Difference between revisions of "Talk:Citadel Task Force"
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You traveled to Vandal's lair and defeated him, likely freeing Citadel from a terrible legacy. | You traveled to Vandal's lair and defeated him, likely freeing Citadel from a terrible legacy. | ||
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+ | == Defeat 40 Council == | ||
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+ | Isn't the warning in the briefing as well as a location tag enough to tell people that they have to go to IP rather than change the actual mission acceptance [[User:Sera404|Sera404]] 13:14, 8 June 2009 (UTC)? |
Revision as of 13:14, 8 June 2009
Old Souvenir
The text I put in was based on the souvenir I got when Citadel was called Bastion, and it was the 5th Column instead of the Council. I made the appropriate replacements, but here is the unedited text (note some occurances of Citadel, and one of Bastion). --StarGeek 14:20, 10 September 2006 (PDT)
Computer chip
You recovered this computer chip from a defeated 5th column Mekman. It's a reminder of the time you had to go toe to toe with:
Citadel's Children
It started so simply. Citadel sent you to seek information on the 5th Column's activities in Independence Port. Some of the agents you fought were carrying blueprints outlining a new facility.
You traveled to this facility and battled an agent called Reinhard. He boasted that the 5th Column's new Mekmen were more powerful than you could dream. You journeyed to another 5th Column base, where you recovered physical evidence of these new Mekmen for Citadel to analyze.
When the technology foiled Citadel's scans, he sent you to Fareed Abdullah for an expert opinion. The 5th Column and Fareed revealed the terrible truth at virtually the same time. The Mekmen were being created from the same technology that built Citadel!
After consulting with Manticore, Citadel sent you to a mekman manufacturing facility, which you shut down.
Showing as much emotion as anyone has ever seen from him, Bastion sent you to interrogate the 5th Column soldiers in Independence Port. You took to the streets, and returned with a data disc bearing the locations of three Mekman production plants.
You shut them down one by one. At the last facility, you discovered the identity of the mastermind behind these advanced Mekmen. It was none other than Vandal, the 5th Column's own twisted genius.
You traveled to Vandal's lair and defeated him, likely freeing Citadel from a terrible legacy.
Defeat 40 Council
Isn't the warning in the briefing as well as a location tag enough to tell people that they have to go to IP rather than change the actual mission acceptance Sera404 13:14, 8 June 2009 (UTC)?