Difference between revisions of "Ephram Sha"
Blondeshell (Talk | contribs) (Created page with "{{stub}} == Overview == {{Infobox Contact |name=Ephram Sha |image=Ephram Sha.jpg |img_capt= |zone=Dark Astoria |x=2152|y=0|z=4418 |levels=50 |introed={{missing}} |intros={{mi...") |
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=== Information === | === Information === | ||
− | + | '''Wandering Master''' | |
+ | |||
+ | Ephram Sha is a martial artist and spiritual guru of great fame. After mastering the ancient art of Kalaripayattu, he chose to wander the earth in search of inner harmony, rather than join the ranks of the Kalari Gurukkal. It was during these travels that he encountered Montague Castanella, who recognized Ephram's connection to the arcane realms. Montague invited Ephram into the Midnighter Club, where Ephram quickly became one of the Midnight Squad's most dependable agents. | ||
+ | |||
+ | The one quality that has made Ephram invaluable to the Midnighters is his clarity of mind; no matter the situation, Ephram Sha retains a firm grasp on his surroundings. This made him an obvious choice when it came time to send agents to Dark Astoria, where visions of horror haunt one's every step. | ||
=== Initial Contact === | === Initial Contact === |
Revision as of 05:50, 15 March 2012
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Overview
Ephram Sha | |
---|---|
Zone | Dark Astoria |
Coordinates | (2152, 0, 4418) |
Level Range | 50 |
Introduced By | +++ Missing Information +++ |
Introduces | +++ Missing Information +++ |
Enemy Groups | +++ Missing Information +++ |
Ephram Sha is a hero contact in Dark Astoria at coordinates (2152, 0, 4418). His level range is 50.
Contents
Introductions
Contact Introduced By
+++ Missing Information +++
Contact Introduces
+++ Missing Information +++
Information
Wandering Master
Ephram Sha is a martial artist and spiritual guru of great fame. After mastering the ancient art of Kalaripayattu, he chose to wander the earth in search of inner harmony, rather than join the ranks of the Kalari Gurukkal. It was during these travels that he encountered Montague Castanella, who recognized Ephram's connection to the arcane realms. Montague invited Ephram into the Midnighter Club, where Ephram quickly became one of the Midnight Squad's most dependable agents.
The one quality that has made Ephram invaluable to the Midnighters is his clarity of mind; no matter the situation, Ephram Sha retains a firm grasp on his surroundings. This made him an obvious choice when it came time to send agents to Dark Astoria, where visions of horror haunt one's every step.
Initial Contact
Missing Initial Contact Dialogue
Greetings
Missing At Least One Greeting Dialogue
No More Missions
Missing No More Missions Dialogue
Store
+++ Missing Information +++
Story Arc
Story Arc Name
Souvenir
+++ Missing Information +++