Difference between revisions of "Super Strength"
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== Powers == | == Powers == | ||
− | === [[ | + | === [[File:SuperStrength_FootStomp.png]] Foot Stomp === |
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow | Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow | ||
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{{PowerBlock Damage|Moderate}} | {{PowerBlock Damage|Moderate}} | ||
{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}} |
{{PowerBlock Effects|Point Blank Area of Effect, Melee}} | {{PowerBlock Effects|Point Blank Area of Effect, Melee}} | ||
{{PowerBlock Blank|Moderate Damage (Smashing)}} | {{PowerBlock Blank|Moderate Damage (Smashing)}} | ||
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{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_HandClap.png]] Hand Clap === |
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow | You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}} |
{{PowerBlock Effects|Point Blank Area of Effect}} | {{PowerBlock Effects|Point Blank Area of Effect}} | ||
{{PowerBlock Blank|Foe Disorient}} | {{PowerBlock Blank|Foe Disorient}} | ||
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{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_Haymaker.png]] Haymaker === |
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. Damage: High, Recharge: Moderate | A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. Damage: High, Recharge: Moderate | ||
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{{PowerBlock Damage|High}} | {{PowerBlock Damage|High}} | ||
{{PowerBlock Recharge|Moderate}} | {{PowerBlock Recharge|Moderate}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 4 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 6 (Tanker)}} |
{{PowerBlock Effects|Melee}} | {{PowerBlock Effects|Melee}} | ||
{{PowerBlock Blank|High Damage (Smashing)}} | {{PowerBlock Blank|High Damage (Smashing)}} | ||
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{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_Hurl.png]] Hurl === |
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate | You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate | ||
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{{PowerBlock Damage|High}} | {{PowerBlock Damage|High}} | ||
{{PowerBlock Recharge|Moderate}} | {{PowerBlock Recharge|Moderate}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}} |
{{PowerBlock Effects|Ranged}} | {{PowerBlock Effects|Ranged}} | ||
{{PowerBlock Blank|High Damage (Smashing)}} | {{PowerBlock Blank|High Damage (Smashing)}} | ||
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{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_Jab.png]] Jab === |
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast | A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast | ||
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{{PowerBlock Damage|Minor}} | {{PowerBlock Damage|Minor}} | ||
{{PowerBlock Recharge|Very Fast}} | {{PowerBlock Recharge|Very Fast}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}} |
{{PowerBlock Effects|Melee}} | {{PowerBlock Effects|Melee}} | ||
{{PowerBlock Blank|Minor Damage (Smashing)}} | {{PowerBlock Blank|Minor Damage (Smashing)}} | ||
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{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_KnockoutBlow.png]] Knockout Blow === |
You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Disorienting your target. Damage: Extreme, Recharge: Slow | You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Disorienting your target. Damage: Extreme, Recharge: Slow | ||
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{{PowerBlock Damage|Extreme}} | {{PowerBlock Damage|Extreme}} | ||
{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}} |
{{PowerBlock Effects|Melee}} | {{PowerBlock Effects|Melee}} | ||
{{PowerBlock Blank|Extreme Damage (Smashing)}} | {{PowerBlock Blank|Extreme Damage (Smashing)}} | ||
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{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_Punch.png]] Punch === |
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast | Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast | ||
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{{PowerBlock Damage|Moderate}} | {{PowerBlock Damage|Moderate}} | ||
{{PowerBlock Recharge|Fast}} | {{PowerBlock Recharge|Fast}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}} |
{{PowerBlock Effects|Melee}} | {{PowerBlock Effects|Melee}} | ||
{{PowerBlock Blank|Moderate Damage (Smashing)}} | {{PowerBlock Blank|Moderate Damage (Smashing)}} | ||
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{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_Rage.png]] Rage === |
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. Recharge: Very Long | A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. Recharge: Very Long | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Recharge|Very Long}} | {{PowerBlock Recharge|Very Long}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}} |
{{PowerBlock Effects|Self +Damage, +To-Hit}} | {{PowerBlock Effects|Self +Damage, +To-Hit}} | ||
{{PowerBlock Blank|Delayed Self (Weaken, Special)}} | {{PowerBlock Blank|Delayed Self (Weaken, Special)}} | ||
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{{PowerBlock End}} | {{PowerBlock End}} | ||
− | === [[ | + | === [[File:SuperStrength_Taunt.png]] Taunt === |
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast | Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Recharge|Fast}} | {{PowerBlock Recharge|Fast}} | ||
− | {{PowerBlock Level|[[ | + | {{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}} |
− | {{PowerBlock Blank|[[ | + | {{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}} |
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock Blank|Foe Taunt}} | {{PowerBlock Blank|Foe Taunt}} |
Revision as of 03:27, 10 June 2009
Overview
Super Strength is a Tanker secondary power set in City of Heroes and a Brute primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding.
Power Tables
Tanker
The Super Strength powerset is available as a secondary powerset for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Jab | 1 | Minor DMG(Smash), Minor Disorient | |
Punch | 2 | Moderate DMG(Smash), Knockback | |
Haymaker | 4 | High DMG(Smash), Knockback | |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt | |
Hand Clap | 16 | PBAoE, Foe Disorient, Knockback | |
Knockout Blow | 20 | Extreme DMG(Smash), Foe: Hold, Knockup | |
Rage | 28 | Self +DMG, +To-Hit, Delay Self(Weaken, Special) | |
Hurl | 35 | Ranged, High DMG(Smash), Knockback, -Fly | |
Foot Stomp | 38 | PBAoE Melee, Moderate DMG(Smash), Knockback |
Brute
The Super Strength powerset is available as a primary powerset for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Jab | 1 | Minor DMG(Smash), Minor Disorient | |
Punch | 1 | Moderate DMG(Smash), Knockback | |
Haymaker | 2 | High DMG(Smash), Knockback | |
Hand Clap | 6 | PBAoE, Foe Disorient, Knockback | |
Knockout Blow | 8 | Extreme DMG(Smash), Foe: Hold, Knockup | |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt | |
Rage | 18 | Self +DMG, +To-Hit, Delayed Self(Weaken, Special) | |
Hurl | 26 | Ranged, High DMG(Smash), Knockback, -Fly | |
Foot Stomp | 32 | PBAoE Melee, Moderate DMG(Smash), Knockback |
Powers
Foot Stomp
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow
Damage | Moderate |
Recharge | Slow |
Minimum Level | 32 (Brute) |
38 (Tanker) | |
Effects | Point Blank Area of Effect, Melee |
Moderate Damage (Smashing) | |
Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | PBAoE Damage |
Knockback | |
Taunt |
Hand Clap
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow
Recharge | Slow |
Minimum Level | 6 (Brute) |
16 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Disorient | |
Knockback | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Stuns |
Knockback | |
Taunt |
Haymaker
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. Damage: High, Recharge: Moderate
Damage | High |
Recharge | Moderate |
Minimum Level | 4 (Brute) |
6 (Tanker) | |
Effects | Melee |
High Damage (Smashing) | |
Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Knockback | |
Taunt |
Hurl
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate
Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.
Damage | High |
Recharge | Moderate |
Minimum Level | 26 (Brute) |
35 (Tanker) | |
Effects | Ranged |
High Damage (Smashing) | |
Knockback | |
-Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Ranged Damage |
Knockback | |
Taunt |
Jab
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Damage | Minor |
Recharge | Very Fast |
Minimum Level | 1 (Brute) |
1 (Tanker) | |
Effects | Melee |
Minor Damage (Smashing) | |
Minor Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Stuns | |
Taunt |
Knockout Blow
You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Disorienting your target. Damage: Extreme, Recharge: Slow
It also almost always knocks them into the air.
Knockout Blow places a hold, not a disorient, on your target.
Damage | Extreme |
Recharge | Slow |
Minimum Level | 8 (Brute) |
20 (Tanker) | |
Effects | Melee |
Extreme Damage (Smashing) | |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Holds | |
Knockback | |
Taunt |
Punch
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast
Damage | Moderate |
Recharge | Fast |
Minimum Level | 1 (Brute) |
2 (Tanker) | |
Effects | Melee |
Moderate Damage (Smashing) | |
Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Knockback | |
Taunt |
Rage
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. Recharge: Very Long
Recharge | Very Long |
Minimum Level | 18 (Brute) |
28 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Delayed Self (Weaken, Special) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast
Recharge | Fast |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |