Difference between revisions of "Auras"
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| − | ==Overview== | + | == Overview == |
'''Auras''' are a [[costumes|costume]] option that can be unlocked at level 30. Heroes can unlock them through a mission given by the [[City Representative]]. Villains can unlock them through a mission given by [[Kalinda]] or [[Matthew Burke]]. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a [[Tailor]] to add, change, or remove an Aura from his or her costume slots. This costs [[influence]]/[[infamy]]. | '''Auras''' are a [[costumes|costume]] option that can be unlocked at level 30. Heroes can unlock them through a mission given by the [[City Representative]]. Villains can unlock them through a mission given by [[Kalinda]] or [[Matthew Burke]]. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a [[Tailor]] to add, change, or remove an Aura from his or her costume slots. This costs [[influence]]/[[infamy]]. | ||
| − | ==Available Auras and Body Locations== | + | == Available Auras and Body Locations == |
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<sup>3</sup> ''This Aura is only available in one version, called "Flies", that's heaviest around the torso.'' | <sup>3</sup> ''This Aura is only available in one version, called "Flies", that's heaviest around the torso.'' | ||
| − | ==Combat Auras== | + | == Combat Auras == |
| − | Combat Auras were first introduced with [[Super Booster I: Cyborg]]. | + | Combat Auras were first introduced with [[Super Booster I: Cyborg]]. These auras only appear when a character enters a combat stance, such as when drawing a weapon or launching an attack. |
Combat Auras and standards Auras cannot be used in combination. | Combat Auras and standards Auras cannot be used in combination. | ||
Revision as of 01:21, 10 June 2009
Overview
Auras are a costume option that can be unlocked at level 30. Heroes can unlock them through a mission given by the City Representative. Villains can unlock them through a mission given by Kalinda or Matthew Burke. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a Tailor to add, change, or remove an Aura from his or her costume slots. This costs influence/infamy.
Available Auras and Body Locations
| Aura | Hair | Eyes | Head | Torso | Fists | Feet | Body | Fists<br\>& Hair | Fists<br\>& Eyes | Fists<br\>& Head | Fists<br\>& Feet | Eyes<br\>& Body |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Electricity | X | X | X | X | X | |||||||
| Fiery | X | X | X | X | X | X | X | X | ||||
| Flies3 | X | |||||||||||
| Gaseous2 | X | X | X | X | X | X | X | X | ||||
| Glow | X | X | X | X | X | X | ||||||
| Glowing Aura | X | X | X | X | ||||||||
| Rocky Crumble1 | X | X | X | X | ||||||||
| Sparkles1 | X | X | X | X | X | X | X | |||||
| Smoky2 | X | X | X | X | ||||||||
| Smoldering2 | X | X | X | X | X | X | X | X | ||||
| Starburst Glow | X | X | X | X | X | X | X | |||||
| Tendrils | X | X | X | X | X | X | X | X | X | X | X | |
| Vaporous2 | X | X | X | X | X |
1 This Aura is available in both a light and a heavy version.
2 This Aura's effects drift behind the character when he or she moves.
3 This Aura is only available in one version, called "Flies", that's heaviest around the torso.
Combat Auras
Combat Auras were first introduced with Super Booster I: Cyborg. These auras only appear when a character enters a combat stance, such as when drawing a weapon or launching an attack.
Combat Auras and standards Auras cannot be used in combination.
| Aura | Hair | Eyes | Head | Torso | Fists | Feet | Body |
|---|---|---|---|---|---|---|---|
| Targeting Optics1 | X | ||||||
| Targeting Optics: Left1 | X | ||||||
| Targeting Optics: Right1 | X | ||||||
| A.C.C.A.H.U.D.1 | X |
1 This Aura is unlocked through Super Booster I: Cyborg