Difference between revisions of "Dr. Quaterfield Task Force"
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From what you tell me things are getting really weird out there. I'll take the evidence you gathered and present it to Hammond. I'm sure he'll listen to this. | From what you tell me things are getting really weird out there. I'll take the evidence you gathered and present it to Hammond. I'm sure he'll listen to this. | ||
− | === {{UL| | + | === {{UL|Rescue scientists and prove Crey presence}} === |
'''Briefing''' | '''Briefing''' | ||
− | General Hammond is talking to the UN about the evidence you gathered about Crey's illegal presence here. In the meantime, we've had a lucky break. You remember those explorers who were still missing, the ones who may have been kidnapped? Well, one of the locals who just came and told us that she'd seen people meeting their description being taken to a location on Point Tango. According to the witness, those scientists were under guard by what sounds like Crey troops. This could be a chance to get the rest of my people back safely, and prove that Crey's up to no good out here. | + | [[General Hammond]] is talking to the UN about the evidence you gathered about Crey's illegal presence here. In the meantime, we've had a lucky break. You remember those explorers who were still missing, the ones who may have been kidnapped? Well, one of the locals who just came and told us that she'd seen people meeting their description being taken to a location on Point Tango. According to the witness, those scientists were under guard by what sounds like Crey troops. This could be a chance to get the rest of my people back safely, and prove that Crey's up to no good out here. |
+ | |||
+ | '''Mission Acceptance''' | ||
I had a team of Hammond's scouts confirm the location, but it looks like it's going to be dangerous in there. You'll need to rescue all of the explorers and take out the enemy leader to prove it was Crey. | I had a team of Hammond's scouts confirm the location, but it looks like it's going to be dangerous in there. You'll need to rescue all of the explorers and take out the enemy leader to prove it was Crey. | ||
− | {{Mission Objective|Entrance=You enter the cave pin-pointed on your map by the information from the natives and General Hammond's scouts.|Primary=Defeat Crey Leader & guards|Secondary=5 explorers to rescue|Completion=You succesfully defeated the Crey forces and rescued the scientists they'd kidnapped }} | + | '''Unnecessary Solicitation''' |
+ | |||
+ | You'll need to rescue all of the explorers and take out the enemy leader to prove it was Crey. | ||
+ | |||
+ | {{Mission Objective|Entrance=You enter the cave pin-pointed on your map by the information from the natives and General Hammond's scouts.|Primary=Defeat Crey Leader & guards|Secondary=5 explorers to rescue|Completion=You succesfully defeated the Crey forces and rescued the scientists they'd kidnapped.}} | ||
+ | |||
+ | {{NPC Text|type=villain|title=Crey Dialogue|text='''Crey Patrol''' | ||
+ | :'''Random Crey 1:''' Keep an eye out for intruders! | ||
+ | :'''Random Crey 2:''' Contain any intruders! | ||
+ | '''Crey Mobs''' | ||
+ | :'''Random Crey:''' Take out {{Task Force}}!}} | ||
+ | |||
+ | {{NPC Text|title=Hostage Dialogue|text='''Scientist:''' Crey's agents are more like exploiters than explorers. Thank you for saving us.<br /> | ||
+ | '''Scientist:''' They wanted to know how much we knew!<br /> | ||
+ | '''Scientist:''' Those Crey jerks! I think they were gonna kill us when they were done.}} | ||
'''Enemies''' | '''Enemies''' | ||
Line 210: | Line 226: | ||
'''Notable NPCs''' | '''Notable NPCs''' | ||
* Mr. Paget ([[Crey]] [[Crey#Crey Power Tank|Power Tank]]) | * Mr. Paget ([[Crey]] [[Crey#Crey Power Tank|Power Tank]]) | ||
− | + | ||
+ | {{NPC Text|type=villain|title=Mr. Paget Dialogue|text='''Before combat:''' Bring the next one for questioning.<br /> | ||
+ | '''Combat start:''' You won't cause any more trouble for Crey, {{Task Force}}!}} | ||
'''Debriefing''' | '''Debriefing''' | ||
− | Well, that tears it. | + | Well, that tears it. There's no doubt any more that Crey have found their way to the Shadow Shard illegally, and are presenting a clear threat. With all of their legal troubles right now, you'd think they'd try to lie low. |
− | I'll present this new evidence to General Hammond. | + | I'll present this new evidence to General Hammond. We'll need to figure out how to handle this. |
=== {{UL|Defeat Crey around Zulu}} === | === {{UL|Defeat Crey around Zulu}} === |
Revision as of 19:49, 7 March 2010
Overview
Explorers and Exploiters | |
---|---|
Contact | Dr. Quaterfield |
Zone | Firebase Zulu |
Minimum Size | 8 players |
Coordinates | (6461, 1092, 1880) |
Level Range | 40-44 |
Merits | 122 |
Badge | Portal Smasher |
Enemy Groups |
Soldiers of Rularuu Crey Nemesis Circle of Thorns |
The Dr. Quaterfield Task Force is a hero Task Force that is part of the Shadow Shard storyline. The Task Force is started off by Dr. Quaterfield in Firebase Zulu. Many of the missions take place in the Shard, but a few are placed in Paragon City itself.
There are three other Shadow Shard Task Forces: the Faathim the Kind Task Force, the Justin Augustine Task Force, and the Sara Moore Task Force.
Contents
- 1 Overview
- 2 Missions
- 2.1 Agree to form a task force
- 2.2 Defeat Shard Creatures to see if they have any scavenged equipment
- 2.3 Rescue field team at point X-Ray
- 2.4 Gather evidence of Crey presence in Shadow Shard.
- 2.5 Rescue scientists and prove Crey presence
- 2.6 Defeat Crey around Zulu
- 2.7 Defeat Crey base leaders
- 2.8 Defeat all Crey at base
- 2.9 Defeat all Crey at base
- 2.10 Defeat all Crey at base
- 2.11 Defeat Crey base leaders
- 2.12 Defeat Crey base leaders
- 2.13 Defeat all enemies in base
- 2.14 Defeat negotiators
- 2.15 Defeat all Nemesis Army in base
- 2.16 Defeat Nemesis base leaders
- 2.17 Defeat Portal base boss
- 2.18 Defeat all Crey
- 2.19 Defeat Portal base boss
- 2.20 Defeat Portal base boss
- 2.21 Defeat Portal base boss
- 2.22 Defeat all Escaped Rularuu
- 2.23 Souvenir
Missions
Agree to form a task force
Fight Rularuu around Foxtrot
Briefing
I'm Dr. Thomas Quaterfield. I'm in charge of all of the research being done here in Firebase Zulu, and throughout what we've dubbed the 'Shadow Shard.' Right now, I've got a major problem that's going to need people with your kind of talents to solve.
Mission Acceptance
The science team who sent the distress call was out around Point Foxtrot. General Hammond sent a rescue team after them, but they couldn't get through the local creatures to extract the scientists. That's where your Task Force Name comes in. The first phase is for your Task Force to lower the number or Rularuu creatures on and around Point Foxtrot. Once their numbers are down, you'll be able to move in and get those people out of there.
General Hammond asked that I assign your task force a code-name. I think Task Force Name sounds about right.
Unnecessary Solicitation
For the first part of the plan, you need to lower the numbers of the Rularuu around Point Foxtrot. Then you can move in and get those scientists out.
Mission Objective(s)
- Fight Rularuu around Foxtrot
- Defeat 50 Soldiers of Rularuu
Enemies
Rescue exploration team
Unnecessary Solicitation
You don't need to worry about defeating all of the hostile creatures. Just get those people to safety.
Mission Objective(s)
A broken pair of spectacles lies on the ground beside footprints that lead into darkness.
- Rescue exploration team
- 7 explorers to rescue
You rescued the missing soldiers and scientists.
Mysterious researchers | |
When you rescued Dr. Fibes and the other soldiers and scientists who had been captured by the creatures of teh Shadow Shard, he told you something that stuck in your mind:
'We were performing a sweep to collect indiginous plant life, when Private Tufnel spotted what looked like another group of researchers. However, no one else was supposed to be out on Point Foxtrot today. When Tufnel went to contact them, they bolted as if they'd been discovered. They also refused to make radio contact. When we reached the spot where they had been, we found that they'd netted and begun to dissect a Natterling. We had little time to examine the site and find out who those strange people might have been, as the dying Natterling's bretheren attacked us. |
Enemies
Notable NPCs
- Dr. Fibes (Hostage)
Debriefing
We were able to get almost everyone back alive thanks to your efforts. Good work, Task Force Name.
Dr. Fibes' comment about seeing another group of researchers is very troubling. There have been a few unconfirmed reports before, but all we've ever seen are the native people and the monsters who live here. And the natives know better than to disect a natterling. I may need to expand the role of your Task Force.
Defeat Shard Creatures to see if they have any scavenged equipment
Briefing
There have been reports from patrols around Point Bravo that some of the local creatures have been seen with bits of new technology. They may have scavenged them from these mysterious research teams like the one Dr. Fibes and his people claimed to have seen. I need Task Force Name to examine the Shard Creatures around Point Bravo to see if they've encountered these unknown visitors.
Mission Acceptance
The Shard creatures aren't going to let you get close to them without a fight. Good luck.
Unnecessary Solicitation
We need to find out who else is out here and what they're up to.
Mission Objective(s)
- Examine creatures at Bravo
- Defeat 50 Soldiers of Rularuu
Enemies
Debriefing
This is definitely Crey equipment. It doesn't prove anything, lots of people still use Crey tools and instruments. However, it does seem to point towards something. It may be unscientific, but I have a hunch we'll have the proof we need soon enough.
Rescue field team at point X-Ray
Defeat Rularuu at X-Ray
Briefing
We may have to wait a while before continuing the Crey investigation. Another science team went missing, this time out at point X-Ray. They may be in worse trouble, though. The last transmission we got from them sounded like it was in the middle of a war zone.
Mission Acceptance
Okay, Task Force Name, this operation will follow the same plan as the last rescue. First, you'll need to engage the Rularuu around Point X-Ray to clear the area, then you'll go to the research team's last known location and extract them. I know you can handle it.
Unnecessary Solicitation
The first step in the rescue will be to thin the numbers of Rularuu around point X-Ray.
Mission Objective(s)
- Defeat Rularuu at X-Ray
- Defeat 50 Soldiers of Rularuu
Enemies
Rescue the Explorers
Unnecessary Solicitation
Now that the area's been cleared somewhat, you need to get in there and rescue those explorers.
Mission Objective(s)
The signs of an over-run defense are the only traces of the missing explorers in the upper regions of the caves.
- Rescue the Explorers
- 9 explorers to rescue
You found the explorers, and got the survivors to safety.
A soldier's fate | |
This dead serviceman was slain defending the scientsts his charge. However, you note that he seems to have been killed by high-tech weaponry. You can't be sure, but once you return his body for autopsy, then the knowledge gained by his sad fate may save other lives. |
Kidnapped explorers | |
After rescuing them from the Rularuu, one of the explorers told you: It was horrible. We were just setting up a weather station to try and track the winds around here when we heard things erupt in violence. We didn't get a good look at who attacked us, but they struck quickly. All the solders were dead or injured, and whoever attacked took several other scientists. the rest of us escaped in here, and then the Rularuu were on us. However, I don't know if the Rularuu were the ones who attacked us in the first place. |
Enemies
Notable NPCs
- Sentry Watcher (Soldiers of Rularuu Overseer)
Debriefing
Thank you again, Task Force Name. If it weren't for you, we'd only have bodies to send back to Paragon, not living people. The stories we're getting now are starting to come together. Once the autopsies on those soldiers are done, we may hsve a better idea of what's going on.
Gather evidence of Crey presence in Shadow Shard.
Briefing
We got the autopsies back on the soldiers you found. They were killed by Crey weaponry. Now, I'm sure you've had run-ins with Crey in the past, but this time it may not actually be their fault.
First of all, Crey has no way to access the Shadow Shard without going through the portal at Firebase Zulu. Secondly, there are some creatures out there who can mimic all kinds of things, and we know that the Rularuu are intelligent. They might have learned to use or mimic Crey technology, which could be an even greater threat. So, the next step is trying to prove if this was actually Crey.
Mission Acceptance
Your goal is to look for any signs of Crey activity in the area around Fire Base Zulu. Scour the area, look everywhere in this zone. If you can find proof positive that Crey is here, then we can start to figure out how they got here. You'll also need to tangle with the Rularuu to either prove or disprove that they might have acquired or learned to mimic Crey technology themselves.
Unnecessary Solicitation
You need to find and defeat both Rularuu creatures and Crey troops.
Mission Objective(s)
- Defeat Rularuu, Crey
- Defeat 25 Soldiers of Rularuu and 25 Crey
Enemies
Debriefing
From what you tell me things are getting really weird out there. I'll take the evidence you gathered and present it to Hammond. I'm sure he'll listen to this.
Rescue scientists and prove Crey presence
Briefing
General Hammond is talking to the UN about the evidence you gathered about Crey's illegal presence here. In the meantime, we've had a lucky break. You remember those explorers who were still missing, the ones who may have been kidnapped? Well, one of the locals who just came and told us that she'd seen people meeting their description being taken to a location on Point Tango. According to the witness, those scientists were under guard by what sounds like Crey troops. This could be a chance to get the rest of my people back safely, and prove that Crey's up to no good out here.
Mission Acceptance
I had a team of Hammond's scouts confirm the location, but it looks like it's going to be dangerous in there. You'll need to rescue all of the explorers and take out the enemy leader to prove it was Crey.
Unnecessary Solicitation
You'll need to rescue all of the explorers and take out the enemy leader to prove it was Crey.
Mission Objective(s)
You enter the cave pin-pointed on your map by the information from the natives and General Hammond's scouts.
- Defeat Crey Leader & guards
- 5 explorers to rescue
You succesfully defeated the Crey forces and rescued the scientists they'd kidnapped.
Enemies
Notable NPCs
- Mr. Paget (Crey Power Tank)
Debriefing
Well, that tears it. There's no doubt any more that Crey have found their way to the Shadow Shard illegally, and are presenting a clear threat. With all of their legal troubles right now, you'd think they'd try to lie low.
I'll present this new evidence to General Hammond. We'll need to figure out how to handle this.
Defeat Crey around Zulu
Briefing
Crey Enterprises is denying all knowledge of any illegal presence in the Shadow Shard, but everyone knew that was coming. In the meantime, we need to know what they're doing here and what their objectives are. To that end, I want you to go looking for them in the Shard.
Take on any Crey forces you find around the Fire Base Zulu area. You might want to concentrate your search around Point Echo, there have been a lot of reports that might be Crey troops up there.
Mission Objective(s)
- Fight Crey around Zulu
- Defeat 50 Crey
Enemies
Debriefing
Well, this answers some of our questions. There are a lot of big discoveries being made out here, and Crey might be looking for new patents to keep themselves afloat. It still seems like a huge risk.
More importantly, we may be able to work out where Crey's operating from with this. That could let us get the jump on him. I'll see what I can find. I think Task Force _______________ is about to have a change in priorities.
Defeat Crey base leaders
Briefing
General Hammond has seen fit to put further investigation into Crey's presence under my command, since it's a science-based threat. That's a vote of confidence not just in me, but in your work and skill. Now we have to show him that trust is well placed.
Okay, Task Force _______________, all of your hard work is starting to pay off. With the information you've captured from Crey patrols and our own sources among the locals, we've been able to locate a series of caverns where Crey have been organizing some of their patrols around Point Echo. They don't know we know this, so a well-timed strike there could get a lot of information.
Your main objective in this one will be to take out the base's leadership. Those are the ones who'll have the information we're looking for.
There may also be other information and samples that Crey have gathered, capturing those will be highly advantageous, but not necessary for victory.
Mission Objective(s)
You can see signs of occupation by people with advanced technology. This definitely looks like Crey.
- Defeat Crey base leaders
Notable NPCs
- Dr. Pither
Debriefing
Excellent work, Task Force _______________. With this information, we should be able to shut down Crey's bases and operations in the Shadow Shard.
Defeat all Crey at base
Briefing
With the information you've uncovered, we've been able to locate 4 Crey bases operating in our area. We have to shut these bases down, and I think you can handle it. Are you ready?
You'll need to hit hard. Your primary objective is to shut these bases down. Whatever Crey's up to, they must be stopped. After you've taken out this base, come back and I'll have the next target ready for you.
Mission Objective(s)
You're here for one purpose: To shut down Crey's plans.
- Defeat all Crey at base
You shut down the first Crey base
Notable NPCs
- Dr. Wendslydale
Debriefing
The prisoners and data you captured at the base is a great first step. We still know about at least 3 more bases, so there's still a lot for Task Force _______________to accomplish.
You've all really been a great help out here, Task Force _______________. With your continued effort, we may yet unravel this mystery. General Hammond has authorized me to give you a direct link to me, should you need to speak with me about anything.
Defeat all Crey at base
Briefing
I've got the location for the next known Crey base ready for you. This one may be tougher. Crey's sure to have noticed losing both their forward outpost and that last research base. They may not known what to expect, but they're sure to be expecting something.
Just like last time, your goal is to take out everyone in that base. General Hammond's men and my scientists can scour the place for information afterwards, but you'll need to put an end to Crey's machinations first.
Mission Objective(s)
This research base has been protected by concrete and the native rock of the Shadow Shard. it's safe from the Rularuu, but not from you.
- Defeat all Crey at base
You shut down the second Crey base
Notable NPCs
- Dr. Wainscott
Debriefing
Excellent work, Task Force _______________! That's two down and two to go. Hammond's men will secure the site, so don't worry about it.
Defeat all Crey at base
Briefing
We've got coordinates for the third Crey base we've discovered ready for you.
After this one, there's one more base we know about in the Shadow Shard. I'm starting to wonder how many more there are that we don't know about. And how they're all being supplied.
Your mission is once again to take it out. You'll need to defeat every Crey researcher and guard at the installation. I know you can do it.
Mission Objective(s)
This is the third large Crey installation you've hit in the Shadow Shard. You're starting to wonder how deeply they've entrenched themselves here.
- Defeat all Crey at base
You have shut down the third of Crey's bases
Notable NPCs
- Dr. Bounder
Debriefing
Three down and one to go. You're really showing some momentum, Task Force _______________. We've almost had a breakthrough on the prisoners you've brought back. A few more details and we may have something very interesting.
Defeat Crey base leaders
Briefing
This is the last of the Crey bases you need to strike, but this is also the largest. We're hoping that this is their main supply base. If it is, then taking it out will shut Crey down in the Shadow Shard for the foreseeable future. If it isn't, then at least we'll know that there's going to be a lot more to do.
Your goals are a little different this time. First, you'll need to concentrate just on capturing the base's leadership. I'm sure you can handle that. Secondly, I also need you to search for some kind of records or manifests that will either prove or disprove that this is Crey's main base. And finally, if it is their main base, find out how they're getting to the Shadow Shard.
Mission Objective(s)
This is the last of the Crey bases you learned about. Even so, something tells you that it won't be the end of their presence in the Shadow Shard.
- Defeat Crey base leaders
- Search for clues
You have shut down the last of Crey's known bases within the Shadow Shard.
Notable NPCs
- Dr. Salad
Supply Records | |
Your team captured these supply records at the last of a series of 4 Crey bases within the Shadow Shard. They show that this base was being re-supplied from another base, but leave only a few tantalizing clues about where that other base might be. You do notice several large transfers of 'captured specimens' back to another base, but that base is in Paragon City. You have to wonder how Crey could be moving these shipments without Portal Corp spotting the dimensional transfer. |
Debriefing
According to the information you found, it looks like this wasn't the main base that's been resupplying Crey's forces in the Shadow Shard. And that's the end of our leads out here. However, it also looks like we have a new lead. The records you captured show that Crey's been moving the specimens and samples they've collected back to Paragon City. We still don't know how they're doing it without tripping Portal Corp's sensors, but we have enough information to investigate.
Defeat Crey base leaders
This mission is in Founders' Falls.
Briefing
With Crey's operations inside the Shadow Shard crippled by your work, we now have a chance to figure out how they got into the Shard in the first place. Access to this dimension is highly restricted, and Crey haven't been issued any permits to conduct research here. If they'd used stolen portal technology, then Portal Corp's detectors would have spotted them. This leaves some unpleasant possibilities that need to be investigated. Our first step is to take the fight back to Crey. Information you've recovered shows that Crey's transfered samples they collected in the Shadow Shard back to Paragon City. recovering those samples is top priority, and hopefully we'll be able to find some leads there that could tell us how they're crossing dimensions.
We've got a location where we think Crey's holding some of their illegally obtained samples. We don't think they'll be expecting you, so they won't be able to hide or destroy any of their records. Your goals are to take out the base's leadership, recover the samples Crey Industries obtained from the Shadow Shard Crey, and look for clues that could tell us how Crey's getting to the Shadow Shard in the first place.
Mission Objective(s)
This Crey facility was supposed to have been shut down due to Crey's legal troubles. It looks like you're going to have to serve them the eviction notice.
- Defeat Crey base leaders
- 8 samples, Search for clues
You have taken the Crey base, recovered their illegal samples, and found information about a new portal technology.
Notable NPCs
- Dr. Hwang
Crey Network Emails | |
You discovered these emails while capturing an illegal Crey base that was holding creatures captured in the Shadow Shard. There are several messages about the Shadow Shard creatures that Crey has been experimenting on, but the most important thing is the numerous references to interdimensional transfers made with the 'Newly acquired portal technology'. There are no hints about how this new portal technology was acquired or how it works. |
Debriefing
Great work in there, Task Force _______________. Crey has no idea of the dangers they could be stirring up out here. If the creatures they had at the base had escaped, it could have been a disaster.
The most important thing may be those emails you found. From the sound of it, it looks like Crey's gotten their hands on a new kind of portal technology, something untraceable by our normal methods. I was hoping that it might have been something else, like an interdimensional rift. A rift we could shut down and it would be over, but if they have a new technology it can be replicated. That means that this isn't going to be over for a while.
Defeat all enemies in base
This mission is in Brickstown.
Briefing
We now know that Crey is using a new type of portal technology that we can't trace. In order to defeat it, we have to learn more about it. To do that, I'm sending you to another Crey base in Paragon City that recently received shipments from the other base you took out.
Crey may be aware that you're coming this time, so you'll need to do a thorough sweep of the lab. Look for anything that could tell us where they got this new portal technology from.
Mission Objective(s)
The moment you step into the lab, you hear cries and sounds of battle. What could be going on?
- Defeat all enemies in base
- Find information, Contain Creatures
Your team has taken the lab and contained it's occupants. You've also discovered vital information about Crey's new portal technology
Notable NPCs
- Dr. Blenkinship
A make-shift portal device | |
Your team destroyed this strange machine while battling Crey forces and escaped Rularuu creatures in a Crey lab in Paragon City. The Rularuu had cobbled together a rudimentary portal device to try and return to their strange home world. What this implies about their hidden technical capability is incredible. |
Portal device blueprints | |
These blueprints detail how to make a portal gate-way that's undetectable by Portal Corp's sensors. The strange technology confirms the origin of the design just as much as the watermarks and signatures on the blueprints themselves. These plans belong to Nemesis. |
Debriefing
If it had been a snake, it would have bit me. The Nemesis Army. Of course! With them mixed up in this, it changes everything. I've already asked a lot out of you, Task Force _______________, but there's going to be a lot still to do. This is probably the halfway point, but now that the Nemesis Army is involved, we're going to need your help more than ever.
Defeat negotiators
This mission is in Peregrine Island.
Briefing
Your hard work has won us a lot of battles, Task Force _______________, but we're only just starting to see what the real threat looks like. Somehow, Crey's gotten hold of Nemesis Army plans for an untraceable portal device. We don't know if they stole that technology, bought it, or traded it for something, and it's vital that we find out the truth.
information found in one of the bases you captured has let us locate where a meeting is going to take place between Crey representatives and negotiators from the Nemesis Army. It's a front company in Paragon City, and it's sure to be well defended.
The meeting will be taking place under cover of a normal-looking business, but don't let that fool you. There will probably be some of Nemesis' automatons out in front to make it look normal, but your goal is to capture the negotiators and their documents.
Mission Objective(s)
The offices of this supposed law firm have a distinctly unused feel to them.
- Defeat negotiators
- Find information
You defeated the Crey and Nemesis Army negotiators and recovered some important documents
Notable NPCs
- False Nemesis Negotiator
- Crey Negotiator
Villainous Contracts | |
These ponderous legal documents detail the complex contracts between the Nemesis Army and a sub-division of Crey Enterprises. Basically, it seems that the Nemesis Army provided Crey with the technology to make untraceable portals, and in exchance they agreed to build and run portals for the Nemesis Army. Buried within all the legalese are a few more choice pieces of information, including service and resupply contracts for several Nemesis bases already established in the Shadow Shard. With this information and the locations of the previous Crey bases you captured, you could probably track down the Nemesis bases mentioned in the contracts. |
Debriefing
Crey Industries and the Nemesis Army working together to exploit the Shadow Shard. It's fiendish. They have to be stopped, and thanks to your hard work, it just might be possible to put an end to their illegal collusion.
Defeat all Nemesis Army in base
Briefing
General Hammond ran the information you recovered through several Nemesis experts, and they think it's legitimate. I borrowed some of the mainframes we have running simulations and had them figure out the most likely positions of the Nemesis Army's bases around Fire Base Zulu. General Hammond has given me the okay to send a team against one of them, as long as that team is Task Force. I couldn't agree more.
This is a probing strike, an experimental attack to see if our calculations are right and that this isn't a Nemesis Army trap. Your goal is to take out all the personnel in a small observatory base out at Point Sierra. This one shouldn't be that complex, just shut the base down and you're done.
Mission Objective(s)
The moment you step inside you know that your intelligence was correct. This is definitely a Nemesis base.
- Defeat all Nemesis Army in base
You defeated the Crey and emesis Army negotiators and recovered some important documents
Notable NPCs
- Supply co-ordinator
- Supply Sergeant
Debriefing
needs data
Defeat Nemesis base leaders
Briefing
We've got coordinates for another Nemesis Army base in the Shadow Shard. This one is on Point Alpha, within fast striking range of Fire Base Zulu. That alone makes taking this base out imperative.
Your objective will be to defeat and capture the base's leadership. In addition, Hammond's scouts think this place may have valuable information, so see what you can find. There's also a possible complication: The Rularuu have been seen massing around this Nemesis base. They may be getting ready to make an attack of their own, so be careful.
Mission Objective(s)
You know that something is wrong the moment you enter the base. Signs of battle show that the Rularuu are already here!
- Defeat Nemesis base leaders
- Locate Information, Contain Creatures
Notable NPCs
- Makeshift portal generator
Dimensional transit schedule | |
These papers contain a complete schedule for all of the upcoming interdimensional transits planned by Crey Industries and the Nemesis Army. With this information, you could find their transit points and shut them down. In true Nemesis Army tradition, everything has been handwritten on triplicate forms. |
Another portal device? | |
Your team destroyed a second portal device that was nearly a twin to the one made by the Rularuu Crey had captured and brought to Paragon City. It's almost as if the Rularuu in the Shadow Shard had been in contact with their bretheren. Or that they always knew how to build a portal device but never had the parts. |
Debriefing
needs data
Defeat Portal base boss
Briefing
With the information your force has gathered, we've been able to locate both sides of Crey's undetectable portal. The plan is to send your team in to these bases and capture them, ending the threat of Crey and Nemesis in this dimensions. This will mean strikes against several separate bases, and I doubt any of them will be easy.
We've come up with a way to shut down their portals, but you'll need to get inside a base in order to do it. There should be two computer terminals governing their portal control systems. You'll need to activate them both at the same time in order to shut down the portal. You'll also need to capture or defeat the base's leader to prevent him from re-activating the portal system.
Mission Objective(s)
There's a spicy tang in the air. Smells like someone brought take-out from City of Gyros across the dimensional barrier.
- Defeat portal base boss
- 2 portal computers
Your team has shut down Crey's portal to the Shadow Shard
Notable NPCs
- Dr. Vezzini (Crey Crey Power Tank 2)
needs data
Defeat all Crey
Briefing
Here's the situation, Task Force.
After you shut down the Shadow Shard end Crey's portal, Crey struck back in retaliation. They're trying to override one of our portals here in Fire Base Zulu! You'll need to go in and shut down one of our own portals before Crey overrides it completely and swamps us with troops.
Things will be pretty dangerous in there. You'll need to simultaneously override two computers to prevent Crey from overriding the portal, and you'll need to defeat every Crey soldier in there to keep them from attempting a second portal override. I have every confidence in you, Task Force, and I know General Hammond does as well. Good luck.
Mission Objective(s)
Anxious soldiers outside have held Crey forces at this point, but not without losses. Their cheers at the sight of you are cut off as they close the bulkheads behind you in case of a counter-attack.
- Defeat all Crey
- 2 portal computers
Your team has shut down the portal and stopped Crey's attempt to override the portal.
Notable NPCs
- Dr. Humperdink
Debriefing
needs data
Defeat Portal base boss
This mission is in Founders' Falls.
Briefing
With one half of their portal gate shut down, now's the time to take out the other end of the portal in Paragon City.
Their set-up here should be similar to the other end of the portal. If you can shut down their computer controls simultaneously, it should knock that portal out and deny them access to the Shadow Shard permanently. You'll also need to defeat the base's commander to make sure that they won't be able to re-open it afterwards.
Mission Objective(s)
This technical lab is humming with the blunted power used by Nemesis-designed portal Crey has built here.
- Defeat portal base boss
- 4 portal computers
You shut down Crey's portal to the Shadow Shard, but learned about a second one!
Notable NPCs
- Dr. Flamond
Debriefing
needs data
Defeat Portal base boss
Briefing
We've been able to locate the Shadow Shard side of Crey's second set of gates using the information we've gotten from the Crey bases you've captured. However, there may be a complication. the Rularuu seem to have also noticed it, and General Hammond's scouts have reports of them massing nearby. We don't know what the Rularuu are planning, but we've already seen that they know more about dimensional travel than we ever suspected. Both they and Crey must be stopped.
You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll also need to defeat the base's leader as usual.
Mission Objective(s)
Your senses instantly spot signs that the Rularuu are already attacking.
- Defeat portal base boss
- 4 portal computers, 2 Rularuu Portals
You shut down Crey's second portal and stopped the Rularuu.
Notable NPCs
- Dr. Fine
Debriefing
needs data
Defeat Portal base boss
This mission is in Paragon City.
Briefing
With the Shadow Shard part of Crey's second portal down, now all that's left is to take out the other half in Paragon City. Good luck.
You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll also need to defeat the base's leader as usual.
Mission Objective(s)
This base is a riot of violence! The Rularuu have escaped and are running wild inside the facility!
- Defeat portal base boss
- 4 portal computers
You have shut down Crey's portal, but discovered that several Rularuu had gotten through
Notable NPCs
- Dr. Howard
Debriefing
needs data
Defeat all Escaped Rularuu
This mission is in Paragon City.
Briefing
It didn't take long for reports about the escaped Rularuu to come in. We've tracked them down, they're in a section of caverns deep below the city. You'll need to defeat or capture all of them and make sure that they can't complete any of those cobbled-together portal devices.
You'll need to hunt and defeat every last one of the Rularuu to put an end to this. I should also warn you, the section of caves they're in are part of what some people call 'Oranbega', the supposed lost city of the Circle of Thorns. I suppose if you encounter any of them, they'll no doubt be hostile as well.
Mission Objective(s)
Crey's greed unleashed the Rularuu into the city. Now only your dedication stands in their way.
- Defeat all Escaped Rularuu
- 2 Rularuu Portals
You defeated the escaped Rularuu and destroyed their last attempt to build a portal.
Notable NPCs
- Sentry Overwatcher
- Overseer (Soldiers of Rularuu Wisp Overlord)
Debriefing
That's it. It's done. Great work, Task Force. You saved the day and who knows how much more.
Badge
Completion of the task force earns a hero the Portal Smasher Badge.
Portal Smasher You cut off the illegal portals the Nemesis army and Crey had built to access the Shadow Shard, and prevented the Rularuu from escaping into our world. |
Souvenir
Souvenir: Nemesis Portal Wreckage
These pieces of technological wreckage were almost used by the Rularuu to escape the Shadow Shard. A dangerous situation. but it was only part of the action when you fought Crey. Nemesis. and the Rularuu as each side tried to become
Explorers and Exploiters
Dr. Thomas Quaterfield asked for your help to save the lives of several researchers who were in danger. One of the scientists told you that they'd seen another group of unknown researchers in the area.
You next fought some of the Rularuu. and found that some of them had scavenged pieces of Crey equipment.
You rescued another group of explorers who told you that they'd been ambushed by unknown attackers even before the Rularuu attacked them.
You next fought the Rularuu as searched for proof that Crey was in the Shadow Shard.
You next fought Crey themselves and rescued several missing scientists from them.
Following up. you fought Crey forces out in the Shadow Shard.
You next attacked a Crey forward base. and found information that could lead to more of their bases.
You struck the first of 4 Crey bases you found. taking it out.
You struck the next Crey base. shutting it down as well.
You took the third Crey base down. leaving one left.
You finally hit the last of the Crey bases you knew of. hoping it was their. main supply base. Unfortunately. it wasn't. however you did get some clues about how Crey might have found their way to the Shadow Shard in the first place without alerting Portal Corp.
You fought Crey in a base back in Paragon City. defeating them just as their captured specimens of the Rularuu were escaping. You also found evidence that Crey had somehow acquired new and untraceable portal technology.
You fought your way into another Paragon City Crey base as it was being over-run by escaping Rularuu specimens. Disturbingly. the captured Rularuu specimens. Disturbingly. the captured Rularuu specimens were trying to build a portal of their own. You got the situation under control. and also found out where Crey had gotten their new portal technology: The Nemesis Army.
You next broke up a meeting between the Nemesis Army and Crey Industries and discovered that the two groups had been working together to exploit the Shadow Shard.
With the information you gathered. you struck what might be a Nemesis Army base in the Shadow Shard. Your suspicions were soon confirmed when you found yourself battling Nemesis Army troops.
You next battled the Nemesis Army in a base on point Alpha. near Firebase Zulu. As you entered the base you found that the Rularuu were attacking it. trying to build a portal of their own. FIghting through the chaos. you found a schedule of upcoming inter-dimensional transfers that could be the key to shutting down Crey's operations in the Shadow Shard.
You attacked one of Crey's Portal bases and shut it down.
In retaliation to shutting down one of their portal bases. Crey over-rode one of the portals inside Firebase Zulu! You wrested control back from them.
You went to Paragon City and took out the other half of Crey's portal. found out that Crey had built a second set of portals!
You attacked the Shadow Shard side of Crey's second set of portals and found it already under heavy attack by the Rularuu. You destroyed another make-shift Rularuu portal and shut down Crey's base.
As you entered Paragon City base where Crey was running its second set of portals. you found yourself in a battle between Crey and the Rularuu. You prevailed. but found that several Rularuu had escaped with enough parts to build a portal of their own.
You discovered that the escaped Rularuu had fled to Oranbega. The underground city of the Circle of Thorns. you followed them. Breaking up their negotiations with the undead sorcerers and putting an end to their portal building