Difference between revisions of "Brickstown"
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|Plaques=[[Scholastic Badge#Monument 2|Scholastic II]], [[Scholastic Badge#Monument 3|III]] | |Plaques=[[Scholastic Badge#Monument 2|Scholastic II]], [[Scholastic Badge#Monument 3|III]] | ||
|Day Jobs=[[Architect Badge|Architect]], [[Monitor Duty Badge|Monitor Duty]], [[Caregiver Badge|Caregiver]], [[Commuter Badge|Commuter]], [[Law Enforcer Badge|Law Enforcer]] | |Day Jobs=[[Architect Badge|Architect]], [[Monitor Duty Badge|Monitor Duty]], [[Caregiver Badge|Caregiver]], [[Commuter Badge|Commuter]], [[Law Enforcer Badge|Law Enforcer]] | ||
− | |Enemies=[[Crey]], [[Council]], [[Prisoners]], [[Freakshow]] | + | |Enemies=[[5th Column]], [[Crey]], [[Council]], [[Prisoners]], [[Freakshow]] |
|Connecting Zones=[[Independence Port|Independence Port]], [[Crey's Folly|Crey's Folly]] | |Connecting Zones=[[Independence Port|Independence Port]], [[Crey's Folly|Crey's Folly]] | ||
|Lines=[[Green Line]] | |Lines=[[Green Line]] | ||
Line 17: | Line 17: | ||
}} | }} | ||
__toc__ | __toc__ | ||
+ | {{Issue16}} | ||
== Overview == | == Overview == | ||
Line 89: | Line 90: | ||
== Villain Groups == | == Villain Groups == | ||
− | + | * {{Enemy 5th Column}} | |
− | * | + | * {{Enemy Crey}} |
− | * | + | * {{Enemy Council}} |
− | * | + | * {{Enemy Freakshow}} |
− | * | + | * {{Enemy Prisoners}} |
[[Category:CoH City Zones]] | [[Category:CoH City Zones]] | ||
[[Category:Hero Zones]] | [[Category:Hero Zones]] |
Revision as of 15:55, 29 August 2009
Hero City Zone (30-38) | |
Trainers: | Swan |
---|---|
TF Contacts: | Manticore |
Events: | none |
Exploration Badges: | Inmate, Mystic |
Plaques: | Scholastic II, III |
Day Jobs: | Architect, Monitor Duty, Caregiver, Commuter, Law Enforcer |
Enemies: | 5th Column, Crey, Council, Prisoners, Freakshow |
Connecting Zones: | Independence Port, Crey's Folly |
Transits: | Green Line
|
Contents
Overview
Brickstown is home to the much maligned Zigursky Penitentiary, the high-security prison to which defeated villains and supervillains are teleported (although its ability to contain inmates is perhaps comparable to that of Azuria's vault).
Brickstown is also one of the most topographically complex areas of the game, rivaling and possibly surpassing Skyway City: its surface streets and structures reveal only part of the zone's navigable areas, the rest being tucked underneath in the form of underpasses, canals, and service doors. This makes crow's-flight navigation to missions in this zone difficult at times.
Contacts
Task Force Contacts
Trainers
Police Band Contacts
Regular Contacts
- Allison King
- Colleen Nelson
- Gordon Stacy
- Lou Pasterelli
- Merisel Valenzuela
- Neal Kendrick
- Steven Sheridan
Stores
- Holsten Armitage (science store contact)
- Serafina (magic store contact)
Neighborhoods
- The Abyss Towers (Red - Level 30-35) (Music)
- Brickstown Infirmary (Green) (Music)
- The Chasm (Red - Level 30-35) (Music)
- The Crescent (Orange - Level 30-32) (Music)
- Dark Waters (Red - Level 33-35) (Music)
- The Mashu Bridge (Yellow - Level 30-32) (Music)
- Prison Power Station (Orange - Level 30-35) (Music)
- Seven Gates (Orange - Level 30-38) (Music)
- The Ziggurat (Red - Level 33-38) (Music)
Exploration Badges
Mystic This nexus is the intersection of two very minor Ley Lines, almost imperceptible to those without Second Sight. |
Inmate Zigursky Penitentiary is where all criminals both mundane and super-powered end up. |
Location: This is an easy badge to find. Travel to the Zig prison and go about 262 yards west of the map marker. The badge is right in front of the door. This is a high level zone.
Historical Plaques
Two Scholastic Badge monuments.
Day Jobs
Architect Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time. |
Monitor Duty Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you a Prestige bonus, when you log back in, each time you complete a mission for a short time. |
Caregiver You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
|
Commuter You have traveled all over Paragon City for various day jobs during your free time earning the Commuter Day Job. Logging out in a Train Station will earn you a speed boost, when you log back in, for a short time.
|
Law Enforcer You have worked closely with the Paragon Police Department during your free time earning the Law Enforcer Day Job. Logging out in a Police Station will earn you an Experience Bonus, when you log back in, each time you complete a mission for a short time.
|
Transfer Points
- The Green Line monorail station will take a hero to Croatoa, Independence Port, Steel Canyon, Skyway City and Talos Island.
- There are gates along the walls of the zone that lead to Independence Port, and Crey's Folly.
- The Brickstown Beacon location is (228.5, 0, 1551.5), outside of the Brickstown Infirmary.