Difference between revisions of "Praetorians (Enemy Group)"
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{{Power|[[Image:PsychicBlast Subdue.png|22px]]| Subdue| Ranged Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }} | {{Power|[[Image:PsychicBlast Subdue.png|22px]]| Subdue| Ranged Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }} | ||
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+ | ====Child of Rage (lieutenant)==== | ||
+ | Mother Mayhem continues to prod her minions, pushing them farther and farther down a very particular path of madness. Once they are to this level they no longer feel pity, or remorse, or fear...only rage. | ||
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+ | ''Powers'' | ||
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+ | {{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} | ||
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+ | {{Power|[[Image:PsychicBlast TelekineticBlast.png|22px]]|Telekinetic Blast |Ranged, Moderate Damage, (smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}} | ||
Revision as of 16:46, 24 February 2006
Contents
Overview
Praetorians are one of the highest villain groups in CoH and can only be found during Portal missions.
Given the complex nature of this group, I have decided to try a different kind of format to explain them, according to their factions and leaders:
Factions
AntiMatter
Nuon (minion)
AntiMatter equipped his creations with the ability to generate energy and channel it into attacks. Altough they appear somewhat similar to Neuron's minions and to Clockwork of Primal Earth, they are mechanical constructs and obey only the master of radiation.
Powers
Irradiate Self Area of Effect, Energy, -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.
Neutrino Bolt Ranged Energy, Low Damage, -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.
No Melee attacks No Hand to hand
Nuons don´t have any Melee attacks at all.
Meson (lieutenant)
AntiMatter's constructs are designed to work together, but occasionally there will be a specific task that he wants accomplished. The Meson unit is almost always assigned to these duties. They carry more logical circuits and can more easily follow complex instructions.
Powers
Irradiate Self Area of Effect, Energy, -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.
Neutrino Bolt Ranged Energy, Low Damage, -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.
No Melee attacks No Hand to hand
Mesons don´t have any Melee attacks at all.
Baryon (boss)
The Baryons are the most powerful of AntiMatter's constructs. They generate an intense ammount of radiation and must be carefully contained when fighting in areas with civilian presence.
Powers
Irradiate Self Area of Effect, Energy, -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.
Neutrino Bolt Ranged Energy, Low Damage, -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.
No Melee attacks No Hand to hand
Baryons don´t have any Melee attacks at all.
AntiMatter (archvillain)
Trapped within his powered armor, AntiMatter used to be Tyrant's primary scientific consultant. He and Neuron were once the best of friends and created the Clockwork of Praetorian Earth together. Of late his teories have been more and more radical, causing Tyrant to lean on Neuron for research and analysis. Unbeknownst to anyone, AntiMatter has cracked the Portal tech. He is waiting to reveal his breakthrough in order to garner favor from Tyrant and his true love, Dominatrix.
Powers
Flight Self fly
AntiMatter can Fly!
Escape Self, special (see note)
Anti-Matter can Teleport to escape when the battle is not going his way.
Radiation Infection Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy
Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infectedtargeted dies. Infected foes have severely reduced Accuracy and Defense.
Enervating Field Foe -Damage, -Resistances
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.
Lingering Radiation Foe -Speed, -Recharge
Your attack rate and movement speed has been slowed by the Lingering Radiation.
Irradiate Self Area of Effect, Energy, -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.
X-Ray Beam Ranged Energy, -Defense
Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense.
Electron Haze Short Range Energy, -Defense, Knockback
A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.
Neutron Bomb Targeted Area of Effect, Energy, -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.
Atomic Blast (Energy, Area of Effect) Foe -Defense
AntiMatter has reduced your Defense and left you helpless with his Atomic Blast.
Black Swan
Minor Shadow (minion)
These small shadowy beings serve Black Swan loyally. They seem to have no desires or motivations of their own. Some people say that after they encounter them they experience a chill for up to several weeks. They can channel dark energy into focused blasts.
Powers
Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
Your Accuracy has been reduced by the Dark Blast.
Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Shadow Punch Melee Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accyracy.
Shadow Maul Melee Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.
Shadow (lieutenant)
Although there are no visible diferences between those minions and the Minor Shadows, it is obvious that they can draw on a greater reserve of power. Something about their essence makes them stronger. It is uncertain where that energy comes from, but the most popular theory is that they are created with a more direct connection to Shadow Earth.
Powers
Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
Your Accuracy has been reduced by the Dark Blast.
Shadow Maul Melee Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.
Master Shadow (boss)
These servant of Black Swan are obviously different in both size and power from their smaller counterparts. They have achieved a mastery of Shadow energy that can only be surpassed by the dark lady herself.
Black Swan (archvillain)
Born with a connection to the Shadow Earth in the Netherworld, Black Swan can channel energy from that dimension into attacks and defenses. She is served by minions that some say she draws from Shadow Earth and others say are created by stealing pieces from the shadows of her victims.
Powers
Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
Black Swan has reduced your Accuracy with her Dark Blast.
Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Tenebrous Tentacles Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.
Shadow Punch Melee Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accyracy.
Shadow Maul Melee Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.
Midnight Grasp Melee Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy
A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe.
Oppressive Gloom Foe Disorient
You are caught in Dark Swan's Opressive Gloom and are Disoriented. Get out!
Dark Servant Summon Dark Servant: Ranged, Debuff, Special
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. Therefore, the Dark Servant cannot move. Recharge: Very Long
Bobcat
Alley Cat (minion)
The lowest rank of those who serve Bobcat is filled with strays. She searches the streets of the city for those who have nowhere else to go. She prefers those who have been injured in some way, mentally or physically and bear a grudge towards the ones that hurt them. Bobcat offers her alley cats something to fight for...and against.
Powers
Shuriken Ranged Lethal, Low Damage
Small throwing weapon.
Swipe (Melee) Lethal, low Damage over Time
A fast Claw attack that shreds your opponent.
Strike Melee, Lethal
Claws Strike is a standard claw attack against a targeted foe.
Slash (Melee, Lethal) Foe -Defense
A Claw Slash has reduced your Defense.
Lynx (lieutenant)
After an alley cat develops some skill, he is moved to a leadership position. They have to be tough to attain this status, but they must have compassion for their comrades as well. Bobcat will not tolerate cruelty among her group.
Powers
Shuriken Ranged Lethal, Low Damage
Small throwing weapon.
Swipe (Melee) Lethal, low Damage over Time
A fast Claw attack that shreds your opponent.
Strike Melee, Lethal
Claws Strike is a standard claw attack against a targeted foe.
Slash (Melee, Lethal) Foe -Defense
A Claw Slash has reduced your Defense.
Ocelot (boss)
The most important quality that Bobcat looks for when moving one of her people to the rank of Ocelot is trustworthiness. If Bobcat cannot hold someone at their word, they will never succeed in her group. Woe to anyone who betrays her.
Bobcat (archvillain)
Bobcat is a scientific hybrid between a woman and a feline predator. It took many painful operations to get her to the state she is now in, so her state of mind is violent and feral. Neuron is the only person she trusts, and her insticst even override that at times.
Powers
Swipe (Melee) Lethal, low Damage over Time
A fast Claw attack that shreds your opponent.
Slash (Melee, Lethal) Foe -Defense
Bobcat has reduced your Defense with her Claw Slash.
Spin Melee Area of Effect, Moderate Damage (Lethal)
Bobcat Spins around in a circle, attacking everyone within melee range with a Strike attack. Damage: Moderate, Rechage: Slow.
Focus (Ranged) Area of Effect, Lethal, Foe Knockdown
Bobcat can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.
Eviscerate Melee, Cone, Lethal, Very High Damage, Special
Bobcat spins and slashes around violently, attacking all nearby foes in a wide arcin front of her. Eviscerate is so deadly that there is a chance of dealing extra damage!
Focused Fighting Self, +Defense
Bobcat can Focus his mind to evade many attacks.
Unstoppable Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)
When Bobcat activates this power, she not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off she is left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long.
Chimera
Cockatrice (minion)
These low ranks servants of Chimera have only the most rudimentary skills with poison. They can create a toxin that will slowly damage their target but is almost never fatal unless combined with other attacks.
Powers
Bow Ranged Lethal, Moderate Damage
Typical Long Bow. Long Range and deadly.
Shuriken Ranged Lethal, Low Damage, Damage over Time, Poison
Small throwing weapon.
You take some minor damage over time from the poisoned shuriken
Caltrops Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed
Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage.
Caltrops -Speed, Low Lethal
All foes that walk through the Caltrops will be Slowed.
Sai Melee Lethal, Damage over Time, Poison, Self +Defense
Sucessful hits with this elegant weapon can increase your own defense to melee attacks.
You are poisoned and start to take some minor Damage over Time
Brawl Melee Smash
When all else fails, use your own 2 fists.
Basilisk (lieutenant)
As Chimera's servants advance through the ranks they continue their mastery of weapons and poisons. The Basilisks coat their weapons with a poison that will dull their enemies' reflexesand make them easier to finish off.
Powers
Bow Ranged Lethal, Moderate Damage
Typical Long Bow. Long Range and deadly.
Shuriken Ranged Lethal, Low Damage, Damage over Time, Poison
Small throwing weapon.
You take some minor damage over time from the poisoned shuriken
Caltrops Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed
Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage.
Caltrops -Speed, Low Lethal
All foes that walk through the Caltrops will be Slowed.
Kama Melee Lethal, Damage over Time, Poison, Foe -Accuracy
This deadly weapon has a curved blade that can reduce a target's accuracy.
You are poisoned and start to take some minor Damage over Time
Brawl Melee Smash
When all else fails, use your own 2 fists.
Gorgon (boss)
These combatants are amongthe most feared that the Praetorians can field. Their weapons are coated with a poison that will paralyze their opponents. This allows them to easily capture of defeat them at their leisure.
Powers
Bow Ranged Lethal, Moderate Damage
Typical Long Bow. Long Range and deadly.
Caltrops Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed
Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage.
Caltrops -Speed, Low Lethal
All foes that walk through the Caltrops will be Slowed.
- Hack (Melee, Lethal, Foe -Defense)
Slash (Melee, Lethal) Foe -Defense, Hold
The Gorgon has lowered your Defense with his Katana and affected with paralytic poison.
Chimera (archvillain)
When his parents were killed by the villain Doppleganger, Chimera was given the oportunity of a lifetime. Doppleganger took the boy under his wing and trained him to be the world's premiere silent killer.
Powers
Bow (Ranged) Foe Hold
Chimera has poisoned you. You are paralyzed.
Hack (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.
Slash (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.
Slice (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.
Parry (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.
Whirling Sword (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.
Disembowel (Melee) Damage over Time, Poison, Foe Slow, -Defense
Chimera has lowered your Defense with his Katana. The blade has also poisoned you. You are slowed and are slowly taking poison damage over time.
Infernal
Demon (minion)
These vicious creatures serve Infernal only because he forces them to. By subverting their will throughthe use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.
Powers
Flares (Ranged) Damage over Time, Fire
You have been set on fire by the Flares attack.
Scorch Melee Fire, Damage over Time
The Behemoth hands are engulfed in flames, igniting the target.
Fire Smash Melee Heavy Smash, Fire
Behemoth fire punch attack.
Invincibility Foe +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing it´s Defense and Accuray. Get away if you can.
Demon Lord (lieutenant)
These vicious creatures serve Infernal only because he forces them to. By subverting their will throughthe use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.
Powers
Flares (Ranged) Damage over Time, Fire
You have been set on fire by the Flares attack.
Fire Sword Melee Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.
Demon Overlord (boss)
Occasionally, Infernal is able to find a more powerful demon to subjugate. It takes a much greater effort to control them so he cannot use them as frequently, but he still has a significant number under his sway. One of the greatest dangers Infernal faces is losing control of one of his Demon Lords.
Infernal (archvillain)
On Praetorian Earth Infernal never had Numina's guidance to temper his drive to control more and more demons. When he first arrived on Praetorian Earth, Diabolique encouraged him to bind more and more demons into his armoruntil they corrupted his spirit. With the darkness came powerand soon Infernal had become stronger than his guide.He is extremely power hungry and is happy to cross over to Primal Earth, where there may be more demons for him to use.
Powers
Flares (Ranged) Damage over Time, Fire
You have been set on fire by the Flares attack.
Fire Blast Ranged Fire, Damage over Time, Fire
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.
Fire Breath Cone, Fire, Damage over Time, Fire
Infernal breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.
Gash Melee, Lethal, Moderate Damage, Foe Knockback, Moderate Damage over Time, Fire
Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes.
Chop Melee, Lethal, High Damage, Foe Knockdown, Moderate Damage over Time, Fire
The Chop deals heavy damage, altough it is much slower than Gash. This attack can knock back a target.
Pendulum Melee, Cone, Lethal, Very High Damage, Foe Knockback, Moderate Damage over Time, Fire
This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying!
Whirling Axe (Melee) Moderate Damage over Time, Fire
Infernal's battle axe has ignited you!
Malaise
Crazy Chopper (minion)
Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality, but the instantaneous placement of his skewed view upon others drives them mad.
Crazy Slicer (minion)
Malaise has the mutant ability to project his insanity into the minds of others. He has slowly adapted to his altered version of reality, but the instantaneous placement of his skewed view upon others drives them mad.
Lunatic Slugger (lieutenant)
Most of the people affected by Malaise never recover. They certainly don't without help. No one has been able to detect a pattern in those he infects, but once they enter the world that exist in his mind they are never the same.
Maniac Slammer (boss)
Some of those affected by Malaise's insidious powers attain some modicum of control again. They also see the world the way he sees it. Those poor creatures become his most trusted servants. Some believe that if enough of them are created the world might turn into into the topsy-turvy madhouse that Malaise sees everyday.
Malaise (archvillain)
On Praetorian Earth the villain Malaise was never counseled by Sister Psyche. Instead, he was one of the "patients" at one of Mother Mayhem's facilities. With the ability to control his madness and inflict it on others, he quickly rose to a position as her favorite.
Powers
Mass Hypnosis (Psionic) Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.
Total Domination (Psionic) Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
Mother Mayhem
Child of Anger (minion)
Mother Mayhem places promising patients in her special facilities and then stimulates their rage centers until they are prime killers. She then overlays clear and commands directly into their minds and turns them loose. They can't be bargained with, they can't be reasoned with, and they absolutely will not stop, ever.
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Telekinetic Blast Ranged, Moderate Damage, (smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
Subdue Ranged Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Child of Rage (lieutenant)
Mother Mayhem continues to prod her minions, pushing them farther and farther down a very particular path of madness. Once they are to this level they no longer feel pity, or remorse, or fear...only rage.
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Telekinetic Blast Ranged, Moderate Damage, (smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
Neuron
Electrode (minion)
The basic model of minion designed by Neuron was originally blueprinted to be a laboratory assistant. It is excellent at following simple commands and would have been well suited for tasks a scientist did not have the time or muscle for. Neuron quicly realized that the metallic minions could be used as attack drones and adapted his plan on the fly.
Powers
Charged Bolts Ranged Energy, Foe -Endurance
Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Pummel Melee Heavy Smash, Energy
Assembler brawling attacks.
Charged Brawl Melee Smash, Energy
Neuron's Clockwork brawling attacks.
Circuit (lieutenant)
A more powerful version of the Electrode unit, this minion can sometimes cause trouble for a single opponent. A group should be able to easily defeat it, however due to its limited power supply. It has excellent offensive capabilities and should be dealt with carefully if more than one is present.
Powers
Charged Bolts Ranged Energy, Foe -Endurance
Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Lightning Bolt Ranged Energy, Foe -Endurance
Neuron's Clockwork can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning Targeted Area of Effect (Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Pummel Melee Heavy Smash, Energy
Assembler brawling attacks.
Charged Brawl Melee Smash, Energy
Neuron's Clockwork brawling attacks.
Inhibitor (boss)
The Inhibitors are sometimes said to be the most difficult of Neuron's creationsto deal with. They are built to make it difficult for any opponent to do what they are good at. This ability to negate the strenghts of their foe make the Inhibitors a frustrating and potentially deadly opponent.
Powers
Charged Bolts Ranged Energy, Foe -Endurance
Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Tesla Cage (Ranged, energy) Foe Sleep, -Endurance
You have been captured and your Endurance Recovery has been temporarily halted by a Tesla Cage.
Pummel Melee Heavy Smash, Energy
Assembler brawling attacks.
Charged Brawl Melee Smash, Energy
Neuron's Clockwork brawling attacks.
Lightning Field (Self, Point Blank Area of Effect, Energy, Foe -Endurance)
While in this Lightning Field, you are taking Energy Damage over Time and loosing Endurance.
Neuron (archvillain)
Neuron is the creation of his own twisted scientific experiment. He gave himself complete control over his body's nervous system. Once he and AntiMatter worked together as friends, but of late a rift has formed between them. Neuron's creation of Siege and the favor that garnered him with Tyrant is the primary cause of discord between them.
Powers
Charged Bolts Ranged Energy, Foe - Endurance, -Recovery
You can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Ball Lightning Targeted Area of Effect (Energy), Foe -Endurance, -Recovery
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Tesla Cage (Ranged, Energy) Foe Sleep, -Endurance, -Recovery
Neuron has captured you and temporarily halted your Endurance recovery with his Tesla Cage.
Lightning Clap Point Blank Area of Effect, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. Recharge: Slow.
Thunder Strike Melee Smash, Foe Disorient, Area of Effect Knockback, -Recovery
A massive attack. Neuron smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy.
Power Sink Foe -Recovery
Neuron has temporarily halted your Endurance recovery with his Power Sink.
Shocking Grasp Foe Hold, -Recovery
Neuron has Held you and temporarily halted your Endurance recovery with his Shocking Grasp.
Shadowhunter
Omega Wolf (minion)
These creatures are the bottom of the food chain in the Pack. They are humans that have been recently turned by the Pack and are not yet fully accepted. They are forced to prove themselves every day. If they are not accepted as Pack, then they are torn apart.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes.
Beta Wolf (lieutenant)
When the Pack has approved of an Omega, they are inmediately protected and treated well. It is an instant transition with no going back. Once someone is Pack, death is the only thing that will break that.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes.
Alpha Wolf (boss)
These minions stand boldly at the pinnacle of the Pack. They are leaders by right of combat and dominance. They will fight to the last because they know defeat might mean a fall from the top.
Powers
Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes.
Shadowhunter (archvillain)
Infused with the fury of the Wild Hunt, Shadowhunter roams with his Pack, cutting down everything in his path. He loathes humanity for the most part and his alliance with Tyrant is an uneasy one at best. It is held together by the fact that Tyrant cares nothing for the wilderness and is happy to give it over to Shadowhunter. If Tyrant ever begins to strip the land for resources, things will quickly unravel.
Powers
Hurl Boulder Ranged Smash, Foe Knockback
Shadowhunter can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Stone Prison (Ranged) Damage over Time Smash, Foe -Defense, -Fly
Shadowhunter's Stone Prison has Immobilized you. Your Defense is lowered and you cannot fly.
Stalagmites (Ranged, Targeted Area of Effect) Foe Disorient
Shadowhunter's stalagmites has Disoriented you.
Stone Fist Melee Smash, Foe Disorient
Shadowhunter punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attackthat may Disorient your opponent.
Fault Disorient
Shadowhunter's Fault has Disoriented you.
Tremor Smashing Damage + Area of Effect Smash, Foe Knockback
A Tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a neraby area.
Seismic Smash Foe Hold
Shadowhunter's seismic smash has knocked you out and left you helpless.
Rock Armor Self Toggle, +Resistance (Lethal, Smashing)
While this power is active, Shadowhunter's skin becomes Stone. Rock Armor make Shadowhunter highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect Shadowhunter.
Earth's Embrace Self, +Hit Points
Shadowhunter is so connected to mother earth, that he can draw upon its power to add to his own health. Activation this power grants Shadowhunter bonus Hit Points.