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Difference between revisions of "Mission:Trina Furst - D.U.S.T. Kill Team Threatens Safe Passage of Exiles"

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(Created page with "=== {{UL|D.U.S.T. Kill Team Threatens Safe Passage of Exiles}} === '''Briefing''' D.U.S.T. is ever trying to oppose the Carnival's efforts to give safe passage to exiles recent...")
 
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*{{green|Defeat the Kill Team Leader}}
 
*{{green|Defeat the Kill Team Leader}}
 
'''Mission Acceptance'''
 
  
 
I've telesent the Kill Team's current base to your psyche. Take out their cell leader, and sabotage any further intelligence that D.U.S.T. has gathered on Carnival activities in the Ward.  
 
I've telesent the Kill Team's current base to your psyche. Take out their cell leader, and sabotage any further intelligence that D.U.S.T. has gathered on Carnival activities in the Ward.  
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{{Mission Objective|Entrance=Crippling an entire D.U.S.T. cell may prove difficult, but First Ward will be safer for it.|Primary=Counterattack the D.U.S.T. Kill Team|Secondary=2 intelligence databanks to wipe|Additional=**Defeat D.U.S.T. Cell Commander and his cohorts|Completion=You've taken down the D.U.S.T. commander and wiped out his cell's intelligence on the Carnival's activities in First Ward!}}
 
{{Mission Objective|Entrance=Crippling an entire D.U.S.T. cell may prove difficult, but First Ward will be safer for it.|Primary=Counterattack the D.U.S.T. Kill Team|Secondary=2 intelligence databanks to wipe|Additional=**Defeat D.U.S.T. Cell Commander and his cohorts|Completion=You've taken down the D.U.S.T. commander and wiped out his cell's intelligence on the Carnival's activities in First Ward!}}
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'''Enemies'''
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{{Enemy D.U.S.T.}}
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'''Notable NPCs'''
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* D.U.S.T. Commander
  
 
{{NPC Text|title=D.U.S.T. Chatter|text=
 
{{NPC Text|title=D.U.S.T. Chatter|text=
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'''Combat Start:'''
 
'''Combat Start:'''
 
:'''D.U.S.T. Ranger:''' Speaking of bullets..!}}
 
:'''D.U.S.T. Ranger:''' Speaking of bullets..!}}
 
'''Enemies'''
 
 
{{Enemy D.U.S.T.}}
 
 
'''Notable NPCs'''
 
 
* D.U.S.T. Commander
 
  
 
{{NPC Text|title=D.U.S.T. Commander Dialogue|text=
 
{{NPC Text|title=D.U.S.T. Commander Dialogue|text=

Revision as of 06:01, 3 May 2012

D.U.S.T. Kill Team Threatens Safe Passage of Exiles

Briefing

D.U.S.T. is ever trying to oppose the Carnival's efforts to give safe passage to exiles recently sent to First Ward. The Rangers need more victims to practice on in the Free-Fire Zone, you see. One of their Kill Teams recently took out a Carnival troupe escorting some newcomers to the Survivor's Compound. We can no longer help the exiles -- they are scattered and lost in the Ward -- but we can strike back at the D.U.S.T. cell commander that gave the kill order. Perhaps it will give the Rangers pause before crossing our paths again.

  • Defeat the Kill Team Leader

I've telesent the Kill Team's current base to your psyche. Take out their cell leader, and sabotage any further intelligence that D.U.S.T. has gathered on Carnival activities in the Ward.

Unnecessary Solicitation

The longer you delay, Character, the more exiles will end up as fodder for the Free-Fire Zone.

Mission Objective(s)

Crippling an entire D.U.S.T. cell may prove difficult, but First Ward will be safer for it.

  • Counterattack the D.U.S.T. Kill Team
    • 2 intelligence databanks to wipe
    • Defeat D.U.S.T. Cell Commander and his cohorts

You've taken down the D.U.S.T. commander and wiped out his cell's intelligence on the Carnival's activities in First Ward!

Enemies

V badge DUST.png D.U.S.T.

Notable NPCs

  • D.U.S.T. Commander

Debriefing

The Ward is indebted to you for what you have done today. D.U.S.T.'s numbers, though, cannot be counted. We may see such foolish actions on their part again.