Difference between revisions of "Defender"
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A Defender's primary power sets are designed specifically for buffing or debuffing. They are: | A Defender's primary power sets are designed specifically for buffing or debuffing. They are: | ||
− | * [[Cold Domination]] | + | * [[Cold Domination]] |
* [[Dark Miasma]] | * [[Dark Miasma]] | ||
* [[Empathy]] | * [[Empathy]] | ||
Line 37: | Line 37: | ||
* [[Electrical Blast]] | * [[Electrical Blast]] | ||
* [[Energy Blast]] | * [[Energy Blast]] | ||
− | * [[Ice Blast]] | + | * [[Ice Blast]] |
* [[Psychic Blast]] | * [[Psychic Blast]] | ||
* [[Radiation Blast]] | * [[Radiation Blast]] | ||
Line 52: | Line 52: | ||
* [[Inherent Powers#Vigilance|Vigilance]] | * [[Inherent Powers#Vigilance|Vigilance]] | ||
+ | |||
+ | == Historical == | ||
+ | |||
+ | * [[Dark Mastery]], [[Electricity Mastery]], [[Power Mastery]] and [[Psychic Mastery]] were added to the game in [[Issue 3]]. | ||
+ | * [[Sonic Resonance]], [[Trick Arrow]], [[Archery]] and [[Sonic Attack]] were added to the game in [[Issue 5]]. | ||
+ | * [[Cold Domination]] and [[Ice Blast]] were added as selectable sets for Defenders in [[Issue 12]]. | ||
== See Also == | == See Also == |
Revision as of 16:22, 30 July 2009
Overview
The Defender tends to help his allies and attack his foes from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long.
Faction: Hero
The Defender's power sets are:
Primary: Buff/Debuff
Secondary: Ranged
The Defender has Low Hit Points and Medium Damage.
Power Sets
Primary Power Sets
A Defender's primary power sets are designed specifically for buffing or debuffing. They are:
- Cold Domination
- Dark Miasma
- Empathy
- Force Field
- Kinetics
- Radiation Emission
- Sonic Resonance
- Storm Summoning
- Trick Arrow
Secondary Power Sets
A Defender's secondary power sets are designed for ranged attacks. They are:
- Archery
- Dark Blast
- Electrical Blast
- Energy Blast
- Ice Blast
- Psychic Blast
- Radiation Blast
- Sonic Attack
Ancillary Power Pools
Inherent Power
Historical
- Dark Mastery, Electricity Mastery, Power Mastery and Psychic Mastery were added to the game in Issue 3.
- Sonic Resonance, Trick Arrow, Archery and Sonic Attack were added to the game in Issue 5.
- Cold Domination and Ice Blast were added as selectable sets for Defenders in Issue 12.
See Also
External Links
- Summary and Analysis of Defender Powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file