cold) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.}} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged, Lethal) Minor Damage over Time, Fire| You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} |
===== Penumbra Elite Adjutant ===== | ===== Penumbra Elite Adjutant ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Smash Damage| You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You have been Disoriented by a Thunder Kick.}} |
===== Penumbra Cor Leonis Adjutant ===== | ===== Penumbra Cor Leonis Adjutant ===== | ||
− | [[ | + | [[File:Penumbra Cor Leonis Adjutant.jpg|thumb|100px|{{center|Penumbra Cor Leonis Adjutant}}]] |
Unlike their counterparts in the other branches of the Council's hierarchy, the Penumbra Cor Leonis Adjutants have considerable autonomy. The Council feels that the subversive activities that fall within the Penumbra's purview require a certain amount of independence. This makes the Penumbra Cor Leonis quite unpredictable at times - and thus, quite deadly. | Unlike their counterparts in the other branches of the Council's hierarchy, the Penumbra Cor Leonis Adjutants have considerable autonomy. The Council feels that the subversive activities that fall within the Penumbra's purview require a certain amount of independence. This makes the Penumbra Cor Leonis quite unpredictable at times - and thus, quite deadly. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
+ | |||
+ | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }} | ||
− | {{Power|[[ | + | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Smash Damage| You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You have been Disoriented by a Thunder Kick.}} |
− | |||
− | |||
=== Snipers === | === Snipers === | ||
− | ====Penumbra Elite Sharpshooter==== | + | ==== Penumbra Elite Sharpshooter ==== |
+ | [[File:Penumbra Elite Sharpshooter.jpg|100px|thumb|{{center|Penumbra Elite Sharpshooter}}]] | ||
Those gifted with incredible accuracy are quickly transferred into the Penumbra division, where they undergo lenghty treatments to refine their abilities. The Sharpshooters are natural loners and disdain associating with the rank and file. The only praise they seek is the satisfaction of a silent kill. | Those gifted with incredible accuracy are quickly transferred into the Penumbra division, where they undergo lenghty treatments to refine their abilities. The Sharpshooters are natural loners and disdain associating with the rank and file. The only praise they seek is the satisfaction of a silent kill. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged, Sniper, Lethal, Foe Knockdown| Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. }} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Council brawling attacks.}} |
{{clr}} | {{clr}} | ||
=== Bosses === | === Bosses === | ||
===== Penumbra Archon ===== | ===== Penumbra Archon ===== | ||
− | [[ | + | [[File:Penumbra Archon.jpg|100px|thumb|{{center|Penumbra Archon}}]] |
A Penumbra Archon is responsible for overseeing squads of covert operatives. Since coverts ops need to be precise and perfectly executed, a Penumbra Archon is valued chiefly for his ability to follow orders precisely and make sure his troops do the same. In return for loyalty and good service, Archons receive their first taste of super soldier serum, making them stronger and quicker than any normal human could be. | A Penumbra Archon is responsible for overseeing squads of covert operatives. Since coverts ops need to be precise and perfectly executed, a Penumbra Archon is valued chiefly for his ability to follow orders precisely and make sure his troops do the same. In return for loyalty and good service, Archons receive their first taste of super soldier serum, making them stronger and quicker than any normal human could be. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion of this grenade affects all within the blast and can knock them back.}} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockback| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Smash Damage| You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You have been Disoriented by a Thunder Kick.}} |
===== Penumbra Elite Archon ===== | ===== Penumbra Elite Archon ===== | ||
− | [[ | + | [[File:Penumbra Elite Archon.jpg|100px|thumb|{{center|Penumbra Elite Archon}}]] |
While most Elites concentrate on learning the basic skills required for special ops, the Archons receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Archons well-prepared to plan and carry out small covert ops. | While most Elites concentrate on learning the basic skills required for special ops, the Archons receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Archons well-prepared to plan and carry out small covert ops. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Smash Damage| You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You have been Disoriented by a Thunder Kick.}} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon's Tail| Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow. }} |
===== Penumbra Cor Leonis Archon ===== | ===== Penumbra Cor Leonis Archon ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion of this grenade affects all within the blast and can knock them back.}} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Smashing Damage|You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast}} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon's Tail| Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow. }} |
− | [[Category: Council Enemies]] | + | [[Category:Council Enemies]] |
Latest revision as of 06:22, 30 August 2012
Overview
The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. By the time they reach the rank of Elite, they are world-class special forces operatives, as well trained as any Navy SEAL. A single Penumbra Cor Leonis soldier is capable of taking on operations that would normally require an entire team of commandos.
Enemy Types
Minions
Penumbra Assult
The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.
Penumbra Buckshot
The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.
Penumbra Gunner
The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.
Powers
Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Brawl Melee, Smash
Council brawling attacks.
Penumbra Marksman
The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.
Penumbra Rifle
The Penumbra is the Council's special operations division, tasked with covert ops, assassinations, and espionage. Even the lowest level recruits receive some special training, particularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Penumbra.
Powers
Adv Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Brawl Melee, Smash
Council brawling attacks.
Penumbra Elite Assult
The Penumbra Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy, and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Powers
Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.
Brawl Melee, Smash
Council brawling attacks.
Penumbra Elite Fire
The Penumbra Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy, and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Powers
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
Council brawling attacks.
Penumbra Elite Marksman
The Penumbra Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy, and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Powers
Cryonic Rounds (Ranged, Lethal/Cold) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.
Incendiary Rounds (Ranged, Lethal) Minor Damage over Time, Fire
You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.
Brawl Melee, Smash
Council brawling attacks.
Penumbra Cor Leonis Fire
The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies.
Powers
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
Council brawling attacks.
Penumbra Cor Leonis Force
The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies.
Powers
Chain Gun Ranged Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.
Brawl Melee, Smash
Council brawling attacks.
Penumbra Cor Leonis Marksman
The Cor Leonis of the Penumbra have transcended mere special ops stats. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration, and surveillance equipment. In many ways, they are the perfect spies.
Powers
Cryonic Rounds (Ranged, Lethal/Cold) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.
Incendiary Rounds (Ranged, Lethal) Minor Damage over Time (Fire)
You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.
Brawl Melee, Smash
Council brawling attacks
Lieutenants
Penumbra Adjutant
The Penumbra Adjutants have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Adjutants are often tasked with leading squads of Penumbra soldiers on raids to raise funds for the Council.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion of this grenade affects all within the blast and can knock them back.
Cryonic Rounds (Ranged, Lethal/Cold) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.
Incendiary Rounds (Ranged, Lethal) Minor Damage over Time, Fire
You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.
Brawl Melee, Smash
Council brawling attacks.
Penumbra Elite Adjutant
Penumbra Elite at the peak of his game may earn the rank of Adjutant, and with it a large upgrade in super soldier serum. He is on the verge of Cor Leonis status, and his mind has become focused with laser-like intensity. High ranking Elites are some of the best shots and most dedicated insurgents in the world. They can, and have, assassinated heads of state as well as world famous heroes.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Chain Gun Ranged Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.
Storm Kick Melee, Moderate Smash Damage
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented by a Thunder Kick.
Penumbra Cor Leonis Adjutant
Unlike their counterparts in the other branches of the Council's hierarchy, the Penumbra Cor Leonis Adjutants have considerable autonomy. The Council feels that the subversive activities that fall within the Penumbra's purview require a certain amount of independence. This makes the Penumbra Cor Leonis quite unpredictable at times - and thus, quite deadly.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Chain Gun Ranged Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.
Storm Kick Melee, Moderate Smash Damage
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented by a Thunder Kick.
Snipers
Penumbra Elite Sharpshooter
Those gifted with incredible accuracy are quickly transferred into the Penumbra division, where they undergo lenghty treatments to refine their abilities. The Sharpshooters are natural loners and disdain associating with the rank and file. The only praise they seek is the satisfaction of a silent kill.
Powers
Sniper Rifle Ranged, Sniper, Lethal, Foe Knockdown
Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target.
Brawl Melee Smash
Council brawling attacks.
Bosses
Penumbra Archon
A Penumbra Archon is responsible for overseeing squads of covert operatives. Since coverts ops need to be precise and perfectly executed, a Penumbra Archon is valued chiefly for his ability to follow orders precisely and make sure his troops do the same. In return for loyalty and good service, Archons receive their first taste of super soldier serum, making them stronger and quicker than any normal human could be.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion of this grenade affects all within the blast and can knock them back.
12 Gauge (Ranged) Cone, Lethal, Foe Knockback
Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down.
Storm Kick Melee, Moderate Smash Damage
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented by a Thunder Kick.
Penumbra Elite Archon
While most Elites concentrate on learning the basic skills required for special ops, the Archons receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Archons well-prepared to plan and carry out small covert ops.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Storm Kick Melee, Moderate Smash Damage
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented by a Thunder Kick.
Dragon's Tail Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow.
Penumbra Cor Leonis Archon
The Penumbra Cor Leonis Archons author their own plans to sow terror and fear across Paragon City. Many are in command of small military cells, completely cut off from their compatriots - both for the sake of security, and to encourage independent thinking.
Powers
Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion of this grenade affects all within the blast and can knock them back.
Storm Kick Melee, Moderate Smashing Damage
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Minor Damage, Smash, Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.
Dragon's Tail Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow.