Difference between revisions of "Fighting"
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{{PowerBlock_Damage|Moderate}} | {{PowerBlock_Damage|Moderate}} | ||
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− | {{PowerBlock_Level|6 (Any | + | {{PowerBlock_Level|6 (Any Archetype)}} |
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Moderate Dmg(Smash), Foe Disorient}} | {{PowerBlock_Blank|Moderate Dmg(Smash), Foe Disorient}} | ||
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− | {{PowerBlock_Level|6 (Any | + | {{PowerBlock_Level|6 (Any Archetype)}} |
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Moderate Dmg(Smash), Foe Knockback}} | {{PowerBlock_Blank|Moderate Dmg(Smash), Foe Knockback}} | ||
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− | {{PowerBlock_Level|14 (Any | + | {{PowerBlock_Level|14 (Any Archetype)}} |
{{PowerBlock_Effects|Toggle}} | {{PowerBlock_Effects|Toggle}} | ||
{{PowerBlock_Blank|Self +Resistance(Smash/Lethal)}} | {{PowerBlock_Blank|Self +Resistance(Smash/Lethal)}} | ||
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− | {{PowerBlock_Level|20 (Any | + | {{PowerBlock_Level|20 (Any Archetype)}} |
{{PowerBlock_Effects|Toggle}} | {{PowerBlock_Effects|Toggle}} | ||
{{PowerBlock_Blank|Self +Defense(All), Resistance(Immobilize)}} | {{PowerBlock_Blank|Self +Defense(All), Resistance(Immobilize)}} |
Revision as of 02:01, 24 June 2009
Overview
Fighting
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Boxing | 6 | Melee, Moderate Dmg(Smash), Foe Disorient | |
Kick | 6 | Melee, Moderate Dmg(Smash), Foe Knockback | |
Tough | 14 | Toggle: Self +Res(Smash/Lethal) | |
Weave | 20 | Toggle: Self +Def(All), Res(Immobilize) |
Powers
The following are powers in the Fighting powerset.
Boxing
A decent punch that has a small chance to Disorient foes.
Damage | Moderate |
Recharge | - |
Minimum Level | 6 (Any Archetype) |
Effects | Melee |
Moderate Dmg(Smash), Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Kick
A modest kicking attack that has a small chance to knock opponents down.
Damage | Moderate |
Recharge | - |
Minimum Level | 6 (Any Archetype) |
Effects | Melee |
Moderate Dmg(Smash), Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback |
Tough
While active, you are tough and slightly resistant to Smashing and Lethal damage. You must be at least level 14 and have Boxing or Kick before selecting Tough.
Recharge | - |
Minimum Level | 14 (Any Archetype) |
Effects | Toggle |
Self +Resistance(Smash/Lethal) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Weave
While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize. You must be at least level 20 and have two other Fighting Powers before selecting Weave.
Recharge | - |
Minimum Level | 20 (Any Archetype) |
Effects | Toggle |
Self +Defense(All), Resistance(Immobilize) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
External Links
Fighting Pool at RedTomax.com