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Difference between revisions of "Talk:Inspirations"

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(Inspiration Drop Rates talking.)
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I have no idea what the % chance for a certain-sized inspiration drop is. I'm pretty sure that being on a team cuts the drop chance, and I'm moderately confident that each person has a chance to get an insp from an enemy, rather than the enemy dropping an insp and it going to a random person.
 
I have no idea what the % chance for a certain-sized inspiration drop is. I'm pretty sure that being on a team cuts the drop chance, and I'm moderately confident that each person has a chance to get an insp from an enemy, rather than the enemy dropping an insp and it going to a random person.
  
So.. lots of research to do that I'll totally forget to do.
+
So.. lots of research to do that I'll totally forget to do. [[User:MooCow|MooCow]] 21:14, 27 January 2009 (UTC)

Revision as of 21:14, 27 January 2009

Resistance Inspirations in I7

Sturdy, Rugged, and Robust gain teleportation resistance in I7. The new text says (name) also protects the you from enemy Teleportation (typo as printed). The effects box says RES Teleport --StarGeek 15:16, 6 May 2006 (PDT)

Arcanaville's Numbers

Arcanaville's post

I had just read that and was thinking about adding the info in . --StarGeek 14:41, 6 June 2006 (PDT)

The numbers for resistance above are 10, 15, 20, but the numbers in the article are 5, 10, 20. Does anybody know what Sturdy and Rugged do for sure? -- Sekoia 21:50, 6 April 2007 (PDT)

Reorganization of section 6.

I think we should move 6.3 (Wentworth/Blackmarket) inspiration information to 6.1 and move the other two subheadings down. That would have a better flow as the Wentworth/Blackmarket inspirations are in the game and the others in that section are not. Are there any other Event based inspies? If so, they should be added in Section 5 with Winter Events. Otherwise consider collapsing 5 & 6 to one section. --Ti Taz 13:41, 11 January 2008 (UTC)

Except the Wentworth/Blackmarket inspiration are not in the game. Check the history on them, not one has ever been sold in all this time. From what I understand, they appeared when the market was first introduced on test, but they were changed into temp powers before going live. -- StarGeekTalk page 20:51, 19 January 2008 (UTC)

Gift of Power

I just noticed that the Gift of Power inspirations give a variable buff based on the number of teammates nearby. Do any of the other presents do that? Weatherby Goode 04:50, 20 December 2008 (UTC)

Wow... you're right... Not per teammate, but per person within range, including yourself (20' in most cases). I just popped one in WW, with 3 people near me and I gained a 200% damage bonus. With a gift of life, it gave me the heal number 3 times. I don't think it worked like that previously, but then, I never tested it in a group like that before. -- StarGeekTalk page 06:40, 20 December 2008 (UTC)
Tested Damage and Health (currently waiting for the Elude crash) and it's the same, bonus is per person in 20' radius, counting yourself. -- StarGeekTalk page 06:51, 20 December 2008 (UTC)
What's the duration time on the ones appliable? Might as well add the times in to fit in with all the other inspirations. Sera404 16:27, 20 December 2008 (UTC)

Drop Rates

I have a teeny obsession with inspirations, and I've been looking at the drop rates for quite a while. So far, these are my ballpark guesses: Medium Inspirations

  • Level 1+: Drop from bosses
  • Level.. 25+?: Drop from Lieutenants.
  • Might drop from minions at some point. Not sure.

Large Inspirations

  • Level 15: Drop from Archvillains
  • Level 30: will drop from Bosses.
  • Do they ever drop from Lieutenants?

Inspiration type: It seems like when you get an inspiration, there's a 3/20 chance each for Red, Orange, Yellow, Green, Blue, or Purple, and a 1/20 chance each for Wakie or BreakFree. I'll have to test this by getting a bazillion merits and buying the Random Large Inspirations for 1Merit each.

I have no idea what the % chance for a certain-sized inspiration drop is. I'm pretty sure that being on a team cuts the drop chance, and I'm moderately confident that each person has a chance to get an insp from an enemy, rather than the enemy dropping an insp and it going to a random person.

So.. lots of research to do that I'll totally forget to do. MooCow 21:14, 27 January 2009 (UTC)