Difference between revisions of "Lars Hansen"
m |
m |
||
Line 140: | Line 140: | ||
Well, I still don't know about this [[Ernesto Hess|Hess]] character. I guess he's right though: you have to decide whether you can work with him or not. | Well, I still don't know about this [[Ernesto Hess|Hess]] character. I guess he's right though: you have to decide whether you can work with him or not. | ||
+ | |||
+ | == External Links == | ||
+ | |||
+ | * {{NoFutureContact|City=h|ID=166}} |
Revision as of 23:31, 4 May 2006
Overview
Lars Hansen is a hero contact in the Bonny Morass neighborhood of Striga Isle.
Contents
Introductions
Contact Introduced By
New Contact(s)
Information
Light Keeper
Lars Hansen has been the light keeper on Striga Isle for longer than most of his neighbors have been alive. He remembers what the island used to be like before the Council moved in: a little seedy, perhaps, but lively and full of hope. Nowadays, no one ventures near the lighthouse that is Lars' home, and he gets a little lonely from time to time. To stave away his sorrows, Lars bides his time by keeping a watch on Council activities. No one on Striga Isle knows more about their activities.
Store
- Inspirations
- Level 25 Mutation Single Origin Enhancements
- Level 30 Mutation Single Origin Enhancements
Missions
Take out three turrets
Briefing
I'd like to send you into the Council's main facility on Striga, but first you'll need to take out some of their perimeter defenses first. That should disorient them, and make it easier for you to slip inside. You think you could take out three of the turrets protecting the Council from heroes like you?
Those things are dangerous. I'd take some friends with you, if I were you.
Mission Objective(s)
Debriefing
Good work. Good work indeed. You've lowered the Council's defenses and perhaps even frightened them. They've learned that their precious Mount Richardson isn't impregnable at all. Not to the likes of you!
Infiltrate the Council communication hub
Briefing
All the signs point to a massive Council strike in the works, but we've got no details whatsoever. Fortunately, I've located a Council base that has been operating as a communications hub for the last several months. If you infiltrate that base, I'm sure we can learn something. In fact, we may learn more than we want to know.
The Council's secrets are dark ones. It's up to us to bring them to light.
Mission Objective(s)
- Infiltrate communications hub
- Seek info on Council plot
Clues
- You found a map of Family assets on Striga Isle.
- You found evidence that several city politicians have been compromised.
- You found a list of the Council's current ciphers.
- You found dossiers on several heroes, including yourself
- You found an intriguing memo.
Notable Enemies
- Archon Landy (Vortex Cor Leonis Archon)
Debriefing
Looks like you found what you were looking for, and more. I'll get some of this information over to some people I know in Paragon City; they'll know what to do with it. As for that memo from Archon Burkholder, well, that's what's got me really concerned.
You see, Jon Burkholder, he's a madman. They say he's obsessed with robotics, obsessed to a dangerous degree. He was part of the old regime that was subsumed into the Council when the Center decided to extend his power. Burkholder managed to keep his position, but no one knows how he did it. Knowing the Council as I do, I have to assume it was through some extreme measure of devotion to his new leaders.
Take on patrols inside Mount Richardson base
Briefing
Ok, you've done the prep work, now the real task is ahead. You've got to go into the Mount Richardson base itself! I need info, kid, and I hope you can find it. Take on some of the patrols inside the base and see if you can learn anything about this plan of Archon Burkholder's.
I don't expect this task to be a cake walk, and neither should you. Go prepared, and don't go alone.
Mission Objective(s)
- Objective 1
- Objective 2
Clue: Council Orders
You found some written orders on one of the Council agents.
These orders, found on a Council agent, read:
'The extra parts are to be delivered to Archon Brukholder's base of operations'
There is also a set of coordinates.
Mission Objective(s)
- Defeat base commander and his men
Clue: A strange note
After defeating Archon Parson, you found a note in your pocket.
You found this note in your pocket after infiltrating Archon Burkholder's base. Although you can't say for sure who placed it there, you're intrigued by the message:
'I have info for you, if you are brave enough to come for it. I halve served the Council for years, but now I'm ready to help you tear it down.'
It is signed Ernesto Hess.
Notable Enemies
- Archon Parson
Debriefing
Well, you didn't nab Burkholder, but that note you found may be the key to catching him. We may have to make a call on this Ernesto Hess. But take my advice: don't trust this man too far. He says he's been working with the Council for years; that means he's done some pretty wicked things. Listen to him, but be on your guard.
Speak to Ernesto Hess
Briefing
That not you found has got me wondering. Who is this Ernesto Hess? Why does he want to betray the Council, if he's truly served in it for years? I don't understand any of this, but I think we have to take the chance that he's telling the truth. Will you go speak to this Ernesto Hess?
Missing acceptance text
Mission Objective(s)
- Missing objective
Debriefing Ernesto Hess
So, you don't know whether to belive me, huh? Guess I can't blame you. But you're going to have to make a decision: either you trust me or you don't. Either way, I'll take care of myself.
Debriefing
Well, I still don't know about this Hess character. I guess he's right though: you have to decide whether you can work with him or not.