Difference between revisions of "Mission Architect Unique Maps"
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− | {{ | + | {{TOCright}} |
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== Overview == | == Overview == | ||
Line 22: | Line 20: | ||
Image:MIWidowTower01.jpg|{{center|Widow Tower}} | Image:MIWidowTower01.jpg|{{center|Widow Tower}} | ||
</gallery> | </gallery> | ||
− | + | '''Notes & Comments:''' | |
+ | * ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day. | ||
+ | * ''Mercy Island - Widow Tower'': Currently, this is the same map as ''Widow Tower'' | ||
+ | * ''Widow Tower'': Currently, this is the same map as ''Mercy Island - Widow Tower'' | ||
+ | |||
+ | '''Unlockables:''' | ||
+ | * ''Cave - Arachnoid Cocoon'': Additional Cave Maps | ||
+ | {{clr}} | ||
=== Atlas Park === | === Atlas Park === | ||
Line 30: | Line 35: | ||
Image:AtlasShivan01.jpg|{{center|Atlas Park 02}} | Image:AtlasShivan01.jpg|{{center|Atlas Park 02}} | ||
</gallery> | </gallery> | ||
+ | '''Notes & Comments:''' | ||
+ | * ''Atlas Park (Runied)'': There is no overhead map display for this map. | ||
+ | * ''Atlas Park 01'': This map includes an Arachnos flyer used as the mission entrance/door. There are also cars traveling the streets and pedestrians on this map. | ||
+ | * ''Atlas Park 02'': This map includes a destroyable meteor in a crater. There is no way to make the meteor a mission goal. The door is an Ouroboros crystal. | ||
+ | {{clr}} | ||
=== Banks === | === Banks === | ||
<gallery> | <gallery> | ||
− | Image: | + | Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 01}} |
− | Image: | + | Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 02}} |
− | Image: | + | Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 03}} |
− | Image: | + | Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 04}} |
− | Image: | + | Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 05}} |
− | Image: | + | Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 06}} |
− | Image: | + | Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 07}} |
− | Image: | + | Image:22ndNationalBank_Gen.jpg|{{center|22nd National Bank 08}} |
− | Image: | + | Image:BankExchange01.jpg|{{center|Bank Exchange 01}} |
− | Image: | + | Image:BankExchange02.jpg|{{center|Bank Exchange 02}} |
− | Image: | + | Image:BankExchange03.jpg|{{center|Bank Exchange 03}} |
− | Image: | + | Image:FirstNational01.jpg|{{center|First National Bank 01}} |
− | Image: | + | Image:FirstNational02.jpg|{{center|First National Bank 02}} |
− | Image: | + | Image:FirstNational03.jpg|{{center|First National Bank 03}} |
− | Image: | + | Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 01}} |
− | Image: | + | Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 02}} |
− | Image: | + | Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 03}} |
− | Image: | + | Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 04}} |
− | Image: | + | Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 05}} |
− | Image: | + | Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 06}} |
− | Image: | + | Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 07}} |
− | Image: | + | Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 08}} |
</gallery> | </gallery> | ||
+ | '''Notes & Comments:''' | ||
+ | * ''22nd National Bank'' (all): Apart from the placement of doors and hallways, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next. | ||
+ | * ''Long Shot Savings & Loan'' (all): Apart from the placement of doors and hallways, the visual elements of the Long Shot Savings & Loan maps do not change significantly from one map to the next. | ||
+ | |||
+ | '''Unlockables:''' | ||
+ | * ''22nd National Bank (02 - 08)'': Additional Bank Maps | ||
+ | * ''Bank Exchange (02 - 03)'': Additional Bank Maps | ||
+ | * ''First National Bank (02 - 03)'': Additional Bank Maps | ||
+ | * ''Long Shot Savings & Loan (02 - 08)'': Additional Bank Maps | ||
+ | {{clr}} | ||
=== Cap Au Diable === | === Cap Au Diable === | ||
Line 63: | Line 83: | ||
Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}} | Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}} | ||
</gallery> | </gallery> | ||
+ | {{clr}} | ||
=== Caves (Unique) === | === Caves (Unique) === | ||
Line 86: | Line 107: | ||
Image:WitchsLair01.jpg|{{center|Witch's Lair}} | Image:WitchsLair01.jpg|{{center|Witch's Lair}} | ||
</gallery> | </gallery> | ||
+ | '''Notes & Comments:''' | ||
+ | * ''Council - Radar Room 01'': This is a very small map consisting of a single room typical of the standard Council map set. | ||
+ | * ''Council - Radar Room 02'': This is a very small map consisting of a single room typical of the standard Council map set. | ||
+ | |||
+ | '''Unlockables:''' | ||
+ | * ''5th Column Head Quarters'': Additional Cave Maps | ||
+ | * ''Banished Pantheon'': Additional Cave Maps | ||
+ | * ''Cave - Arachnoid Cocoon'': Additional Cave Maps | ||
+ | * ''Cave of Shaper'': Additional Cave Maps | ||
+ | * ''Cimeroran Tombs'': Additional Cave Maps | ||
+ | * ''Council - Giant Robot 01'': Additional Cave Maps | ||
+ | * ''Council - Giant Robot 03'': Unique Council Maps | ||
+ | * ''Council - Radar Room 01'': Additional Cave Maps | ||
+ | * ''Council - Radar Room 02'': Unique Council Maps | ||
+ | * ''Infernal's Lair'': Additional Cave Maps | ||
+ | * ''Nerva Isle Respec'': Additional Cave Maps | ||
+ | * ''Orenbega'': Additional Cave Maps | ||
+ | * ''Snake Cave (with Idol)'': Additional Cave Maps | ||
+ | * ''Snake Cave - Hatchery'': Additional Cave Maps | ||
+ | * ''Snake Cave - Sthenos' Lair'': Additional Cave Maps | ||
+ | * ''Snake Cave 01'': Additional Cave Maps | ||
+ | * ''Snake Cave 02'': Additional Cave Maps | ||
+ | * ''Trolls'': Additional Cave Maps | ||
+ | * ''Witch's Lair'': Additional Cave Maps | ||
+ | {{clr}} | ||
=== Council & 5th Column === | === Council & 5th Column === | ||
Line 95: | Line 141: | ||
Image:CouncilRadarRoom01.jpg|{{center|Council - Radar Room 01}} | Image:CouncilRadarRoom01.jpg|{{center|Council - Radar Room 01}} | ||
Image:CouncilRadarRoom02.jpg|{{center|Council - Radar Room 02}} | Image:CouncilRadarRoom02.jpg|{{center|Council - Radar Room 02}} | ||
− | Image: | + | Image:CouncilFactory01.jpg|{{center|Council Factory 01}} |
− | Image: | + | Image:CenterDangerRoom01.jpg|{{center|The Centers Danger Room}} |
</gallery> | </gallery> | ||
+ | '''Notes & Comments:''' | ||
+ | * ''Council - Radar Room 01'': This is a very small map consisting of a single room typical of the standard Council map set. | ||
+ | * ''Council - Radar Room 02'': This is a very small map consisting of a single room typical of the standard Council map set. | ||
+ | |||
+ | '''Unlockables:''' | ||
+ | * ''Council - Giant Robot 01'': Additional Cave Maps | ||
+ | * ''Council - Giant Robot 03'': Unique Council Maps | ||
+ | * ''Council - Radar Room 01'': Additional Cave Maps | ||
+ | * ''Council - Radar Room 02'': Unique Council Maps | ||
+ | {{clr}} | ||
=== Casino === | === Casino === | ||
<gallery> | <gallery> | ||
− | Image: | + | Image:Blackbeards01.jpg|{{center|Blackbeards}} |
Image:ChumBucket1.jpg|{{center|Chum Bucket}} | Image:ChumBucket1.jpg|{{center|Chum Bucket}} | ||
Image:Hook_and_Anchor.jpg|{{center|Hook & Anchor}} | Image:Hook_and_Anchor.jpg|{{center|Hook & Anchor}} | ||
Line 109: | Line 165: | ||
Image:Casino1.jpg|{{center|Tiki}} | Image:Casino1.jpg|{{center|Tiki}} | ||
</gallery> | </gallery> | ||
+ | '''Unlockables:''' | ||
+ | * ''Longbow Officer's Club'': Pawn Shops, Casinos and Police Stations | ||
+ | * ''Speakeasy'': Pawn Shops, Casinos and Police Stations | ||
+ | * ''Tiki'': Pawn Shops, Casinos and Police Stations | ||
+ | {{clr}} | ||
=== Circle of Thorns === | === Circle of Thorns === | ||
<gallery> | <gallery> | ||
Image:OrenbegaMA01.jpg|{{center|Circle of Thorns - Orenbega}} | Image:OrenbegaMA01.jpg|{{center|Circle of Thorns - Orenbega}} | ||
− | Image: | + | Image:CoTSpiritCity01.jpg|{{center|Circle of Thorns - Spirit City}} |
− | Image: | + | Image:CoTVaultsofMu01.jpg|{{center|Circle of Thorns - Vaults of Mu}} |
− | Image: | + | Image:ThornIsle1.jpg|{{center|Thorn Tree 02}} |
</gallery> | </gallery> | ||
+ | <!-- By appearance Vaults & Spirit seem like maybe they should be reversed, but I double-checked that that's how they're labeled. -ScuzzB --> | ||
+ | '''Unlockables:''' | ||
+ | * ''Circle of Thorns - Orenbega'': Additional Cave Maps | ||
+ | * ''Circle of Thorns - Vaults of Mu'': Unique Circle of Thorns Maps | ||
+ | * ''Thorn Tree 02'': Unique Circle of Thorns Maps | ||
+ | {{clr}} | ||
=== Croatoa === | === Croatoa === | ||
<gallery> | <gallery> | ||
− | Image: | + | Image:MACroatoa01.jpg|{{center|Croatoa 01}} |
− | Image: | + | Image:MACroatoa02.jpg|{{center|Croatoa 02}} |
Image:SalamancaHenges1.jpg|{{center|Croatoa 03}} | Image:SalamancaHenges1.jpg|{{center|Croatoa 03}} | ||
− | Image: | + | Image:MACroatoa04.jpg|{{center|Croatoa 04}} |
− | Image: | + | Image:MACroatoa05.jpg|{{center|Croatoa 05}} |
− | Image: | + | Image:MACroatoa06.jpg|{{center|Croatoa 06}} |
− | Image: | + | Image:MACroatoa07.jpg|{{center|Croatoa 07}} |
− | Image: | + | Image:MACroatoa08.jpg|{{center|Croatoa 08}} |
− | Image: | + | Image:MACroatoa09.jpg|{{center|Croatoa 09}} |
</gallery> | </gallery> | ||
+ | '''Unlockables:''' | ||
+ | * ''Croatoa (05 - 09)'': Special Outdoor Croatoa Maps | ||
+ | {{clr}} | ||
=== Outdoor Maps === | === Outdoor Maps === | ||
Line 138: | Line 208: | ||
Image:CADPowerStation01.jpg|{{center|Cap Au Diable - Power Station}} | Image:CADPowerStation01.jpg|{{center|Cap Au Diable - Power Station}} | ||
Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}} | Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}} | ||
− | Image: | + | Image:CarnieCommercial01.jpg|{{center|Carnival of Shadows - Commercial}} |
− | Image: | + | Image:CarnieResidential01.jpg|{{center|Carnival of Shadows - Residential}} |
− | Image: | + | Image:MACityMap01.jpg|{{center|City Map 01}} |
− | Image: | + | Image:CouncilAmerica01.jpg|{{center|City Map 01 (Council)}} |
− | Image: | + | Image:MACityMap01Ind.jpg|{{center|City Map 01 (Industrial)}} |
− | Image: | + | Image:WerewolfWorld1.jpg|{{center|City Map 01 (Ruined)}} |
− | Image: | + | Image:MACityMap02.jpg|{{center|City Map 02}} |
− | Image: | + | Image:MACityMap02Ind.jpg|{{center|City Map 02 (Industrial)}} |
− | Image: | + | Image:MACityMap02Ruin.jpg|{{center|City Map 02 (Ruined)}} |
− | Image: | + | Image:MACityMap03.jpg|{{center|City Map 03}} |
Image:EdenMissionMap01.jpg|{{center|Eden - Outdoor}} | Image:EdenMissionMap01.jpg|{{center|Eden - Outdoor}} | ||
Image:Dam1.jpg|{{center|Faultline - Damn Lies}} | Image:Dam1.jpg|{{center|Faultline - Damn Lies}} | ||
− | Image: | + | Image:FaultineHR01.jpg|{{center|Faultline - High Rise}} |
− | Image: | + | Image:MAForestBurning01.jpg|{{center|Forest (Burning)}} |
− | Image: | + | Image:MAForest01.jpg|{{center|Forest 01}} |
− | Image: | + | Image:MAForest02.jpg|{{center|Forest 02}} |
− | Image: | + | Image:MAForest03.jpg|{{center|Forest 03}} |
− | Image: | + | Image:MAGraveyard01.jpg|{{center|Graveyard 01}} |
Image:Mausoleum01.jpg|{{center|Graveyard 02}} | Image:Mausoleum01.jpg|{{center|Graveyard 02}} | ||
− | Image: | + | Image:MIDockAlley01.jpg|{{center|Mercy Island - Dock & Alley}} |
Image:MILandingPad01.jpg|{{center|Mercy Island - Landing Pad}} | Image:MILandingPad01.jpg|{{center|Mercy Island - Landing Pad}} | ||
− | Image: | + | Image:FountainIsland01.jpg|{{center|Nerva - Fountain Island}} |
Image:Olivia_Darque_Rescue_screenshot.jpg|{{center|Skyway City - Blockade}} | Image:Olivia_Darque_Rescue_screenshot.jpg|{{center|Skyway City - Blockade}} | ||
Image:HardWay1.jpg|{{center|St. Martial - The Flush}} | Image:HardWay1.jpg|{{center|St. Martial - The Flush}} | ||
− | Image: | + | Image:MASteelCanyon01.jpg|{{center|Steel Canyon}} |
− | Image: | + | Image:WarburgMaltaBAse01.jpg|{{center|Warburg Malta Base}} |
</gallery> | </gallery> | ||
+ | '''Notes & Comments:''' | ||
+ | * ''Atlas Park (Runied)'': There is no overhead map display for this map. | ||
+ | * ''Atlas Park 01'': This map includes an Arachnos flyer used as the mission entrance/door. There are also cars traveling the streets and pedestrians on this map. | ||
+ | * ''Forest (Burning)'': Removed as of 5/5/2009 patch. Future disposition unknown. | ||
+ | * ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day. | ||
+ | * ''Warburg Malta Base'': This is an indoor/outdoor combination map. | ||
+ | |||
+ | '''Unlockables:''' | ||
+ | * ''City Map 02'': Special Outdoor Maps | ||
+ | * ''City Map 02 (Industrial)'': Special Outdoor Maps | ||
+ | * ''City Map 02 (Ruined)'': Special Outdoor Maps | ||
+ | * ''City Map 03'': Special Outdoor Maps | ||
+ | * ''Forest 02'':Special Outdoor Maps | ||
+ | * ''Forest 03'': Special Outdoor Maps | ||
+ | * ''Graveyard 02'': Special Outdoor Maps | ||
+ | {{clr}} | ||
=== Office === | === Office === | ||
<gallery> | <gallery> | ||
Image:DEOffice01.jpg|{{center|Green Fog}} | Image:DEOffice01.jpg|{{center|Green Fog}} | ||
− | Image: | + | Image:HellionsOffice01.jpg|{{center|Hellions}} |
Image:Asylum01.jpg|{{center|Mayhem's Hospital}} | Image:Asylum01.jpg|{{center|Mayhem's Hospital}} | ||
− | Image: | + | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}} |
− | Image: | + | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}} |
− | Image: | + | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}} |
− | Image: | + | Image:SkullsOffice01.jpg|{{center|Skulls}} |
</gallery> | </gallery> | ||
+ | '''Notes & Comments:''' | ||
+ | * ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three. | ||
+ | |||
+ | '''Unlockables:''' | ||
+ | * ''Office to Rikti Caves (02 - 03)'': Additional Special Cave Maps | ||
+ | {{clr}} | ||
=== Mercy Island === | === Mercy Island === | ||
<gallery> | <gallery> | ||
− | Image: | + | Image:MIDockAlley01.jpg|{{center|Mercy Island - Dock & Alley}} |
Image:MercyIslandFactory01.jpg|{{center|Mercy Island - Factory}} | Image:MercyIslandFactory01.jpg|{{center|Mercy Island - Factory}} | ||
Image:MILandingPad01.jpg|{{center|Mercy Island - Landing Pad}} | Image:MILandingPad01.jpg|{{center|Mercy Island - Landing Pad}} | ||
Image:MIWidowTower01.jpg|{{center|Mercy Island - Widow Tower}} | Image:MIWidowTower01.jpg|{{center|Mercy Island - Widow Tower}} | ||
</gallery> | </gallery> | ||
+ | '''Notes & Comments:''' | ||
+ | * ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day. | ||
+ | {{clr}} | ||
=== Nerva Archipelago === | === Nerva Archipelago === | ||
<gallery> | <gallery> | ||
− | Image: | + | Image:FountainIsland01.jpg|{{center|Nerva - Fountain Island}} |
− | Image: | + | Image:NervaPrimeva01.jpg|{{center|Nerva Primeva}} |
− | Image: | + | Image:ThornIsle1.jpg|{{center|Thorn Tree 02}} |
</gallery> | </gallery> | ||
+ | '''Unlockables:''' | ||
+ | * ''Thorn Tree 02'': Unique Circle of Thorns Maps | ||
+ | {{clr}} | ||
=== Rikti War Zone === | === Rikti War Zone === | ||
<gallery> | <gallery> | ||
− | Image: | + | Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top}} |
− | Image: | + | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}} |
− | Image: | + | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}} |
− | Image: | + | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}} |
Image:UnderMothership1.jpg|{{center|Portal Cavern}} | Image:UnderMothership1.jpg|{{center|Portal Cavern}} | ||
− | Image: | + | Image:RWZTheBulge01.jpg|{{center|The Bulge}} |
− | Image: | + | Image:RWZTheSeer01.jpg|{{center|The Seer}} |
</gallery> | </gallery> | ||
+ | '''Notes & Comments:''' | ||
+ | * ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three. | ||
+ | |||
+ | '''Unlockables:''' | ||
+ | * ''Office to Rikti Caves (02 - 03)'': Additional Special Cave Maps | ||
+ | {{clr}} | ||
=== Snake Maps === | === Snake Maps === | ||
Line 212: | Line 316: | ||
Image:SnakeCave02.jpg|{{center|Snake Cave 02}} | Image:SnakeCave02.jpg|{{center|Snake Cave 02}} | ||
</gallery> | </gallery> | ||
+ | '''Unlockables:''' | ||
+ | * ''Snake Cave (with Idol)'': Additional Cave Maps | ||
+ | * ''Snake Cave - Hatchery'': Additional Cave Maps | ||
+ | * ''Snake Cave - Sthenos' Lair'': Additional Cave Maps | ||
+ | * ''Snake Cave 01'': Additional Cave Maps | ||
+ | * ''Snake Cave 02'': Additional Cave Maps | ||
+ | {{clr}} | ||
=== Tech Lab === | === Tech Lab === | ||
<gallery> | <gallery> | ||
− | Image: | + | Image:MAAbandonedTech01.jpg|{{center|Abandoned Tech 01 (Small)}} |
− | Image: | + | Image:MAAbandonedTech02.jpg|{{center|Abandoned Tech 02 (Small)}} |
− | Image: | + | Image:MAAbandonedTech03.jpg|{{center|Abandoned Tech 03 (Small)}} |
− | Image: | + | Image:MAAbandonedTech04.jpg|{{center|Abandoned Tech 04 (Small)}} |
Image:RevenantHeroLab01.jpg|{{center|Crey Hero Lab}} | Image:RevenantHeroLab01.jpg|{{center|Crey Hero Lab}} | ||
− | Image: | + | Image:PortalCorpLab1.jpg|{{center|Portal Corp 01}} |
− | Image: | + | Image:MAPortal02.jpg|{{center|Portal Corp 02}} |
− | Image: | + | Image:VilTutorialBunker01.jpg|{{center|Villain Tutorial Bunker}} |
</gallery> | </gallery> | ||
+ | '''Notes & Comments:''' | ||
+ | * ''Crey Hero Lab'': Removed as of 5/5/2009 patch. Future disposition unknown. | ||
+ | |||
+ | '''Unlockables:''' | ||
+ | * ''Abandoned Tech (02 - 04)'': Additional Tech Maps | ||
+ | * ''Portal Corp 02'': Additional Tech Maps | ||
+ | {{clr}} | ||
=== Warehouse === | === Warehouse === | ||
<gallery> | <gallery> | ||
− | Image: | + | Image:ClockworkLair01.jpg|{{center|Clockwork King's Lair}} |
Image:CouncilWarehouse01.jpg|{{center|Council}} | Image:CouncilWarehouse01.jpg|{{center|Council}} | ||
− | Image: | + | Image:CouncilFactory01.jpg|{{center|Council Factory 01}} |
− | Image: | + | Image:DanceRave01.jpg|{{center|Dance Rave}} |
Image:Freaklympics1.jpg|{{center|Freak-lympics}} | Image:Freaklympics1.jpg|{{center|Freak-lympics}} | ||
Image:FreakshowWarehouse01.jpg|{{center|Freakshow}} | Image:FreakshowWarehouse01.jpg|{{center|Freakshow}} | ||
Image:LouShop1.jpg|{{center|Lou's Garage}} | Image:LouShop1.jpg|{{center|Lou's Garage}} | ||
</gallery> | </gallery> | ||
+ | {{clr}} | ||
=== Unique === | === Unique === | ||
<gallery> | <gallery> | ||
− | Image: | + | Image:DocVahzLair01.jpg|{{center|Dr. Vahzilok's Lair}} |
Image:Dam1.jpg|{{center|Faultline}} | Image:Dam1.jpg|{{center|Faultline}} | ||
− | Image: | + | Image:MAJewelShop01.jpg|{{center|Jewelry Shop 01}} |
− | Image: | + | Image:MAJewelShop02.jpg|{{center|Jewelry Shop 02}} |
− | Image: | + | Image:MAMidnighterClub01.jpg|{{center|Midnighter Club}} |
− | Image: | + | Image:MAPawnShop01.jpg|{{center|Pawn Shop 01}} |
− | Image: | + | Image:MAPawnShop02.jpg|{{center|Pawn Shop 02}} |
− | Image: | + | Image:PoliceStation01.jpg|{{center|Police Station 01}} |
− | Image: | + | Image:PoliceStation02.jpg|{{center|Police Station 02}} |
− | Image: | + | Image:RuladakCave01.jpg|{{center|Ruladak Cave}} |
Image:HardWay1.jpg|{{center|St. Martial - The Flush}} | Image:HardWay1.jpg|{{center|St. Martial - The Flush}} | ||
− | Image: | + | Image:CenterDangerRoom01.jpg|{{center|The Centers Danger Room}} |
− | Image: | + | Image:MAZigBreakout01.jpg|{{center|The Zig Breakout}} <!-- Map is always night --> |
− | Image: | + | Image:InventionTutorial01.jpg|{{center|University Basement}} |
− | Image: | + | Image:VilTutorialBunker01.jpg|{{center|Villain Tutorial Bunker}} |
Image:MIWidowTower01.jpg|{{center|Widow Tower}} | Image:MIWidowTower01.jpg|{{center|Widow Tower}} | ||
</gallery> | </gallery> | ||
+ | '''Notes & Comments:''' | ||
+ | * ''The Zig Breakout'': It is always night on this map, regardless of the in-game time of day. The map contains an indoor and an outdoor portion; the indoor portion is accessed through the sewer entrance on the northwest side of the map. | ||
+ | |||
+ | '''Unlockables:''' | ||
+ | * ''Jewelry Shop 02'': Pawn Shops, Casinos and Police Stations | ||
+ | * ''Pawn Shop 02'': Pawn Shops, Casinos and Police Stations | ||
+ | * ''Police Station 02'': Pawn Shops, Casinos and Police Stations | ||
+ | {{clr}} | ||
[[Category:Mission Architect]] | [[Category:Mission Architect]] |
Latest revision as of 16:39, 5 June 2009
Contents
Overview
This page provides a visual list, by means of in-game screenshots, of all Mission Architect map categories belonging to the Unique Maps Map Type.
Unique Maps Categories
Arachnos
Notes & Comments:
- Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
- Mercy Island - Widow Tower: Currently, this is the same map as Widow Tower
- Widow Tower: Currently, this is the same map as Mercy Island - Widow Tower
Unlockables:
- Cave - Arachnoid Cocoon: Additional Cave Maps
Atlas Park
Notes & Comments:
- Atlas Park (Runied): There is no overhead map display for this map.
- Atlas Park 01: This map includes an Arachnos flyer used as the mission entrance/door. There are also cars traveling the streets and pedestrians on this map.
- Atlas Park 02: This map includes a destroyable meteor in a crater. There is no way to make the meteor a mission goal. The door is an Ouroboros crystal.
Banks
Notes & Comments:
- 22nd National Bank (all): Apart from the placement of doors and hallways, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.
- Long Shot Savings & Loan (all): Apart from the placement of doors and hallways, the visual elements of the Long Shot Savings & Loan maps do not change significantly from one map to the next.
Unlockables:
- 22nd National Bank (02 - 08): Additional Bank Maps
- Bank Exchange (02 - 03): Additional Bank Maps
- First National Bank (02 - 03): Additional Bank Maps
- Long Shot Savings & Loan (02 - 08): Additional Bank Maps
Cap Au Diable
Caves (Unique)
Notes & Comments:
- Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
- Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.
Unlockables:
- 5th Column Head Quarters: Additional Cave Maps
- Banished Pantheon: Additional Cave Maps
- Cave - Arachnoid Cocoon: Additional Cave Maps
- Cave of Shaper: Additional Cave Maps
- Cimeroran Tombs: Additional Cave Maps
- Council - Giant Robot 01: Additional Cave Maps
- Council - Giant Robot 03: Unique Council Maps
- Council - Radar Room 01: Additional Cave Maps
- Council - Radar Room 02: Unique Council Maps
- Infernal's Lair: Additional Cave Maps
- Nerva Isle Respec: Additional Cave Maps
- Orenbega: Additional Cave Maps
- Snake Cave (with Idol): Additional Cave Maps
- Snake Cave - Hatchery: Additional Cave Maps
- Snake Cave - Sthenos' Lair: Additional Cave Maps
- Snake Cave 01: Additional Cave Maps
- Snake Cave 02: Additional Cave Maps
- Trolls: Additional Cave Maps
- Witch's Lair: Additional Cave Maps
Council & 5th Column
Notes & Comments:
- Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
- Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.
Unlockables:
- Council - Giant Robot 01: Additional Cave Maps
- Council - Giant Robot 03: Unique Council Maps
- Council - Radar Room 01: Additional Cave Maps
- Council - Radar Room 02: Unique Council Maps
Casino
Unlockables:
- Longbow Officer's Club: Pawn Shops, Casinos and Police Stations
- Speakeasy: Pawn Shops, Casinos and Police Stations
- Tiki: Pawn Shops, Casinos and Police Stations
Circle of Thorns
Unlockables:
- Circle of Thorns - Orenbega: Additional Cave Maps
- Circle of Thorns - Vaults of Mu: Unique Circle of Thorns Maps
- Thorn Tree 02: Unique Circle of Thorns Maps
Croatoa
Unlockables:
- Croatoa (05 - 09): Special Outdoor Croatoa Maps
Outdoor Maps
Notes & Comments:
- Atlas Park (Runied): There is no overhead map display for this map.
- Atlas Park 01: This map includes an Arachnos flyer used as the mission entrance/door. There are also cars traveling the streets and pedestrians on this map.
- Forest (Burning): Removed as of 5/5/2009 patch. Future disposition unknown.
- Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
- Warburg Malta Base: This is an indoor/outdoor combination map.
Unlockables:
- City Map 02: Special Outdoor Maps
- City Map 02 (Industrial): Special Outdoor Maps
- City Map 02 (Ruined): Special Outdoor Maps
- City Map 03: Special Outdoor Maps
- Forest 02:Special Outdoor Maps
- Forest 03: Special Outdoor Maps
- Graveyard 02: Special Outdoor Maps
Office
Notes & Comments:
- Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.
Unlockables:
- Office to Rikti Caves (02 - 03): Additional Special Cave Maps
Mercy Island
Notes & Comments:
- Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
Nerva Archipelago
Unlockables:
- Thorn Tree 02: Unique Circle of Thorns Maps
Rikti War Zone
Notes & Comments:
- Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appears identical for all three.
Unlockables:
- Office to Rikti Caves (02 - 03): Additional Special Cave Maps
Snake Maps
Unlockables:
- Snake Cave (with Idol): Additional Cave Maps
- Snake Cave - Hatchery: Additional Cave Maps
- Snake Cave - Sthenos' Lair: Additional Cave Maps
- Snake Cave 01: Additional Cave Maps
- Snake Cave 02: Additional Cave Maps
Tech Lab
Notes & Comments:
- Crey Hero Lab: Removed as of 5/5/2009 patch. Future disposition unknown.
Unlockables:
- Abandoned Tech (02 - 04): Additional Tech Maps
- Portal Corp 02: Additional Tech Maps
Warehouse
Unique
Notes & Comments:
- The Zig Breakout: It is always night on this map, regardless of the in-game time of day. The map contains an indoor and an outdoor portion; the indoor portion is accessed through the sewer entrance on the northwest side of the map.
Unlockables:
- Jewelry Shop 02: Pawn Shops, Casinos and Police Stations
- Pawn Shop 02: Pawn Shops, Casinos and Police Stations
- Police Station 02: Pawn Shops, Casinos and Police Stations