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Difference between revisions of "User:Aggelakis/NPC Text"

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|contentcss = padding:1em; border-radius:1em; -moz-border-radius:1em; border: solid 1px
 
|contentcss = padding:1em; border-radius:1em; -moz-border-radius:1em; border: solid 1px
 
{{#switch: {{{type|}}} | hero=#0000CC | villain=#990000 | #default=#8DB2D9}};}}</includeonly><noinclude>
 
{{#switch: {{{type|}}} | hero=#0000CC | villain=#990000 | #default=#8DB2D9}};}}</includeonly><noinclude>
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NPC dialogue. Two required parameters, one technically optional:
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* '''title''' = description of who is talking. '''Required.'''
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* '''text''' = dialogue. '''Required.'''
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* '''type''' = takes values ''hero'' or ''villain''; use 'villain' if it is all enemy text, use 'hero' if it is all ally text. Leave out if mixed (e.g. rescue/kidnap dialogue includes both enemy and ally text).
  
 
'''type=hero'''
 
'''type=hero'''

Revision as of 19:22, 27 September 2010


NPC dialogue. Two required parameters, one technically optional:

  • title = description of who is talking. Required.
  • text = dialogue. Required.
  • type = takes values hero or villain; use 'villain' if it is all enemy text, use 'hero' if it is all ally text. Leave out if mixed (e.g. rescue/kidnap dialogue includes both enemy and ally text).

type=hero


type=villain


default