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Difference between revisions of "Brickstown"

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== Overview ==
 
== Overview ==
  
Brickstown is home to the much maligned [[Zigursky Penitentiary]], the high-security prison to which defeated villains and supervillains are teleported (although its ability to contain inmates is perhaps comparable to that of Azuria's vault).
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The signature landmark of '''Brickstown''' is [[Zigursky Penitentiary|Zigursky Prison]]. This mammoth structure is most often called "The Ziggurat," and was constructed to hold prisoners with powers that would allow them to easily escape from normal jails. Unfortunately, it's not very effective, with the rampaging criminals all over the city always wanting to spring their buddies. The lack of available police and security means that the prisoners don't have too difficult a time getting out of jail. Other nicknames for the prison, used most often by those within its walls, include "The Brick House" and "The Big Zig."
  
Brickstown is also one of the most topographically complex areas of the game, rivaling and possibly surpassing [[Skyway City]]: its surface streets and structures reveal only part of the zone's navigable areas, the rest being tucked underneath in the form of underpasses, canals, and service doors. This makes crow's-flight navigation to missions in this zone difficult at times.
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In addition to the prisoner problems, Brickstown has [[Crey]] agents running around, as the [[Countess Crey|Countess]] tries to expand her power. The private security forces of Crey Industries frown upon outside interference, because they see this as their personal problem.
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Zigursky Prison and Brickstown both lie above a series of natural caverns, and could theoretically be destroyed if those caverns were collapsed.  The [[Freakshow]] are aware of this weakness and have already made several failed attempts to do just that in order to free their brethren held within. Due to this structure, Brickstown is also one of the most topographically complex areas of the game, rivaling and possibly surpassing [[Skyway City]]. Its surface streets and structures reveal only part of the zone's navigable areas, the rest being tucked underneath in the form of underpasses, canals, and service doors. This makes crow's-flight navigation to missions in this zone difficult at times.
  
 
== Contacts ==
 
== Contacts ==

Revision as of 03:27, 2 September 2009

Brickstown
Map Brickstown.jpg

Hero City Zone (30-38)

Trainers: Swan
TF Contacts: Manticore
Events: none
Exploration Badges: Inmate, Mystic
Plaques: Scholastic IIIII
Day Jobs: Architect, Monitor Duty, Caregiver, Commuter, Law Enforcer
Enemies: 5th Column, Crey, Council, Prisoners, Freakshow
Connecting Zones: Independence Port, Crey's Folly
Transits: Green Line


Template:Issue16

Overview

The signature landmark of Brickstown is Zigursky Prison. This mammoth structure is most often called "The Ziggurat," and was constructed to hold prisoners with powers that would allow them to easily escape from normal jails. Unfortunately, it's not very effective, with the rampaging criminals all over the city always wanting to spring their buddies. The lack of available police and security means that the prisoners don't have too difficult a time getting out of jail. Other nicknames for the prison, used most often by those within its walls, include "The Brick House" and "The Big Zig."

In addition to the prisoner problems, Brickstown has Crey agents running around, as the Countess tries to expand her power. The private security forces of Crey Industries frown upon outside interference, because they see this as their personal problem.

Zigursky Prison and Brickstown both lie above a series of natural caverns, and could theoretically be destroyed if those caverns were collapsed. The Freakshow are aware of this weakness and have already made several failed attempts to do just that in order to free their brethren held within. Due to this structure, Brickstown is also one of the most topographically complex areas of the game, rivaling and possibly surpassing Skyway City. Its surface streets and structures reveal only part of the zone's navigable areas, the rest being tucked underneath in the form of underpasses, canals, and service doors. This makes crow's-flight navigation to missions in this zone difficult at times.

Contacts

Task Force Contacts

Trainers

Police Band Contacts

Regular Contacts

Stores

Neighborhoods

  • The Abyss Towers (Red - Level 30-35) (Music)
  • Brickstown Infirmary (Green) (Music)
  • The Chasm (Red - Level 30-35) (Music)
  • The Crescent (Orange - Level 30-32) (Music)
  • Dark Waters (Red - Level 33-35) (Music)
  • The Mashu Bridge (Yellow - Level 30-32) (Music)
  • Prison Power Station (Orange - Level 30-35) (Music)
  • Seven Gates (Orange - Level 30-38) (Music)
  • The Ziggurat (Red - Level 33-38) (Music)

Exploration Badges

File:Badge tourist 01.png Mystic

This nexus is the intersection of two very minor Ley Lines, almost imperceptible to those without Second Sight.

File:Badge tourist 01.png Inmate

Zigursky Penitentiary is where all criminals both mundane and super-powered end up.

Location: This is an easy badge to find. Travel to the Zig prison and go about 262 yards west of the map marker. The badge is right in front of the door. This is a high level zone.

Historical Plaques

Two Scholastic Badge monuments.

Day Jobs

File:Badge DayJob Architect.png Architect

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob MonitorDuty.png Monitor Duty

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you a Prestige bonus, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob CareGiver.png Caregiver

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

File:Badge DayJob Commuter.png Commuter

You have traveled all over Paragon City for various day jobs during your free time earning the Commuter Day Job. Logging out in a Train Station will earn you a speed boost, when you log back in, for a short time.

File:Badge DayJob LawEnforcement.png Law Enforcer

You have worked closely with the Paragon Police Department during your free time earning the Law Enforcer Day Job. Logging out in a Police Station will earn you an Experience Bonus, when you log back in, each time you complete a mission for a short time.

Transfer Points

Villain Groups